Player Matchup

Tiamat
Tiamat
Eprudhoe
Tiamat
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
56W - 51L
1,353 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
alantoca
Morgan Le Fay
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
eternus
Hun Batz
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,175 Elo+
Solo
Team Averages
Level 8
1,500 SR
1,343 Elo+

VS

Team Averages
Level 21
1,484 SR
1,384 Elo+
Medusa
Medusa
DrWicc
Medusa
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 33L
1,305 Elo+
Solo
Hera
Hera
ItsBetIwin99
Hera
Level 27
God Stats
36W - 33L
1,481 SR
Queue Stats
126W - 146L
1,428 Elo+
Solo
Da Ji
Da Ji
Psyshot6236
Da Ji
Level 27
God Stats
8W - 6L
1,472 SR
Queue Stats
149W - 155L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Eprudhoe
Tiamat
14
6 / 5 / 1
9,348
719
8,682
11,410
5,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
alantoca
Morgan Le Fay
10
1 / 7 / 5
7,930
610
5,015
8,409
2,906
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
eternus
Hun Batz
11
0 / 5 / 6
7,922
609
4,373
11,710
7,023
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DrWicc
Medusa
14
4 / 2 / 11
9,728
748
6,980
8,267
3,019
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 2 / 9
9,215
709
7,082
6,040
2,022
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
10 / 4 / 5
10,891
838
10,566
10,348
4,245
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
7
Kills
17
17
Deaths
8
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
DrWicc
Medusa
4
2
11
4.75
L
Tiamat
Eprudhoe
Tiamat
6
5
1
1.3
W
3
2
9
3.75
W
10
4
5
3.13
L
Morgan Le Fay
alantoca
Morgan Le Fay
1
7
5
0.5
L
Hun Batz
eternus
Hun Batz
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,070
Damage
24,628
31,529
Taken
24,655
15,581
Mitigated
9,286
3,456
Healing
4,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DrWicc
Medusa
6,980
3,469
218
2,512
8,267
3,019
1,219
3,739
4,324
0
34,901
L
Tiamat
Eprudhoe
Tiamat
8,682
216
0
3,200
11,410
5,652
152
1,761
9,649
38,800
0
W
7,082
1,955
0
1,120
6,040
2,022
411
3,465
2,453
28,423
0
W
10,566
4,425
0
367
10,348
4,245
823
6,222
3,732
0
22,063
L
Morgan Le Fay
alantoca
Morgan Le Fay
5,015
250
0
56
8,409
2,906
0
2,832
5,577
12,411
0
L
Hun Batz
eternus
Hun Batz
4,373
898
0
200
11,710
7,023
87
3,426
8,284
0
18,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,200
Gold Earned
29,834
123
Minions Killed
143
4
Camps Cleared
7
618,558
Distance Traveled
710,679
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,728
748
64
5
0
220,314
1
L
Tiamat
9,348
719
81
6
1
220,023
0
W
Hera
9,215
709
62
5
4
234,214
3
W
Da Ji
10,891
838
17
1
3
256,151
0
L
Morgan Le Fay
7,930
610
12
1
0
181,958
0
L
Hun Batz
7,922
609
30
2
3
216,577
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role