Player Matchup

Geb
Geb
A_LEE_IN
Geb
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 39L
1,717 Elo+
Party 2
Pele
Pele
Kidds2ill
Pele
Level 124
God Stats
10W - 4L
1,598 SR
Queue Stats
282W - 115L
1,731 Elo+
Party 2
Janus
Janus
Ryejoh
Janus
Level 29
God Stats
4W - 5L
1,721 SR
Queue Stats
319W - 121L
1,773 Elo+
Party 2
Team Averages
Level 72
1,606 SR
1,740 Elo+

VS

Team Averages
Level 79
1,476 SR
1,473 Elo+
Pele
Pele
BlackWolfAng999
Pele
Level 17
God Stats
0W - 1L
1,615 SR
Queue Stats
5W - 2L
1,663 Elo+
Party 1
Chang'e
Chang'e
Coconut Milks
Chang'e
Level 128
God Stats
7W - 16L
1,312 SR
Queue Stats
179W - 245L
1,367 Elo+
Party 1
Khepri
Khepri
Nazenaechar
Khepri
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 73L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 19
11,479
638
11,211
17,280
18,168
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
15
8 / 1 / 14
12,124
674
22,030
15,601
5,344
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
Ryejoh
Janus
17
11 / 1 / 12
13,173
732
22,936
8,817
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 13 / 1
9,035
502
9,896
18,141
7,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Chang'e
13
3 / 6 / 2
10,600
589
13,286
22,686
11,176
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
14
3 / 4 / 3
10,783
599
6,592
20,808
25,698
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
12
23
Kills
6
6
Deaths
23
45
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
4
19
3.38
L
0
13
1
0.04
L
Chang'e
3
6
2
0.67
W
Pele
8
1
14
15
L
Khepri
3
4
3
1.13
W
Janus
Ryejoh
Janus
11
1
12
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,177
Damage
29,774
41,698
Taken
61,635
26,553
Mitigated
44,627
8,843
Healing
15,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,211
1,440
614
1,177
17,280
18,168
403
6,618
10,662
18,035
0
L
9,896
3,053
0
881
18,141
7,753
0
8,320
9,821
0
20,176
L
Chang'e
13,286
1,579
4,276
7,267
22,686
11,176
0
14,110
8,576
44,828
0
W
Pele
22,030
6,723
0
3,558
15,601
5,344
1,448
7,925
7,676
0
56,257
L
Khepri
6,592
447
301
2,649
20,808
25,698
0
12,191
8,617
22,677
0
W
Janus
Ryejoh
Janus
22,936
2,099
237
3,257
8,817
3,041
760
5,754
3,063
60,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,776
Gold Earned
30,418
170
Minions Killed
130
9
Camps Cleared
4
1,013,245
Distance Traveled
876,863
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,479
638
8
0
2
342,145
2
L
Pele
9,035
502
20
1
1
292,919
0
L
Chang'e
10,600
589
84
5
3
274,871
9
W
Pele
12,124
674
66
4
5
348,320
0
L
Khepri
10,783
599
26
1
0
309,073
2
W
Janus
13,173
732
96
5
2
322,780
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role