Player Matchup

Jormungandr
Jormungandr
Diamond I
 
Jormungandr
Diamond I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
 
Zhong Kui
Gold IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold V
 
Khepri
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver I
Aleeza1
Hou Yi
Silver I
Level 157
God Stats
27W - 22L
1,627 SR
Queue Stats
167W - 176L
1,208 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
zC0L0z
Tsukuyomi
Gold V
Level 127
God Stats
10W - 4L
1,717 SR
Queue Stats
132W - 127L
1,300 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,569 SR
1,402 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,561 SR
1,496 MMR
Agni
Agni
Diamond II
LorDRM
Agni
Diamond II
Level 160
God Stats
23W - 19L
1,638 SR
Queue Stats
492W - 508L
2,401 MMR
Solo
Apollo
Apollo
Silver I
Ocauhtly
Apollo
Silver I
Level 124
God Stats
1W - 1L
1,302 SR
Queue Stats
34W - 45L
1,300 MMR
Party 1
Sol
Sol
Silver II
Saunao
Sol
Silver II
Level 128
God Stats
31W - 28L
1,582 SR
Queue Stats
62W - 76L
1,140 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
maestromartinez
Ao Kuang
Silver III
Level 101
God Stats
6W - 6L
1,565 SR
Queue Stats
57W - 72L
959 MMR
Party 1
Geb
Geb
Gold II
znyckyj
Geb
Gold II
Level 69
God Stats
9W - 5L
1,719 SR
Queue Stats
220W - 218L
1,682 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
0 / 0 / 4
8,314
594
6,791
9,165
9,344
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Zhong Kui
 
Zhong Kui
14
3 / 0 / 0
8,139
581
4,049
6,305
4,475
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
 
Khepri
12
2 / 1 / 4
7,561
540
2,889
7,279
6,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
Aleeza1
Hou Yi
15
7 / 0 / 5
9,277
663
14,690
9,788
3,548
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Tsukuyomi
zC0L0z
Tsukuyomi
15
5 / 1 / 1
8,613
615
7,204
9,938
3,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
OdinAthenaPersephoneSet

VS

Bans
Morgan Le FayGilgameshAwilixSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
LorDRM
Agni
13
0 / 0 / 2
7,298
521
4,941
6,303
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apollo
Ocauhtly
Apollo
11
1 / 5 / 0
6,596
471
3,009
9,568
1,924
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
Saunao
Sol
12
0 / 3 / 1
7,074
505
4,571
9,893
3,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
9
1 / 7 / 0
5,877
420
3,996
13,865
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Geb
10
0 / 2 / 2
6,090
435
2,448
9,150
3,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
17
Kills
2
2
Deaths
17
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
0
4
2
W
Zhong Kui
 
Zhong Kui
3
0
0
3
W
Khepri
 
Khepri
2
1
4
4
W
Hou Yi
Aleeza1
Hou Yi
7
0
5
9.5
L
Agni
LorDRM
Agni
0
0
2
1
L
Apollo
Ocauhtly
Apollo
1
5
0
0.2
L
Sol
Saunao
Sol
0
3
1
0.17
L
Ao Kuang
1
7
0
0.14
W
Tsukuyomi
zC0L0z
Tsukuyomi
5
1
1
5.5
L
Geb
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,623
Damage
18,965
42,475
Taken
48,779
27,065
Mitigated
13,565
17,427
Healing
14,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,791
1,026
0
4,133
9,165
9,344
190
4,108
5,057
54,347
0
W
Zhong Kui
 
Zhong Kui
4,049
318
0
5,319
6,305
4,475
405
2,014
4,203
59,819
0
W
Khepri
 
Khepri
2,889
473
0
1,677
7,279
6,159
0
2,459
4,748
23,648
0
W
Hou Yi
Aleeza1
Hou Yi
14,690
7,995
0
5,006
9,788
3,548
1,072
3,426
6,261
0
68,250
L
Agni
LorDRM
Agni
4,941
150
0
746
6,303
1,836
0
2,164
4,139
60,269
0
L
Apollo
Ocauhtly
Apollo
3,009
1,589
0
2,177
9,568
1,924
0
1,839
7,729
0
41,984
L
Sol
Saunao
Sol
4,571
2,030
0
4,987
9,893
3,175
0
3,731
5,660
40,879
5,717
L
Ao Kuang
3,996
870
0
4,341
13,865
2,685
0
2,501
11,184
22,499
0
W
Tsukuyomi
zC0L0z
Tsukuyomi
7,204
2,088
0
1,292
9,938
3,539
0
2,968
6,914
0
69,519
L
Geb
2,448
203
0
2,534
9,150
3,945
0
2,718
6,338
12,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,904
Gold Earned
32,935
526
Minions Killed
400
0
Camps Cleared
0
1,490,689
Distance Traveled
1,437,354
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,314
594
129
9
0
297,979
2
W
Zhong Kui
8,139
581
137
10
0
278,848
5
W
Khepri
7,561
540
34
2
0
304,281
8
W
Hou Yi
9,277
663
117
8
0
269,989
6
L
Agni
7,298
521
144
10
0
318,158
5
L
Apollo
6,596
471
92
7
0
276,899
2
L
Sol
7,074
505
101
7
0
247,299
8
L
Ao Kuang
5,877
420
51
4
0
278,470
0
W
Tsukuyomi
8,613
615
109
8
0
339,592
5
L
Geb
6,090
435
12
1
0
316,528
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role