Player Matchup

Heimdallr
Heimdallr
Diamond V
 
Heimdallr
Diamond V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond IV
Azoth3
Odin
Diamond IV
Level 146
God Stats
0W - 1L
1,888 SR
Queue Stats
171W - 141L
2,074 MMR
Solo
Thoth
Thoth
Diamond V
MasterPito
Thoth
Diamond V
Level 153
God Stats
70W - 78L
1,612 SR
Queue Stats
730W - 730L
2,128 MMR
Solo
Ne Zha
Ne Zha
Diamond III
Strygia
Ne Zha
Diamond III
Level 159
God Stats
40W - 40L
1,595 SR
Queue Stats
651W - 657L
2,079 MMR
Solo
Erlang Shen
Erlang Shen
Diamond V
hiimnas
Erlang Shen
Diamond V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 116L
2,079 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,619 SR
1,972 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,629 SR
1,979 MMR
Guan Yu
Guan Yu
Diamond IV
 
Guan Yu
Diamond IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond IV
HUNTER004
Loki
Diamond IV
Level 120
God Stats
102W - 75L
1,734 SR
Queue Stats
276W - 274L
2,126 MMR
Solo
Anhur
Anhur
Diamond IV
SMURFETTE92
Anhur
Diamond IV
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 21L
2,095 MMR
Solo
Ymir
Ymir
Platinum I
Ulikses
Ymir
Platinum I
Level 126
God Stats
7W - 1L
1,777 SR
Queue Stats
92W - 73L
2,073 MMR
Solo
Sol
Sol
Diamond III
hasvar
Sol
Diamond III
Level 160
God Stats
10W - 9L
1,634 SR
Queue Stats
119W - 104L
2,100 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
2 / 15 / 6
9,448
472
14,606
21,866
5,063
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odin
Azoth3
Odin
17
1 / 2 / 2
10,450
523
11,018
14,211
17,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
16
8 / 9 / 5
10,789
539
18,752
14,526
3,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
Strygia
Ne Zha
16
4 / 6 / 3
10,463
523
12,831
21,344
11,922
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
hiimnas
Erlang Shen
14
4 / 7 / 5
9,821
491
7,273
19,743
7,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
ArtioSetTiamatMorgan Le FayUllr

VS

Bans
GebAthenaKhepriSobekAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
19
6 / 2 / 4
11,962
598
9,614
18,311
23,031
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
19
6 / 5 / 9
12,100
605
11,112
16,010
6,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
10 / 4 / 6
12,250
613
18,352
19,681
6,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
Ulikses
Ymir
17
7 / 2 / 18
12,198
610
9,910
23,387
29,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
hasvar
Sol
20
10 / 6 / 11
12,992
650
22,078
20,803
9,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
87
19
Kills
39
39
Deaths
19
21
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
15
6
0.33
W
Guan Yu
 
Guan Yu
6
2
4
4
L
Odin
Azoth3
Odin
1
2
2
1
W
Loki
6
5
9
2.1
L
Thoth
8
9
5
1.17
W
10
4
6
3.25
L
Ne Zha
Strygia
Ne Zha
4
6
3
0.92
W
Ymir
Ulikses
Ymir
7
2
18
8
W
Sol
hasvar
Sol
10
6
11
2.58
L
Erlang Shen
hiimnas
Erlang Shen
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,480
Damage
71,066
91,690
Taken
98,192
45,234
Mitigated
75,379
15,479
Healing
35,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
14,606
6,101
0
3,440
21,866
5,063
0
6,855
15,011
0
51,507
W
Guan Yu
 
Guan Yu
9,614
728
2,561
6,653
18,311
23,031
355
2,533
14,918
17,524
67,609
L
Odin
Azoth3
Odin
11,018
1,038
0
2,382
14,211
17,148
0
6,106
8,105
15,822
60,340
W
Loki
11,112
3,210
0
4,020
16,010
6,860
145
3,510
12,145
0
90,440
L
Thoth
18,752
537
0
620
14,526
3,984
0
5,011
9,515
71,385
0
W
18,352
9,719
0
7,462
19,681
6,299
259
3,015
16,566
0
85,605
L
Ne Zha
Strygia
Ne Zha
12,831
2,821
285
3,104
21,344
11,922
0
7,316
14,028
0
53,003
W
Ymir
Ulikses
Ymir
9,910
2,615
0
2,635
23,387
29,263
372
5,200
17,725
24,849
0
W
Sol
hasvar
Sol
22,078
7,864
0
12,055
20,803
9,926
5,385
6,986
13,320
101,315
8,309
L
Erlang Shen
hiimnas
Erlang Shen
7,273
3,571
0
5,648
19,743
7,117
0
7,520
12,223
0
52,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,971
Gold Earned
61,502
537
Minions Killed
619
0
Camps Cleared
0
1,867,176
Distance Traveled
2,135,167
28
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,448
472
69
3
0
342,481
8
W
Guan Yu
11,962
598
163
8
0
423,977
2
L
Odin
10,450
523
177
9
0
401,079
4
W
Loki
12,100
605
124
6
0
461,668
1
L
Thoth
10,789
539
132
7
0
366,503
8
W
Anhur
12,250
613
134
7
0
393,343
0
L
Ne Zha
10,463
523
60
3
0
410,739
3
W
Ymir
12,198
610
18
1
0
454,585
8
W
Sol
12,992
650
180
9
0
401,594
11
L
Erlang Shen
9,821
491
99
5
0
346,374
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role