Player Matchup

Geb
Geb
Gold III
 
Geb
Gold III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold I
MuralTester2394
Nu Wa
Gold I
Level 157
God Stats
19W - 14L
1,637 SR
Queue Stats
353W - 351L
1,517 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Vc Clarity
Sun Wukong
Gold III
Level 115
God Stats
15W - 7L
1,737 SR
Queue Stats
93W - 87L
1,478 MMR
Party 1
Fenrir
Fenrir
Gold V
Vc Iceyy
Fenrir
Gold V
Level 67
God Stats
2W - 1L
1,538 SR
Queue Stats
16W - 12L
1,619 MMR
Party 1
Hades
Hades
Platinum V
xShadowKnight27x
Hades
Platinum V
Level 157
God Stats
10W - 12L
1,575 SR
Queue Stats
234W - 241L
1,611 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,597 SR
1,545 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,462 SR
1,540 MMR
Scylla
Scylla
Platinum V
Clownish CrZ
Scylla
Platinum V
Level 148
God Stats
0W - 1L
1,094 SR
Queue Stats
152W - 145L
1,614 MMR
Solo
Awilix
Awilix
Gold IV
DCM BEAST
Awilix
Gold IV
Level 143
God Stats
30W - 29L
1,569 SR
Queue Stats
352W - 362L
1,486 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
Sansnhat
Baron Samedi
Gold II
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
198W - 193L
1,550 MMR
Solo
Danzaburou
Danzaburou
Silver II
T-O-O-M-B-Z
Danzaburou
Silver II
Level 108
God Stats
4W - 4L
1,547 SR
Queue Stats
14W - 17L
1,461 MMR
Solo
Odin
Odin
Gold I
vGLUxJOKER
Odin
Gold I
Level 108
God Stats
8W - 5L
1,598 SR
Queue Stats
183W - 190L
1,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
1 / 1 / 6
5,429
494
3,621
5,849
3,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 1 / 4
6,838
622
7,312
5,715
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Vc Clarity
Sun Wukong
11
3 / 0 / 3
6,705
610
4,138
6,339
3,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Vc Iceyy
Fenrir
13
2 / 2 / 6
6,927
630
5,771
8,717
3,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
7 / 0 / 4
7,165
651
5,897
4,847
2,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
LokiTiamatArtioMorgan Le FayGilgamesh

VS

Bans
AthenaChaacKhepriArtemisCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
1 / 3 / 0
5,346
486
3,036
5,777
1,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
DCM BEAST
Awilix
9
2 / 3 / 1
5,472
497
4,366
7,169
2,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Sansnhat
Baron Samedi
8
0 / 4 / 3
5,129
466
2,389
10,261
4,751
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
T-O-O-M-B-Z
Danzaburou
9
1 / 3 / 1
5,737
522
4,617
7,392
1,831
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 3 / 0
5,164
469
3,218
8,079
3,578
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
16
Kills
4
4
Deaths
16
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
1
6
4
L
Scylla
1
3
0
0.33
L
Awilix
DCM BEAST
Awilix
2
3
1
0.83
W
3
1
4
5
L
Baron Samedi
Sansnhat
Baron Samedi
0
4
3
0.38
L
Danzaburou
T-O-O-M-B-Z
Danzaburou
1
3
1
0.5
W
Sun Wukong
Vc Clarity
Sun Wukong
3
0
3
4.5
W
Fenrir
Vc Iceyy
Fenrir
2
2
6
2.5
L
0
3
0
0
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,739
Damage
17,626
31,467
Taken
38,678
14,600
Mitigated
14,082
14,122
Healing
7,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,621
370
0
1,233
5,849
3,748
0
1,381
4,428
16,119
0
L
Scylla
3,036
258
0
977
5,777
1,433
123
2,826
2,901
23,904
0
L
Awilix
DCM BEAST
Awilix
4,366
1,527
0
1,488
7,169
2,489
0
2,270
4,739
0
25,260
W
7,312
1,551
0
1,622
5,715
1,493
44
927
4,744
39,055
0
L
Baron Samedi
Sansnhat
Baron Samedi
2,389
401
446
1,624
10,261
4,751
0
5,571
4,330
19,943
0
L
Danzaburou
T-O-O-M-B-Z
Danzaburou
4,617
1,799
0
1,651
7,392
1,831
0
4,481
2,575
0
30,206
W
Sun Wukong
Vc Clarity
Sun Wukong
4,138
359
0
3,437
6,339
3,850
0
431
5,878
1,152
31,286
W
Fenrir
Vc Iceyy
Fenrir
5,771
1,237
0
4,206
8,717
3,326
0
2,038
6,471
0
42,681
L
3,218
448
0
1,393
8,079
3,578
0
1,155
6,308
1,548
21,041
W
5,897
454
262
3,362
4,847
2,183
954
914
3,873
39,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,064
Gold Earned
26,848
372
Minions Killed
244
0
Camps Cleared
0
1,107,948
Distance Traveled
1,050,518
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,429
494
40
4
0
227,216
3
L
Scylla
5,346
486
45
4
0
208,838
2
L
Awilix
5,472
497
51
5
0
261,000
1
W
Nu Wa
6,838
622
92
8
0
202,762
4
L
Baron Samedi
5,129
466
35
3
0
188,593
2
L
Danzaburou
5,737
522
60
5
0
190,962
4
W
Sun Wukong
6,705
610
75
7
0
226,954
1
W
Fenrir
6,927
630
75
7
0
234,066
5
L
Odin
5,164
469
53
5
0
201,125
7
W
Hades
7,165
651
90
8
0
216,950
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role