Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
toniber
Kukulkan
Level 22
God Stats
0W - 2L
1,191 SR
Queue Stats
7W - 27L
1,100 Elo+
Solo
Hel
Hel
xxSpaceXdragonxx
Hel
Level 29
God Stats
37W - 29L
1,519 SR
Queue Stats
99W - 118L
1,427 Elo+
Party 1
Team Averages
Level 53
1,403 SR
1,342 Elo+

VS

Team Averages
Level 13
1,434 SR
1,355 Elo+
Serqet
Serqet
LMozso1996
Serqet
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 27L
1,143 Elo+
Solo
Cthulhu
Cthulhu
NoTaSmUrF2095
Cthulhu
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
17W - 11L
1,590 Elo+
Solo
Anubis
Anubis
Perennial99
Anubis
Level 25
God Stats
1W - 2L
1,302 SR
Queue Stats
44W - 53L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
9 / 7 / 2
9,805
754
8,774
14,429
4,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
toniber
Kukulkan
12
0 / 6 / 7
8,149
627
6,959
12,607
3,508
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 5 / 4
8,203
631
3,617
10,942
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
LMozso1996
Serqet
12
4 / 6 / 6
8,968
690
6,485
8,915
3,770
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
15
8 / 0 / 8
10,669
821
20,063
9,225
10,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
14
6 / 5 / 8
10,182
783
8,457
10,625
4,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
40
11
Kills
18
18
Deaths
11
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
9
7
2
1.43
W
Serqet
LMozso1996
Serqet
4
6
6
1.17
W
Cthulhu
8
0
8
12
W
Anubis
6
5
8
2
L
Kukulkan
toniber
Kukulkan
0
6
7
0.58
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,350
Damage
35,005
37,978
Taken
28,765
11,033
Mitigated
19,331
8,519
Healing
5,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,774
1,346
0
1,497
14,429
4,960
0
10,518
2,479
0
20,457
W
Serqet
LMozso1996
Serqet
6,485
1,275
0
760
8,915
3,770
829
3,636
5,068
0
8,100
W
Cthulhu
20,063
1,333
118
1,415
9,225
10,903
462
2,976
5,924
45,352
0
W
Anubis
8,457
700
217
2,707
10,625
4,658
394
4,744
5,719
37,486
0
L
Kukulkan
toniber
Kukulkan
6,959
1,131
0
327
12,607
3,508
168
9,057
2,562
35,483
0
L
3,617
100
2,423
4,272
10,942
2,565
124
7,123
3,120
11,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,157
Gold Earned
29,819
107
Minions Killed
136
6
Camps Cleared
5
604,642
Distance Traveled
703,254
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,805
754
26
2
4
180,219
5
W
Serqet
8,968
690
16
1
0
215,432
0
W
Cthulhu
10,669
821
62
5
1
285,638
0
W
Anubis
10,182
783
58
4
4
202,184
4
L
Kukulkan
8,149
627
64
5
0
210,887
0
L
Hel
8,203
631
17
1
2
213,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role