Player Matchup

Yemoja
Yemoja
Cormathus
Yemoja
Level 4
God Stats
3W - 2L
1,597 SR
Queue Stats
3W - 3L
1,424 Elo+
Solo
Medusa
Medusa
IDVAMZAVASMISHKI
Medusa
Level 6
God Stats
1W - 5L
1,369 SR
Queue Stats
7W - 13L
1,076 Elo+
Party 1
Kali
Kali
Keisean66
Kali
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 130L
1,496 Elo+
Solo
Bellona
Bellona
Nahalnik123
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,528 Elo+
Party 1
Persephone
Persephone
sharanaa
Persephone
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,476 Elo+
Party 1
Team Averages
Level 10
1,493 SR
1,400 Elo+

VS

Team Averages
Level 25
1,522 SR
1,443 Elo+
Yemoja
Yemoja
Bluey6
Yemoja
Level 12
God Stats
2W - 2L
1,442 SR
Queue Stats
17W - 21L
1,412 Elo+
Solo
Cu Chulainn
Cu Chulainn
Deesou
Cu Chulainn
Level 14
God Stats
14W - 7L
1,602 SR
Queue Stats
21W - 16L
1,583 Elo+
Party 2
Artemis
Artemis
GebPlaysGames
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,479 Elo+
Solo
Arachne
Arachne
Uforikal
Arachne
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,124 Elo+
Party 2
Vulcan
Vulcan
Vulcanismybae
Vulcan
Level 5
God Stats
2W - 0L
1,564 SR
Queue Stats
3W - 1L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cormathus
Yemoja
11
0 / 1 / 2
6,131
438
3,609
5,966
4,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 6 / 1
5,955
425
6,483
9,350
2,499
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kali
13
4 / 4 / 0
7,749
554
6,835
13,220
6,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Nahalnik123
Bellona
7
0 / 5 / 2
5,515
394
3,406
8,044
4,602
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
sharanaa
Persephone
9
2 / 6 / 1
6,705
479
4,556
7,787
2,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bluey6
Yemoja
10
1 / 2 / 2
6,863
490
3,908
8,748
5,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
Deesou
Cu Chulainn
13
7 / 2 / 4
8,438
603
9,004
9,421
7,255
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
11
2 / 3 / 1
6,675
477
4,304
7,282
2,390
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
Uforikal
Arachne
16
7 / 1 / 3
9,299
664
7,058
9,818
5,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
5 / 0 / 6
8,349
596
7,366
5,963
2,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
22
22
Deaths
8
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Bluey6
Yemoja
1
2
2
1
L
Yemoja
Cormathus
Yemoja
0
1
2
1
W
Cu Chulainn
Deesou
Cu Chulainn
7
2
4
4.5
W
Artemis
2
3
1
0.83
L
1
6
1
0.25
L
Kali
4
4
0
1
L
Bellona
Nahalnik123
Bellona
0
5
2
0.2
W
Arachne
Uforikal
Arachne
7
1
3
8.5
W
5
0
6
8
L
Persephone
sharanaa
Persephone
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,889
Damage
31,640
44,367
Taken
41,232
19,794
Mitigated
22,772
5,270
Healing
9,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Bluey6
Yemoja
3,908
1,306
1,216
1,559
8,748
5,685
20
1,739
6,969
23,397
0
L
Yemoja
Cormathus
Yemoja
3,609
371
331
699
5,966
4,163
0
2,446
3,520
28,017
0
W
Cu Chulainn
Deesou
Cu Chulainn
9,004
1,281
0
480
9,421
7,255
1,064
1,274
8,073
6,384
41,953
W
Artemis
4,304
1,669
0
267
7,282
2,390
620
2,635
4,555
0
36,324
L
6,483
3,061
0
679
9,350
2,499
812
2,904
6,446
0
32,766
L
Kali
6,835
2,911
0
2,603
13,220
6,459
0
2,701
10,519
0
52,060
L
Bellona
Nahalnik123
Bellona
3,406
699
0
0
8,044
4,602
0
1,985
6,059
0
13,505
W
Arachne
Uforikal
Arachne
7,058
4,584
0
4,931
9,818
5,146
0
1,137
8,595
0
66,916
W
7,366
3,477
0
1,262
5,963
2,296
400
1,341
4,458
45,279
0
L
Persephone
sharanaa
Persephone
4,556
405
0
958
7,787
2,071
0
2,554
5,227
29,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,055
Gold Earned
39,624
280
Minions Killed
384
0
Camps Cleared
0
1,239,986
Distance Traveled
1,358,254
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,863
490
30
2
0
227,405
1
L
Yemoja
6,131
438
43
3
0
193,291
3
W
Cu Chulainn
8,438
603
94
7
0
266,990
1
W
Artemis
6,675
477
79
6
0
237,009
2
L
Medusa
5,955
425
56
4
0
259,654
0
L
Kali
7,749
554
97
7
0
257,345
0
L
Bellona
5,515
394
27
2
0
275,916
1
W
Arachne
9,299
664
104
7
0
337,647
1
W
Vulcan
8,349
596
77
6
0
289,203
0
L
Persephone
6,705
479
57
4
0
253,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role