Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Dragon1415802
Anubis
Level 145
God Stats
22W - 14L
1,558 SR
Queue Stats
296W - 343L
1,476 Elo+
Solo
Medusa
Medusa
spelucao
Medusa
Level 125
God Stats
2W - 2L
1,190 SR
Queue Stats
93W - 92L
1,338 Elo+
Solo
Team Averages
Level 112
1,450 SR
1,463 Elo+

VS

Team Averages
Level 96
1,506 SR
1,420 Elo+
Nike
Nike
 
Nike
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Frost645
Chang'e
Level 98
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,165 Elo+
Party 1
Cthulhu
Cthulhu
JandT76
Cthulhu
Level 107
God Stats
105W - 94L
1,517 SR
Queue Stats
393W - 427L
1,436 Elo+
Solo
Izanami
Izanami
asdffghj
Izanami
Level 62
God Stats
7W - 8L
1,516 SR
Queue Stats
117W - 115L
1,476 Elo+
Solo
Discordia
Discordia
gilgamesh200
Discordia
Level 106
God Stats
1W - 5L
1,500 SR
Queue Stats
160W - 185L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
9 / 0 / 6
8,659
666
8,803
9,179
3,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cu Chulainn
 
Cu Chulainn
14
4 / 0 / 2
8,379
645
6,074
7,922
6,116
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
 
Nu Wa
12
2 / 1 / 5
7,601
585
3,801
5,603
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 3 / 4
6,839
526
5,027
8,217
2,654
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
spelucao
Medusa
12
5 / 3 / 8
7,742
596
5,959
7,437
1,927
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
1 / 6 / 0
6,205
477
3,025
10,645
2,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
Frost645
Chang'e
10
0 / 4 / 0
5,982
460
1,077
6,283
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
JandT76
Cthulhu
9
0 / 4 / 6
5,852
450
4,074
9,242
5,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
asdffghj
Izanami
12
6 / 6 / 1
7,103
546
7,737
9,301
2,279
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
gilgamesh200
Discordia
13
0 / 4 / 1
7,261
559
4,843
6,279
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
23
Kills
7
7
Deaths
24
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
0
6
12
W
Cu Chulainn
 
Cu Chulainn
4
0
2
5
W
Nu Wa
 
Nu Wa
2
1
5
4.5
L
Nike
 
Nike
1
6
0
0.17
W
3
3
4
1.67
L
Chang'e
Frost645
Chang'e
0
4
0
0
L
Cthulhu
JandT76
Cthulhu
0
4
6
0.75
L
Izanami
asdffghj
Izanami
6
6
1
1.08
L
Discordia
gilgamesh200
Discordia
0
4
1
0.13
W
Medusa
spelucao
Medusa
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,664
Damage
20,756
38,358
Taken
41,750
15,481
Mitigated
14,749
14,259
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,803
1,526
0
4,862
9,179
3,064
0
1,204
7,895
0
49,129
W
Cu Chulainn
 
Cu Chulainn
6,074
824
0
3,424
7,922
6,116
346
1,514
6,372
2,898
47,798
W
Nu Wa
 
Nu Wa
3,801
1,282
0
1,771
5,603
1,720
375
3,345
1,908
33,725
0
L
Nike
 
Nike
3,025
429
0
2,912
10,645
2,653
0
2,187
8,428
0
31,404
W
5,027
229
83
2,770
8,217
2,654
419
1,888
6,329
32,805
0
L
Chang'e
Frost645
Chang'e
1,077
87
0
1,591
6,283
2,129
252
519
5,722
26,178
0
L
Cthulhu
JandT76
Cthulhu
4,074
256
591
2,241
9,242
5,959
160
2,753
6,447
22,054
0
L
Izanami
asdffghj
Izanami
7,737
4,430
0
1,702
9,301
2,279
1,396
2,061
7,198
0
35,211
L
Discordia
gilgamesh200
Discordia
4,843
141
0
1,375
6,279
1,729
0
1,835
4,352
52,603
0
W
Medusa
spelucao
Medusa
5,959
2,965
0
1,349
7,437
1,927
425
1,547
5,860
0
30,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,220
Gold Earned
32,403
374
Minions Killed
333
0
Camps Cleared
0
1,291,460
Distance Traveled
1,094,279
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,659
666
77
6
0
295,403
3
W
Cu Chulainn
8,379
645
112
9
0
255,965
0
W
Nu Wa
7,601
585
77
6
0
266,520
6
L
Nike
6,205
477
60
5
0
222,960
0
W
Anubis
6,839
526
55
4
0
224,483
1
L
Chang'e
5,982
460
55
4
0
202,227
1
L
Cthulhu
5,852
450
31
2
0
220,756
4
L
Izanami
7,103
546
71
5
0
222,532
3
L
Discordia
7,261
559
116
9
0
225,804
4
W
Medusa
7,742
596
53
4
0
249,089
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role