Player Matchup

Geb
Geb
DBOYZFOUR
Geb
Level 82
God Stats
2W - 0L
1,261 SR
Queue Stats
24W - 24L
1,386 Elo+
Solo
Hachiman
Hachiman
ParanoicBRblood
Hachiman
Level 160
God Stats
4W - 2L
1,600 SR
Queue Stats
40W - 40L
1,499 Elo+
Solo
Baron Samedi
Baron Samedi
shotyme31
Baron Samedi
Level 159
God Stats
1W - 1L
1,432 SR
Queue Stats
13W - 13L
1,561 Elo+
Solo
Team Averages
Level 134
1,431 SR
1,482 Elo+

VS

Team Averages
Level 80
1,529 SR
1,592 Elo+
Chiron
Chiron
ColdOwen12
Chiron
Level 13
God Stats
3W - 2L
1,797 SR
Queue Stats
20W - 12L
1,717 Elo+
Solo
Yemoja
Yemoja
GoldBubble25990
Yemoja
Level 107
God Stats
6W - 3L
1,387 SR
Queue Stats
223W - 180L
1,540 Elo+
Party 1
He Bo
He Bo
alex1pie
He Bo
Level 119
God Stats
10W - 7L
1,404 SR
Queue Stats
147W - 126L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 8
11,942
746
9,448
16,043
18,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
15
3 / 4 / 8
11,340
709
11,272
11,203
4,411
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
shotyme31
Baron Samedi
17
9 / 6 / 5
12,533
783
14,302
17,502
8,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ColdOwen12
Chiron
14
4 / 5 / 6
10,109
632
15,925
14,571
5,384
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 4 / 9
10,014
626
8,933
15,108
9,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

He Bo
alex1pie
He Bo
15
7 / 6 / 4
10,939
684
9,470
12,929
4,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
32
15
Kills
13
13
Deaths
15
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chiron
ColdOwen12
Chiron
4
5
6
1.4
W
3
3
8
2.33
L
2
4
9
1.63
W
Hachiman
3
4
8
1.75
L
He Bo
alex1pie
He Bo
7
6
4
1.5
W
Baron Samedi
shotyme31
Baron Samedi
9
6
5
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,022
Damage
34,328
44,748
Taken
42,608
31,903
Mitigated
19,816
16,505
Healing
10,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
ColdOwen12
Chiron
15,925
6,667
568
3,427
14,571
5,384
530
8,682
5,889
0
52,083
W
9,448
973
0
2,811
16,043
18,634
324
6,227
9,645
23,105
0
L
8,933
1,239
3,234
2,755
15,108
9,561
209
7,816
7,292
28,507
0
W
Hachiman
11,272
3,285
0
1,761
11,203
4,411
1,736
3,575
7,476
0
36,663
L
He Bo
alex1pie
He Bo
9,470
242
0
645
12,929
4,871
0
7,622
5,307
34,708
0
W
Baron Samedi
shotyme31
Baron Samedi
14,302
516
5,101
6,832
17,502
8,858
1,054
8,747
8,557
52,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,815
Gold Earned
31,062
171
Minions Killed
172
6
Camps Cleared
8
818,743
Distance Traveled
781,825
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,109
632
70
4
2
251,700
2
W
Geb
11,942
746
24
2
0
306,848
4
L
Yemoja
10,014
626
32
2
0
276,151
2
W
Hachiman
11,340
709
66
4
4
261,246
1
L
He Bo
10,939
684
70
4
6
253,974
2
W
Baron Samedi
12,533
783
81
5
2
250,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role