Player Matchup

Danzaburou
Danzaburou
HoneyBunney
Danzaburou
Level 28
God Stats
19W - 31L
1,480 SR
Queue Stats
147W - 170L
1,452 Elo+
Party 1
Jormungandr
Jormungandr
ManedBeast
Jormungandr
Level 21
God Stats
45W - 51L
1,476 SR
Queue Stats
67W - 93L
1,377 Elo+
Party 1
Tiamat
Tiamat
Stabb0
Tiamat
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
195W - 208L
1,478 Elo+
Party 1
Thor
Thor
thornorse
Thor
Level 27
God Stats
22W - 15L
1,482 SR
Queue Stats
98W - 102L
1,476 Elo+
Solo
Sol
Sol
xPurpleHaze
Sol
Level 14
God Stats
2W - 0L
1,753 SR
Queue Stats
7W - 16L
1,321 Elo+
Solo
Team Averages
Level 24
1,538 SR
1,421 Elo+

VS

Team Averages
Level 6
1,498 SR
1,425 Elo+
Rama
Rama
CodeRedVJ95
Rama
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,283 Elo+
Party 2
Tsukuyomi
Tsukuyomi
DeityKarito
Tsukuyomi
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ymir
Ymir
Fatucão
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 3
Ra
Ra
Kaaguyaa
Ra
Level 5
God Stats
1W - 2L
1,489 SR
Queue Stats
8W - 18L
1,500 Elo+
Party 3
Yemoja
Yemoja
Sturmbrecher
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HoneyBunney
Danzaburou
19
4 / 0 / 19
12,038
1,094
8,964
10,351
4,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
ManedBeast
Jormungandr
19
8 / 2 / 25
12,526
1,139
15,601
15,432
15,186
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
Stabb0
Tiamat
20
6 / 0 / 23
11,841
1,076
15,728
8,413
5,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
19
11 / 3 / 16
12,801
1,164
14,916
9,885
4,096
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

19
13 / 0 / 15
12,621
1,147
28,419
11,712
4,402
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

252

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 11 / 2
10,030
912
12,053
17,876
6,306
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
DeityKarito
Tsukuyomi
16
2 / 8 / 2
10,431
948
13,285
14,192
5,318
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
16
0 / 9 / 4
9,972
907
6,072
24,984
26,718
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
1 / 6 / 4
10,251
932
13,778
14,669
5,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
16
0 / 8 / 3
10,584
962
5,334
17,046
9,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
20
42
Kills
5
5
Deaths
42
98
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
11
2
0.27
L
Tsukuyomi
DeityKarito
Tsukuyomi
2
8
2
0.38
L
Ymir
0
9
4
0.22
W
Danzaburou
HoneyBunney
Danzaburou
4
0
19
13.5
L
1
6
4
0.5
W
Jormungandr
ManedBeast
Jormungandr
8
2
25
10.25
W
Tiamat
Stabb0
Tiamat
6
0
23
17.5
L
Yemoja
0
8
3
0.19
W
Thor
11
3
16
6.33
W
13
0
15
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,628
Damage
50,522
55,793
Taken
88,767
32,829
Mitigated
52,794
11,678
Healing
10,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,053
6,577
0
480
17,876
6,306
0
13,270
4,606
0
22,042
L
Tsukuyomi
DeityKarito
Tsukuyomi
13,285
3,959
0
562
14,192
5,318
0
7,791
6,401
0
34,367
L
Ymir
6,072
834
643
945
24,984
26,718
0
17,506
7,478
28,630
0
W
Danzaburou
HoneyBunney
Danzaburou
8,964
1,823
0
1,673
10,351
4,046
0
6,080
4,124
0
26,202
L
13,778
657
1,433
63
14,669
5,278
0
9,837
4,832
40,573
0
W
Jormungandr
ManedBeast
Jormungandr
15,601
862
0
544
15,432
15,186
0
5,015
10,417
30,177
0
W
Tiamat
Stabb0
Tiamat
15,728
1,651
63
3,699
8,413
5,099
0
4,341
4,072
33,181
0
L
Yemoja
5,334
1,204
3,768
2,142
17,046
9,174
0
11,344
5,702
19,516
0
W
Thor
14,916
3,997
0
0
9,885
4,096
0
3,722
6,163
0
25,582
W
28,419
8,290
0
5,699
11,712
4,402
0
6,026
5,686
51,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,827
Gold Earned
51,268
204
Minions Killed
217
7
Camps Cleared
4
1,067,226
Distance Traveled
985,427
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,030
912
15
1
0
186,264
0
L
Tsukuyomi
10,431
948
40
4
3
219,887
1
L
Ymir
9,972
907
52
5
1
176,535
4
W
Danzaburou
12,038
1,094
54
5
1
236,464
0
L
Ra
10,251
932
65
6
0
221,438
0
W
Jormungandr
12,526
1,139
32
3
0
196,846
0
W
Tiamat
11,841
1,076
40
4
0
220,022
0
L
Yemoja
10,584
962
45
4
0
181,303
3
W
Thor
12,801
1,164
24
2
4
194,670
2
W
Sol
12,621
1,147
54
5
2
219,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role