Player Matchup

Mercury
Mercury
ALMSHAKS
Mercury
Level 17
God Stats
2W - 3L
1,546 SR
Queue Stats
26W - 26L
1,464 Elo+
Party 1
Neith
Neith
Kitzuoka
Neith
Level 8
God Stats
0W - 2L
1,254 SR
Queue Stats
3W - 6L
1,411 Elo+
Party 3
Cliodhna
Cliodhna
LagamiYait
Cliodhna
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,223 Elo+
Party 3
Horus
Horus
O7LMx
Horus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,492 Elo+
Party 1
Merlin
Merlin
Аллагор
Merlin
Level 8
God Stats
0W - 2L
1,214 SR
Queue Stats
1W - 4L
1,242 Elo+
Party 3
Team Averages
Level 11
1,403 SR
1,366 Elo+

VS

Team Averages
Level 22
1,636 SR
1,424 Elo+
Chaac
Chaac
Berbik
Chaac
Level 28
God Stats
28W - 19L
1,569 SR
Queue Stats
97W - 84L
1,426 Elo+
Solo
Khepri
Khepri
ElMarIn
Khepri
Level 18
God Stats
6W - 3L
1,606 SR
Queue Stats
21W - 18L
1,380 Elo+
Party 2
Neith
Neith
Samuelaco
Neith
Level 29
God Stats
3W - 6L
1,408 SR
Queue Stats
28W - 34L
1,384 Elo+
Party 2
Thanatos
Thanatos
lolzDDD9
Thanatos
Level 19
God Stats
8W - 1L
1,789 SR
Queue Stats
41W - 45L
1,426 Elo+
Solo
Sol
Sol
xGeneralAnalx
Sol
Level 14
God Stats
2W - 0L
1,808 SR
Queue Stats
4W - 2L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ALMSHAKS
Mercury
10
1 / 6 / 0
6,676
393
3,499
12,103
2,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Neith
Kitzuoka
Neith
1
0 / 1 / 0
3,169
186
0
758
156
Cliodhna
LagamiYait
Cliodhna
11
1 / 9 / 1
6,947
409
3,182
13,318
4,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
O7LMx
Horus
10
0 / 6 / 1
5,854
344
3,875
16,674
11,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
1 / 13 / 2
7,391
435
3,844
12,036
3,060
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Berbik
Chaac
14
8 / 2 / 3
9,575
563
9,934
15,543
11,552
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Khepri
ElMarIn
Khepri
13
0 / 1 / 7
8,350
491
2,365
7,668
7,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
Samuelaco
Neith
14
5 / 1 / 7
8,801
518
11,351
5,819
3,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thanatos
lolzDDD9
Thanatos
17
11 / 0 / 6
11,263
663
9,698
11,685
4,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
11 / 0 / 4
11,292
664
12,180
7,580
3,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
62
3
Kills
35
35
Deaths
4
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mercury
ALMSHAKS
Mercury
1
6
0
0.17
W
Chaac
Berbik
Chaac
8
2
3
4.75
W
Khepri
ElMarIn
Khepri
0
1
7
3.5
L
Neith
Kitzuoka
Neith
0
1
0
0
L
Cliodhna
LagamiYait
Cliodhna
1
9
1
0.17
L
Horus
O7LMx
Horus
0
6
1
0.08
W
Neith
Samuelaco
Neith
5
1
7
8.5
W
Thanatos
lolzDDD9
Thanatos
11
0
6
14
W
11
0
4
13
L
1
13
2
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,400
Damage
45,528
54,889
Taken
48,295
22,084
Mitigated
30,255
5,631
Healing
31,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ALMSHAKS
Mercury
3,499
1,538
0
470
12,103
2,962
0
1,339
10,764
0
31,578
W
Chaac
Berbik
Chaac
9,934
1,717
0
5,020
15,543
11,552
982
2,109
12,014
339
48,552
W
Khepri
ElMarIn
Khepri
2,365
18
1,373
2,164
7,668
7,373
772
91
7,368
15,112
0
L
Neith
Kitzuoka
Neith
0
0
0
0
758
156
0
0
758
0
0
L
Cliodhna
LagamiYait
Cliodhna
3,182
918
0
2,195
13,318
4,696
0
3,662
9,656
0
22,269
L
Horus
O7LMx
Horus
3,875
1,244
525
2,435
16,674
11,210
0
5,583
11,091
5,156
12,922
W
Neith
Samuelaco
Neith
11,351
4,400
0
1,711
5,819
3,157
3,639
563
5,112
0
55,614
W
Thanatos
lolzDDD9
Thanatos
9,698
1,673
0
16,076
11,685
4,840
1,131
378
11,180
0
72,609
W
12,180
4,036
0
5,151
7,580
3,333
8,170
1,415
6,120
78,262
5,688
L
3,844
150
0
6
12,036
3,060
952
3,212
8,824
29,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,037
Gold Earned
49,281
193
Minions Killed
513
0
Camps Cleared
0
1,090,906
Distance Traveled
1,618,209
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,676
393
66
4
0
278,388
3
W
Chaac
9,575
563
93
5
0
343,161
2
W
Khepri
8,350
491
27
2
0
298,746
0
L
Neith
3,169
186
0
0
0
0
0
L
Cliodhna
6,947
409
53
3
0
286,249
2
L
Horus
5,854
344
25
1
0
284,431
3
W
Neith
8,801
518
104
6
0
304,612
2
W
Thanatos
11,263
663
130
8
0
354,044
2
W
Sol
11,292
664
159
9
0
317,646
0
L
Merlin
7,391
435
49
3
0
241,838
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role