Player Matchup

Nox
Nox
BabyDonkEnergy
Nox
Level 24
God Stats
2W - 6L
1,347 SR
Queue Stats
70W - 68L
1,450 Elo+
Solo
Nemesis
Nemesis
ShadowSealeo
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,169 Elo+
Solo
Rama
Rama
iYotaroz
Rama
Level 27
God Stats
4W - 3L
1,628 SR
Queue Stats
124W - 108L
1,511 Elo+
Solo
Eset
Eset
rental_inkling3
Eset
Level 19
God Stats
6W - 8L
1,594 SR
Queue Stats
25W - 21L
1,522 Elo+
Solo
Sun Wukong
Sun Wukong
seth_natsu
Sun Wukong
Level 29
God Stats
5W - 3L
1,839 SR
Queue Stats
202W - 208L
1,423 Elo+
Solo
Team Averages
Level 20
1,582 SR
1,415 Elo+

VS

Team Averages
Level 24
1,727 SR
1,507 Elo+
Nox
Nox
FIXNOM
Nox
Level 28
God Stats
1W - 3L
1,564 SR
Queue Stats
81W - 57L
1,616 Elo+
Solo
Ymir
Ymir
KletusNegus
Ymir
Level 11
God Stats
2W - 0L
1,731 SR
Queue Stats
10W - 10L
1,364 Elo+
Solo
Danzaburou
Danzaburou
ReApEr961005
Danzaburou
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 71L
1,518 Elo+
Solo
Fenrir
Fenrir
papiXIX
Fenrir
Level 29
God Stats
10W - 2L
1,919 SR
Queue Stats
109W - 101L
1,508 Elo+
Party 1
Chaac
Chaac
rafinharh13
Chaac
Level 24
God Stats
6W - 5L
1,919 SR
Queue Stats
184W - 196L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 1
5,640
282
429
2,586
689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
ShadowSealeo
Nemesis
10
0 / 5 / 3
7,046
352
2,877
8,677
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rama
15
5 / 13 / 2
9,678
484
12,818
16,593
4,788
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 7 / 5
8,380
419
7,248
16,092
5,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
seth_natsu
Sun Wukong
17
4 / 4 / 3
9,153
458
12,005
17,524
10,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
FIXNOM
Nox
20
15 / 0 / 3
13,804
690
20,504
11,639
5,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 3 / 9
9,733
487
2,264
14,495
12,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
ReApEr961005
Danzaburou
17
7 / 5 / 6
11,396
570
10,638
15,875
7,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
papiXIX
Fenrir
17
7 / 6 / 5
11,771
589
9,368
16,263
8,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
2 / 0 / 1
12,828
641
7,062
11,015
11,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
56
12
Kills
32
32
Deaths
14
14
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Nox
FIXNOM
Nox
15
0
3
16.5
W
1
3
9
1.83
W
Danzaburou
ReApEr961005
Danzaburou
7
5
6
2
L
Nemesis
ShadowSealeo
Nemesis
0
5
3
0.3
L
Rama
5
13
2
0.46
W
Fenrir
papiXIX
Fenrir
7
6
5
1.58
W
2
0
1
2.5
L
3
7
5
0.79
L
Sun Wukong
seth_natsu
Sun Wukong
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,377
Damage
49,836
61,472
Taken
69,287
24,088
Mitigated
45,629
7,724
Healing
23,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
429
40
0
500
2,586
689
0
2,269
317
3,724
0
W
Nox
FIXNOM
Nox
20,504
1,922
0
3,849
11,639
5,443
7,980
1,546
10,043
107,872
0
W
2,264
790
0
1,528
14,495
12,980
612
1,870
10,738
18,220
0
W
Danzaburou
ReApEr961005
Danzaburou
10,638
5,660
0
6,977
15,875
7,002
4,654
3,599
12,140
0
86,350
L
Nemesis
ShadowSealeo
Nemesis
2,877
1,292
0
1,004
8,677
2,578
0
3,956
4,721
0
20,766
L
Rama
12,818
10,877
0
0
16,593
4,788
136
6,103
10,490
0
51,368
W
Fenrir
papiXIX
Fenrir
9,368
2,205
0
4,798
16,263
8,271
1,400
849
15,143
0
68,165
W
7,062
535
985
4,923
11,015
11,933
1,318
0
10,088
16,028
70,177
L
7,248
1,043
698
3,366
16,092
5,740
0
6,716
9,376
27,411
0
L
Sun Wukong
seth_natsu
Sun Wukong
12,005
3,205
0
2,156
17,524
10,293
0
4,925
12,599
0
43,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,897
Gold Earned
59,532
235
Minions Killed
593
0
Camps Cleared
0
1,094,601
Distance Traveled
1,735,406
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
5,640
282
4
0
0
38,821
0
W
Nox
13,804
690
179
9
0
351,713
1
W
Ymir
9,733
487
27
1
0
322,875
0
W
Danzaburou
11,396
570
115
6
0
328,494
0
L
Nemesis
7,046
352
42
2
0
130,006
0
L
Rama
9,678
484
90
5
0
260,488
0
W
Fenrir
11,771
589
105
5
0
370,625
0
W
Chaac
12,828
641
167
8
0
361,699
2
L
Eset
8,380
419
36
2
0
261,921
1
L
Sun Wukong
9,153
458
63
3
0
403,365
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role