Player Matchup

Zeus
Zeus
IWickerZz
Zeus
Level 22
God Stats
2W - 2L
1,667 SR
Queue Stats
143W - 116L
1,561 Elo+
Party 1
Ymir
Ymir
LethalSmurfettee
Ymir
Level 28
God Stats
2W - 2L
1,738 SR
Queue Stats
40W - 44L
1,579 Elo+
Solo
Jormungandr
Jormungandr
MatheusPapam
Jormungandr
Level 28
God Stats
1W - 2L
1,682 SR
Queue Stats
1W - 4L
1,481 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mctoine
Ah Muzen Cab
Level 5
God Stats
3W - 4L
1,500 SR
Queue Stats
52W - 45L
1,614 Elo+
Party 1
Awilix
Awilix
Sparagon
Awilix
Level 17
God Stats
6W - 7L
1,293 SR
Queue Stats
25W - 23L
1,437 Elo+
Solo
Team Averages
Level 20
1,576 SR
1,534 Elo+

VS

Team Averages
Level 30
1,717 SR
1,654 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
 
Khepri
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
JustF6At10
Cupid
Level 28
God Stats
2W - 1L
1,854 SR
Queue Stats
21W - 6L
1,771 Elo+
Party 2
Osiris
Osiris
NerfZhongKui
Osiris
Level 29
God Stats
1W - 1L
1,934 SR
Queue Stats
27W - 11L
1,735 Elo+
Party 2
Bellona
Bellona
Rokoru
Bellona
Level 31
God Stats
1W - 0L
1,796 SR
Queue Stats
49W - 17L
1,763 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
2 / 5 / 1
9,006
530
7,171
12,153
5,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 6 / 1
9,267
545
5,737
14,427
17,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
MatheusPapam
Jormungandr
12
1 / 5 / 2
6,874
404
6,319
10,605
8,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Mctoine
Ah Muzen Cab
13
1 / 5 / 2
7,700
453
4,178
8,323
2,240
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
Sparagon
Awilix
12
2 / 6 / 4
7,792
458
5,712
12,273
4,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
18
5 / 2 / 4
11,287
664
9,497
8,357
3,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
 
Khepri
14
3 / 2 / 10
9,617
566
3,465
10,643
9,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cupid
17
8 / 1 / 4
10,713
630
11,433
7,128
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Osiris
16
2 / 3 / 1
10,152
597
4,698
13,521
12,902
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
Rokoru
Bellona
20
9 / 1 / 6
12,234
720
14,832
13,064
10,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
9
Kills
27
27
Deaths
9
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
5
2
4
3.5
W
Khepri
 
Khepri
3
2
10
4
L
Zeus
2
5
1
0.5
W
Cupid
8
1
4
10
L
3
6
1
0.58
L
Jormungandr
MatheusPapam
Jormungandr
1
5
2
0.4
L
Ah Muzen Cab
Mctoine
Ah Muzen Cab
1
5
2
0.4
W
Osiris
2
3
1
0.83
W
Bellona
Rokoru
Bellona
9
1
6
12
L
Awilix
Sparagon
Awilix
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,117
Damage
43,925
57,781
Taken
52,713
37,834
Mitigated
38,861
11,901
Healing
16,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
9,497
335
0
2,931
8,357
3,479
3,156
3,228
5,129
75,288
0
W
Khepri
 
Khepri
3,465
502
0
2,179
10,643
9,199
422
6,102
4,541
15,628
0
L
Zeus
7,171
721
79
3,337
12,153
5,128
0
2,131
9,880
65,199
0
W
Cupid
11,433
6,419
439
2,230
7,128
2,526
1,512
2,769
4,359
0
78,686
L
5,737
1,920
0
1,713
14,427
17,827
0
3,354
10,918
43,553
3,670
L
Jormungandr
MatheusPapam
Jormungandr
6,319
1,506
0
1,750
10,605
8,488
732
1,881
8,724
25,703
0
L
Ah Muzen Cab
Mctoine
Ah Muzen Cab
4,178
2,367
0
2,553
8,323
2,240
0
1,939
6,338
0
52,089
W
Osiris
4,698
1,699
0
3,706
13,521
12,902
781
4,621
8,900
4,505
60,943
W
Bellona
Rokoru
Bellona
14,832
7,841
0
4,748
13,064
10,755
1,258
5,808
7,256
0
93,036
L
Awilix
Sparagon
Awilix
5,712
2,469
0
2,469
12,273
4,151
0
3,432
8,711
0
43,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,639
Gold Earned
54,003
449
Minions Killed
561
0
Camps Cleared
0
1,492,811
Distance Traveled
1,699,813
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,287
664
132
8
0
338,171
6
W
Khepri
9,617
566
18
1
0
336,212
4
L
Zeus
9,006
530
132
8
0
271,995
3
W
Cupid
10,713
630
132
8
0
316,102
6
L
Ymir
9,267
545
90
5
0
274,645
4
L
Jormungandr
6,874
404
48
3
0
311,025
0
L
Ah Muzen Cab
7,700
453
103
6
0
295,250
2
W
Osiris
10,152
597
119
7
0
312,477
1
W
Bellona
12,234
720
160
9
0
396,851
5
L
Awilix
7,792
458
76
4
0
339,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role