Player Matchup

Jormungandr
Jormungandr
Enkuiry
Jormungandr
Level 67
God Stats
2W - 1L
1,734 SR
Queue Stats
225W - 193L
1,517 Elo+
Party 1
Merlin
Merlin
HekaDooM
Merlin
Level 68
God Stats
22W - 18L
1,701 SR
Queue Stats
282W - 260L
1,497 Elo+
Party 1
Apollo
Apollo
ReynoldRuad
Apollo
Level 27
God Stats
39W - 28L
1,569 SR
Queue Stats
228W - 222L
1,499 Elo+
Party 1
Team Averages
Level 54
1,668 SR
1,504 Elo+

VS

Team Averages
Level 63
1,377 SR
1,359 Elo+
Zeus
Zeus
Gofrer
Zeus
Level 12
God Stats
0W - 2L
1,218 SR
Queue Stats
1W - 6L
1,170 Elo+
Solo
Ullr
Ullr
VortxToxic
Ullr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,445 Elo+
Solo
Hun Batz
Hun Batz
guaninow
Hun Batz
Level 157
God Stats
0W - 1L
1,414 SR
Queue Stats
163W - 183L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Enkuiry
Jormungandr
16
2 / 2 / 8
10,788
674
12,321
19,499
23,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
HekaDooM
Merlin
16
7 / 1 / 5
11,070
692
11,858
8,207
3,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
14
4 / 4 / 5
10,399
650
5,367
11,590
4,497
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Gofrer
Zeus
12
1 / 8 / 4
9,233
577
7,721
11,824
3,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 1 / 2
10,012
626
15,666
11,083
4,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
guaninow
Hun Batz
14
2 / 4 / 3
9,788
612
11,223
11,207
8,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
13
Kills
7
7
Deaths
13
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Enkuiry
Jormungandr
2
2
8
3
L
Zeus
Gofrer
Zeus
1
8
4
0.38
W
Merlin
HekaDooM
Merlin
7
1
5
9.5
W
Apollo
4
4
5
1.63
L
4
1
2
5
L
Hun Batz
guaninow
Hun Batz
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,546
Damage
34,610
39,296
Taken
34,114
32,214
Mitigated
16,669
7,140
Healing
2,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Enkuiry
Jormungandr
12,321
3,189
1,088
3,159
19,499
23,836
224
5,427
14,061
44,184
0
L
Zeus
Gofrer
Zeus
7,721
1,267
0
1,653
11,824
3,922
0
7,785
4,039
20,606
0
W
Merlin
HekaDooM
Merlin
11,858
270
0
670
8,207
3,881
246
781
7,426
44,254
0
W
Apollo
5,367
2,555
0
2,223
11,590
4,497
852
2,163
9,427
0
28,862
L
15,666
6,081
0
729
11,083
4,552
0
8,742
2,341
0
48,292
L
Hun Batz
guaninow
Hun Batz
11,223
1,443
0
0
11,207
8,195
0
8,040
3,167
0
36,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,257
Gold Earned
29,033
198
Minions Killed
175
8
Camps Cleared
6
921,146
Distance Traveled
851,126
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,788
674
59
4
1
312,120
0
L
Zeus
9,233
577
36
2
0
231,676
2
W
Merlin
11,070
692
82
5
4
311,448
1
W
Apollo
10,399
650
57
4
3
297,578
4
L
Ullr
10,012
626
79
5
2
305,125
2
L
Hun Batz
9,788
612
60
4
4
314,325
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role