Player Matchup

Sol
Sol
Masters
 
Sol
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Masters
 
Xbalanque
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Masters
HiImCameron
Ares
Masters
Level 160
God Stats
9W - 4L
1,655 SR
Queue Stats
402W - 389L
2,426 MMR
Party 1
He Bo
He Bo
Diamond II
SauerkrautJoe
He Bo
Diamond II
Level 159
God Stats
1W - 0L
1,371 SR
Queue Stats
228W - 189L
2,411 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
daredevilles
Sun Wukong
Diamond II
Level 107
God Stats
28W - 16L
1,760 SR
Queue Stats
603W - 581L
2,337 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,557 SR
2,035 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,590 SR
2,018 MMR
Neith
Neith
Masters
 
Neith
Masters
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Masters
 
Amaterasu
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Masters
PL73
Ymir
Masters
Level 159
God Stats
1W - 2L
1,522 SR
Queue Stats
371W - 347L
2,359 MMR
Solo
Sobek
Sobek
Diamond II
TоttiGR
Sobek
Diamond II
Level 125
God Stats
6W - 3L
1,824 SR
Queue Stats
201W - 169L
2,346 MMR
Party 2
Chiron
Chiron
Diamond II
YagleTP
Chiron
Diamond II
Level 156
God Stats
3W - 4L
1,603 SR
Queue Stats
76W - 59L
2,385 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 1 / 0
6,636
737
6,330
5,287
1,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xbalanque
 
Xbalanque
10
1 / 3 / 3
5,745
638
3,333
5,866
1,313
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 3 / 2
5,358
595
1,986
6,450
2,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 0 / 3
5,931
659
3,629
4,122
965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sun Wukong
daredevilles
Sun Wukong
12
2 / 0 / 0
6,683
743
4,647
7,616
4,713
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
OdinUllrArtio

VS

Bans
TiamatRaijinLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
1 / 2 / 0
4,743
527
3,447
5,060
1,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
 
Amaterasu
8
0 / 2 / 0
4,727
525
2,244
7,212
4,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
PL73
Ymir
8
0 / 1 / 0
4,755
528
594
4,977
1,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sobek
TоttiGR
Sobek
8
1 / 2 / 5
5,312
590
2,449
6,859
5,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
YagleTP
Chiron
11
5 / 1 / 1
6,466
718
5,672
5,176
1,587
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
8
Kills
7
7
Deaths
8
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
0
3
W
Xbalanque
 
Xbalanque
1
3
3
0.83
L
Neith
 
Neith
1
2
0
0.5
L
Amaterasu
 
Amaterasu
0
2
0
0
W
1
3
2
0.67
L
Ymir
PL73
Ymir
0
1
0
0
W
1
0
3
2.5
L
Sobek
TоttiGR
Sobek
1
2
5
1.75
L
Chiron
YagleTP
Chiron
5
1
1
5.5
W
Sun Wukong
daredevilles
Sun Wukong
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,925
Damage
14,406
29,341
Taken
29,284
10,901
Mitigated
15,250
12,249
Healing
9,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,330
3,082
0
2,263
5,287
1,175
1,000
988
4,299
44,731
0
W
Xbalanque
 
Xbalanque
3,333
1,939
0
2,114
5,866
1,313
0
359
5,507
0
29,677
L
Neith
 
Neith
3,447
1,635
0
1,832
5,060
1,681
0
4,027
1,033
0
25,860
L
Amaterasu
 
Amaterasu
2,244
965
0
3,251
7,212
4,516
0
0
7,212
0
17,146
W
1,986
118
0
1,974
6,450
2,735
0
903
5,547
11,011
0
L
Ymir
PL73
Ymir
594
0
0
180
4,977
1,670
0
3,087
1,890
27,756
0
W
3,629
203
0
2,731
4,122
965
0
793
3,329
34,989
0
L
Sobek
TоttiGR
Sobek
2,449
396
0
2,470
6,859
5,796
0
3,496
3,363
7,361
0
L
Chiron
YagleTP
Chiron
5,672
2,666
414
1,709
5,176
1,587
0
1,335
3,841
0
41,941
W
Sun Wukong
daredevilles
Sun Wukong
4,647
1,601
0
3,167
7,616
4,713
0
0
7,165
0
43,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,353
Gold Earned
26,003
338
Minions Killed
265
0
Camps Cleared
0
939,051
Distance Traveled
885,550
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,636
737
83
9
0
188,562
4
W
Xbalanque
5,745
638
60
7
0
174,568
3
L
Neith
4,743
527
46
5
0
179,534
2
L
Amaterasu
4,727
525
43
5
0
149,593
2
W
Ares
5,358
595
13
1
0
180,053
3
L
Ymir
4,755
528
69
8
0
201,844
3
W
He Bo
5,931
659
78
9
0
200,168
1
L
Sobek
5,312
590
21
2
0
189,312
4
L
Chiron
6,466
718
86
10
0
165,267
2
W
Sun Wukong
6,683
743
104
12
0
195,700
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role