Player Matchup

Chaac
Chaac
ArsèneP5R
Chaac
Level 89
God Stats
12W - 12L
1,377 SR
Queue Stats
232W - 230L
1,416 Elo+
Party 2
Hou Yi
Hou Yi
LuxuryFlex
Hou Yi
Level 41
God Stats
64W - 63L
1,550 SR
Queue Stats
173W - 176L
1,435 Elo+
Party 2
Cliodhna
Cliodhna
TheKhmer-_-
Cliodhna
Level 64
God Stats
27W - 32L
1,437 SR
Queue Stats
122W - 125L
1,411 Elo+
Party 2
King Arthur
King Arthur
Todbringer14
King Arthur
Level 109
God Stats
3W - 9L
1,378 SR
Queue Stats
396W - 410L
1,480 Elo+
Solo
Geb
Geb
Tokitô
Geb
Level 88
God Stats
35W - 40L
1,415 SR
Queue Stats
228W - 229L
1,425 Elo+
Party 2
Team Averages
Level 78
1,431 SR
1,434 Elo+

VS

Team Averages
Level 70
1,415 SR
1,383 Elo+
Izanami
Izanami
DragonKing312
Izanami
Level 49
God Stats
6W - 7L
1,292 SR
Queue Stats
124W - 179L
1,366 Elo+
Solo
Cliodhna
Cliodhna
LordTomgun
Cliodhna
Level 85
God Stats
5W - 4L
1,641 SR
Queue Stats
146W - 194L
1,338 Elo+
Party 1
Cerberus
Cerberus
Mr WaWa4343
Cerberus
Level 76
God Stats
0W - 3L
1,288 SR
Queue Stats
323W - 332L
1,437 Elo+
Solo
Fenrir
Fenrir
TWS4169
Fenrir
Level 55
God Stats
7W - 15L
1,387 SR
Queue Stats
303W - 321L
1,389 Elo+
Solo
Agni
Agni
TheRealCanzio
Agni
Level 84
God Stats
0W - 5L
1,467 SR
Queue Stats
246W - 251L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
8 / 0 / 4
8,343
556
8,465
14,378
8,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mace

Mace

+10
Physical Power

Hou Yi
LuxuryFlex
Hou Yi
15
8 / 1 / 4
8,667
578
8,664
6,639
2,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
TheKhmer-_-
Cliodhna
11
2 / 4 / 8
7,066
471
4,585
9,455
3,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
Todbringer14
King Arthur
14
3 / 3 / 4
8,609
574
10,639
13,102
13,065
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
12
3 / 0 / 9
7,908
527
4,702
11,041
8,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
2 / 5 / 1
7,274
485
4,300
9,449
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
LordTomgun
Cliodhna
11
1 / 5 / 3
6,854
457
9,476
10,598
3,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
Mr WaWa4343
Cerberus
9
0 / 6 / 4
6,198
413
4,814
12,196
9,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
TWS4169
Fenrir
15
4 / 5 / 1
8,089
539
7,432
12,773
7,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 1
7,399
493
7,910
6,964
2,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
24
Kills
8
8
Deaths
24
29
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
8
0
4
10
L
Izanami
2
5
1
0.5
L
Cliodhna
LordTomgun
Cliodhna
1
5
3
0.5
W
Hou Yi
LuxuryFlex
Hou Yi
8
1
4
10
L
Cerberus
Mr WaWa4343
Cerberus
0
6
4
0.33
L
Fenrir
TWS4169
Fenrir
4
5
1
0.9
W
Cliodhna
TheKhmer-_-
Cliodhna
2
4
8
1.5
L
1
3
1
0.5
W
King Arthur
Todbringer14
King Arthur
3
3
4
1.67
W
Geb
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,055
Damage
33,932
54,615
Taken
51,980
35,883
Mitigated
24,792
18,304
Healing
13,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
8,465
910
340
7,669
14,378
8,762
387
5,015
8,914
0
41,998
L
Izanami
4,300
3,095
0
2,451
9,449
3,057
0
2,987
6,462
0
44,445
L
Cliodhna
LordTomgun
Cliodhna
9,476
1,270
0
3,142
10,598
3,218
0
332
10,266
0
42,797
W
Hou Yi
LuxuryFlex
Hou Yi
8,664
4,424
562
2,172
6,639
2,116
340
1,646
4,891
0
44,928
L
Cerberus
Mr WaWa4343
Cerberus
4,814
353
0
3,299
12,196
9,072
0
1,183
11,013
22,297
0
L
Fenrir
TWS4169
Fenrir
7,432
1,453
0
3,612
12,773
7,261
0
0
12,773
0
40,344
W
Cliodhna
TheKhmer-_-
Cliodhna
4,585
646
0
2,059
9,455
3,370
0
2,983
6,328
0
27,947
L
7,910
479
0
1,225
6,964
2,184
0
200
6,764
46,074
0
W
King Arthur
Todbringer14
King Arthur
10,639
1,000
105
2,584
13,102
13,065
397
687
12,382
0
50,838
W
Geb
4,702
538
0
2,813
11,041
8,570
203
1,886
9,145
30,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,593
Gold Earned
35,814
367
Minions Killed
411
0
Camps Cleared
0
1,475,590
Distance Traveled
1,404,080
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,343
556
61
4
0
308,177
1
L
Izanami
7,274
485
107
7
0
259,956
1
L
Cliodhna
6,854
457
72
5
0
308,383
4
W
Hou Yi
8,667
578
101
7
0
281,296
1
L
Cerberus
6,198
413
61
4
0
279,582
0
L
Fenrir
8,089
539
79
5
0
267,390
0
W
Cliodhna
7,066
471
52
3
0
285,925
3
L
Agni
7,399
493
92
6
0
288,769
4
W
King Arthur
8,609
574
117
8
0
295,023
5
W
Geb
7,908
527
36
2
0
305,169
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role