Player Matchup

Janus
Janus
 
Janus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Apex8
Fenrir
Level 21
God Stats
1W - 3L
1,514 SR
Queue Stats
5W - 18L
1,029 Elo+
Party 1
Cerberus
Cerberus
NateK63
Cerberus
Level 20
God Stats
1W - 3L
1,218 SR
Queue Stats
5W - 13L
1,032 Elo+
Party 1
Team Averages
Level 55
1,411 SR
1,187 Elo+

VS

Team Averages
Level 12
1,529 SR
1,452 Elo+
Bellona
Bellona
Abusewalker
Bellona
Level 21
God Stats
0W - 1L
1,792 SR
Queue Stats
5W - 2L
1,649 Elo+
Solo
Scylla
Scylla
Basykk
Scylla
Level 9
God Stats
9W - 16L
1,500 SR
Queue Stats
60W - 74L
1,500 Elo+
Solo
Agni
Agni
Xenonirix
Agni
Level 6
God Stats
0W - 1L
1,296 SR
Queue Stats
1W - 6L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
8 / 0 / 8
10,066
774
15,959
5,475
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Apex8
Fenrir
13
10 / 3 / 4
9,875
760
7,992
8,372
5,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
NateK63
Cerberus
12
1 / 4 / 12
8,370
644
2,677
10,959
8,635
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Abusewalker
Bellona
13
4 / 3 / 3
8,800
677
7,088
11,672
11,629
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Basykk
Scylla
11
1 / 9 / 2
7,574
583
3,587
10,998
4,719
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Magic Focus

Magic Focus

+20
Magical Power

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Agni
11
2 / 7 / 2
7,979
614
5,327
9,478
3,356
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
19
Kills
7
7
Deaths
19
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
8
0
8
12
L
Bellona
Abusewalker
Bellona
4
3
3
1.83
W
Fenrir
Apex8
Fenrir
10
3
4
4
L
Scylla
Basykk
Scylla
1
9
2
0.22
W
Cerberus
NateK63
Cerberus
1
4
12
1.75
L
Agni
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,628
Damage
16,002
24,806
Taken
32,148
15,651
Mitigated
19,704
5,042
Healing
3,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
15,959
1,377
0
890
5,475
1,921
0
2,790
2,685
55,218
0
L
Bellona
Abusewalker
Bellona
7,088
1,502
542
1,465
11,672
11,629
0
4,792
6,316
1,389
16,271
W
Fenrir
Apex8
Fenrir
7,992
890
0
697
8,372
5,095
0
2,462
5,910
0
14,568
L
Scylla
Basykk
Scylla
3,587
1,463
0
434
10,998
4,719
0
6,436
3,950
12,180
0
W
Cerberus
NateK63
Cerberus
2,677
274
0
3,455
10,959
8,635
210
4,947
6,012
18,039
0
L
Agni
5,327
1,059
0
877
9,478
3,356
0
6,560
2,509
19,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,311
Gold Earned
24,353
166
Minions Killed
79
8
Camps Cleared
2
684,742
Distance Traveled
583,593
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,066
774
106
8
7
257,805
2
L
Bellona
8,800
677
18
1
0
237,207
5
W
Fenrir
9,875
760
18
1
1
198,885
0
L
Scylla
7,574
583
21
2
2
171,767
5
W
Cerberus
8,370
644
42
3
0
228,052
2
L
Agni
7,979
614
40
3
0
174,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role