Player Matchup

Janus
Janus
 
Janus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
FXSCAR
Loki
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,363 Elo+
Party 1
Erlang Shen
Erlang Shen
Gxlden23
Erlang Shen
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,200 Elo+
Party 1
Sylvanus
Sylvanus
Ravenwiccam
Sylvanus
Level 137
God Stats
2W - 2L
1,446 SR
Queue Stats
281W - 294L
1,337 Elo+
Solo
Danzaburou
Danzaburou
TheNightOwl69
Danzaburou
Level 105
God Stats
11W - 9L
1,507 SR
Queue Stats
463W - 520L
1,380 Elo+
Solo
Team Averages
Level 98
1,491 SR
1,356 Elo+

VS

Team Averages
Level 85
1,461 SR
1,433 Elo+
Sol
Sol
Atom_Up_Down
Sol
Level 110
God Stats
3W - 5L
1,528 SR
Queue Stats
339W - 323L
1,463 Elo+
Party 2
Gilgamesh
Gilgamesh
BongBerserker
Gilgamesh
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,536 Elo+
Solo
Chernobog
Chernobog
INFFEKT
Chernobog
Level 93
God Stats
1W - 0L
1,322 SR
Queue Stats
10W - 10L
1,384 Elo+
Solo
Achilles
Achilles
XIXIHH
Achilles
Level 87
God Stats
9W - 17L
1,312 SR
Queue Stats
466W - 497L
1,369 Elo+
Solo
Chang'e
Chang'e
joebearius
Chang'e
Level 81
God Stats
4W - 2L
1,640 SR
Queue Stats
234W - 231L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
2 / 2 / 9
8,836
736
16,380
11,080
4,151
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
FXSCAR
Loki
17
8 / 4 / 6
9,752
813
12,741
12,514
6,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Erlang Shen
Gxlden23
Erlang Shen
15
2 / 4 / 7
8,381
698
6,486
14,184
6,837
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Ravenwiccam
Sylvanus
13
1 / 4 / 8
7,906
659
8,142
19,028
18,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
TheNightOwl69
Danzaburou
13
2 / 5 / 10
8,765
730
12,352
13,641
5,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 7
9,787
816
15,884
7,777
3,186
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
BongBerserker
Gilgamesh
15
3 / 6 / 8
9,397
783
8,678
16,883
7,437
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chernobog
INFFEKT
Chernobog
17
2 / 2 / 11
9,313
776
15,267
13,523
5,956
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
XIXIHH
Achilles
15
7 / 5 / 8
9,601
800
12,665
22,835
19,108
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chang'e
joebearius
Chang'e
17
4 / 1 / 10
9,826
819
11,727
9,126
3,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
63
15
Kills
19
19
Deaths
15
40
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
9
3.25
W
3
1
7
6.5
W
Gilgamesh
BongBerserker
Gilgamesh
3
6
8
1.17
L
Loki
FXSCAR
Loki
8
4
6
2.75
L
Erlang Shen
Gxlden23
Erlang Shen
2
4
7
1.38
W
Chernobog
INFFEKT
Chernobog
2
2
11
3.75
L
Sylvanus
Ravenwiccam
Sylvanus
1
4
8
1.25
L
Danzaburou
TheNightOwl69
Danzaburou
2
5
10
1.4
W
Achilles
XIXIHH
Achilles
7
5
8
2.2
W
Chang'e
joebearius
Chang'e
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,101
Damage
64,221
70,447
Taken
70,144
42,315
Mitigated
39,086
30,829
Healing
34,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
16,380
1,853
701
1,895
11,080
4,151
126
2,758
8,130
38,387
0
W
15,884
5,195
765
2,244
7,777
3,186
1,608
3,258
4,519
34,874
0
W
Gilgamesh
BongBerserker
Gilgamesh
8,678
1,895
998
3,106
16,883
7,437
261
5,753
11,130
0
17,666
L
Loki
FXSCAR
Loki
12,741
3,344
1,690
2,239
12,514
6,873
0
4,589
7,666
0
21,481
L
Erlang Shen
Gxlden23
Erlang Shen
6,486
2,586
962
1,732
14,184
6,837
0
5,749
8,266
0
11,360
W
Chernobog
INFFEKT
Chernobog
15,267
6,867
1,219
3,734
13,523
5,956
2,252
5,602
7,630
0
34,046
L
Sylvanus
Ravenwiccam
Sylvanus
8,142
1,792
9,489
6,593
19,028
18,788
0
8,965
9,965
11,211
0
L
Danzaburou
TheNightOwl69
Danzaburou
12,352
5,184
2,532
2,996
13,641
5,666
720
5,550
8,091
0
21,735
W
Achilles
XIXIHH
Achilles
12,665
2,981
1,409
6,777
22,835
19,108
233
5,866
16,969
0
16,779
W
Chang'e
joebearius
Chang'e
11,727
789
8,832
5,629
9,126
3,399
1,286
4,043
5,083
19,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,640
Gold Earned
47,924
105
Minions Killed
152
0
Camps Cleared
0
983,986
Distance Traveled
1,122,337
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,836
736
48
4
0
218,294
4
W
Sol
9,787
816
52
4
0
233,517
3
W
Gilgamesh
9,397
783
21
2
0
203,988
4
L
Loki
9,752
813
19
2
0
222,835
0
L
Erlang Shen
8,381
698
9
1
0
202,419
0
W
Chernobog
9,313
776
46
4
0
222,136
2
L
Sylvanus
7,906
659
7
1
0
168,250
1
L
Danzaburou
8,765
730
22
2
0
172,188
3
W
Achilles
9,601
800
10
1
0
222,493
0
W
Chang'e
9,826
819
23
2
0
240,203
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role