Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Avarkusleiu
Hel
Level 22
God Stats
1W - 2L
1,271 SR
Queue Stats
35W - 48L
1,407 Elo+
Party 1
Osiris
Osiris
DonRoman30
Osiris
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,620 Elo+
Party 1
Bakasura
Bakasura
emek98
Bakasura
Level 7
God Stats
13W - 7L
1,186 SR
Queue Stats
29W - 23L
1,580 Elo+
Party 2
Apollo
Apollo
walldios201
Apollo
Level 29
God Stats
12W - 10L
1,481 SR
Queue Stats
29W - 25L
1,298 Elo+
Party 2
Team Averages
Level 16
1,388 SR
1,481 Elo+

VS

Team Averages
Level 25
1,646 SR
1,447 Elo+
Chaac
Chaac
 
Chaac
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Grimaldur
Fafnir
Level 28
God Stats
4W - 2L
1,694 SR
Queue Stats
76W - 116L
1,335 Elo+
Party 3
Izanami
Izanami
JoellAlbertii
Izanami
Level 28
God Stats
6W - 4L
1,828 SR
Queue Stats
149W - 161L
1,480 Elo+
Solo
Anubis
Anubis
LiberiVAC
Anubis
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
80W - 62L
1,456 Elo+
Solo
Medusa
Medusa
Myragon
Medusa
Level 29
God Stats
2W - 0L
1,708 SR
Queue Stats
103W - 117L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 6 / 2
6,699
394
7,165
16,602
10,685
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 4 / 1
7,745
456
3,564
9,019
2,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
DonRoman30
Osiris
10
0 / 4 / 1
6,885
405
3,925
13,454
8,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
emek98
Bakasura
13
2 / 6 / 0
8,386
493
4,899
12,855
4,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
11
3 / 4 / 0
7,258
427
5,612
8,532
2,134
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 0 / 4
7,308
430
3,916
6,152
5,621
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
Grimaldur
Fafnir
12
4 / 1 / 8
8,428
496
4,004
9,847
7,782
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
15
6 / 2 / 6
9,386
552
12,294
9,920
3,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
LiberiVAC
Anubis
15
10 / 2 / 5
9,328
549
13,083
8,208
3,687
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Myragon
Medusa
12
3 / 2 / 7
7,707
453
9,345
9,468
3,163
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
54
7
Kills
24
24
Deaths
7
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
6
2
0.33
W
Chaac
 
Chaac
1
0
4
3
L
1
4
1
0.38
L
Osiris
DonRoman30
Osiris
0
4
1
0.13
W
Fafnir
Grimaldur
Fafnir
4
1
8
8
W
Izanami
6
2
6
4.5
W
Anubis
LiberiVAC
Anubis
10
2
5
6.25
W
Medusa
Myragon
Medusa
3
2
7
3.25
L
Bakasura
emek98
Bakasura
2
6
0
0.33
L
Apollo
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,165
Damage
42,642
60,462
Taken
43,595
28,025
Mitigated
23,942
10,868
Healing
15,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,165
557
144
1,915
16,602
10,685
160
5,652
10,950
26,272
0
W
Chaac
 
Chaac
3,916
530
0
2,859
6,152
5,621
0
1,201
4,891
0
30,002
L
3,564
52
610
1,808
9,019
2,107
557
4,341
4,678
36,402
0
L
Osiris
DonRoman30
Osiris
3,925
1,482
0
1,161
13,454
8,137
0
3,568
9,886
0
33,309
W
Fafnir
Grimaldur
Fafnir
4,004
827
0
3,747
9,847
7,782
180
1,972
7,710
18,115
0
W
Izanami
12,294
6,105
0
1,498
9,920
3,689
1,720
1,928
7,569
0
68,391
W
Anubis
LiberiVAC
Anubis
13,083
821
0
4,254
8,208
3,687
458
2,712
5,293
55,094
0
W
Medusa
Myragon
Medusa
9,345
3,711
0
3,110
9,468
3,163
358
2,827
6,562
0
49,622
L
Bakasura
emek98
Bakasura
4,899
3,029
0
3,652
12,855
4,962
0
2,193
10,662
0
54,705
L
Apollo
5,612
3,885
0
1,578
8,532
2,134
537
1,609
6,923
0
27,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,973
Gold Earned
42,157
313
Minions Killed
357
0
Camps Cleared
0
1,647,471
Distance Traveled
1,660,096
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,699
394
31
2
0
313,810
3
W
Chaac
7,308
430
53
3
0
375,153
1
L
Hel
7,745
456
71
4
0
322,549
3
L
Osiris
6,885
405
52
3
0
370,670
4
W
Fafnir
8,428
496
21
1
0
320,179
2
W
Izanami
9,386
552
113
7
0
323,034
0
W
Anubis
9,328
549
92
5
0
322,593
1
W
Medusa
7,707
453
78
5
0
319,137
4
L
Bakasura
8,386
493
99
6
0
319,281
1
L
Apollo
7,258
427
60
4
0
321,161
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role