Player Matchup

Olorun
Olorun
Fifo44
Olorun
Level 33
God Stats
61W - 22L
1,756 SR
Queue Stats
297W - 155L
1,669 Elo+
Party 1
Chaac
Chaac
joeysandwich
Chaac
Level 7
God Stats
14W - 5L
1,678 SR
Queue Stats
22W - 16L
1,494 Elo+
Party 1
Cthulhu
Cthulhu
milkywaymario
Cthulhu
Level 21
God Stats
46W - 35L
1,674 SR
Queue Stats
106W - 89L
1,593 Elo+
Party 1
Team Averages
Level 20
1,703 SR
1,585 Elo+

VS

Team Averages
Level 44
1,680 SR
1,506 Elo+
Bellona
Bellona
Gloopy735
Bellona
Level 88
God Stats
3W - 0L
1,709 SR
Queue Stats
358W - 301L
1,491 Elo+
Party 2
Danzaburou
Danzaburou
Gransalami
Danzaburou
Level 29
God Stats
27W - 7L
1,782 SR
Queue Stats
367W - 202L
1,804 Elo+
Solo
Merlin
Merlin
physion_rex
Merlin
Level 14
God Stats
2W - 2L
1,549 SR
Queue Stats
85W - 111L
1,224 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Fifo44
Olorun
16
8 / 7 / 4
12,237
816
17,943
21,580
8,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
5 / 7 / 6
10,706
714
10,413
19,796
18,527
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
11
1 / 8 / 7
8,998
600
5,133
15,598
7,508
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Gloopy735
Bellona
15
3 / 4 / 14
11,207
747
12,483
18,314
17,997
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
Gransalami
Danzaburou
18
17 / 3 / 5
13,807
920
28,838
12,785
5,381
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
12
2 / 7 / 4
9,010
601
9,211
13,647
4,683
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
45
14
Kills
22
22
Deaths
14
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Olorun
Fifo44
Olorun
8
7
4
1.43
W
Bellona
Gloopy735
Bellona
3
4
14
2.5
W
Danzaburou
Gransalami
Danzaburou
17
3
5
6.5
L
5
7
6
1.14
L
Cthulhu
1
8
7
0.56
W
Merlin
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,489
Damage
50,532
56,974
Taken
44,746
34,053
Mitigated
28,061
15,224
Healing
6,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Fifo44
Olorun
17,943
10,384
821
8,910
21,580
8,018
957
4,699
16,881
62,923
0
W
Bellona
Gloopy735
Bellona
12,483
3,121
0
2,569
18,314
17,997
180
7,416
10,898
95
35,160
W
Danzaburou
Gransalami
Danzaburou
28,838
14,183
0
3,432
12,785
5,381
2,677
7,269
5,516
0
69,433
L
10,413
2,417
0
4,295
19,796
18,527
0
1,853
17,943
0
23,131
L
Cthulhu
5,133
88
112
1,086
15,598
7,508
0
3,197
12,401
19,920
0
W
Merlin
9,211
894
84
658
13,647
4,683
150
8,978
4,669
18,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,941
Gold Earned
34,024
156
Minions Killed
167
6
Camps Cleared
8
684,058
Distance Traveled
786,694
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
12,237
816
103
7
6
221,160
0
W
Bellona
11,207
747
41
3
3
290,408
0
W
Danzaburou
13,807
920
98
7
2
261,054
0
L
Chaac
10,706
714
26
2
0
238,873
0
L
Cthulhu
8,998
600
27
2
0
224,025
0
W
Merlin
9,010
601
28
2
3
235,232
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role