Player Matchup

Merlin
Merlin
Gold I
Almighty Salmon
Merlin
Gold I
Level 126
God Stats
1W - 3L
1,521 SR
Queue Stats
70W - 68L
1,807 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
BejitoBruu
Cu Chulainn
Gold I
Level 121
God Stats
4W - 3L
1,621 SR
Queue Stats
159W - 156L
1,839 MMR
Solo
Athena
Athena
Diamond IV
GrayDaos
Athena
Diamond IV
Level 154
God Stats
0W - 1L
1,230 SR
Queue Stats
490W - 479L
2,098 MMR
Solo
Kali
Kali
Diamond V
Val3ncianx
Kali
Diamond V
Level 109
God Stats
9W - 10L
1,539 SR
Queue Stats
308W - 295L
2,081 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
skypersia
Ah Muzen Cab
Diamond IV
Level 160
God Stats
11W - 13L
1,500 SR
Queue Stats
234W - 235L
2,073 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,482 SR
1,979 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,613 SR
1,981 MMR
Sylvanus
Sylvanus
Diamond IV
Jet-lou56
Sylvanus
Diamond IV
Level 160
God Stats
10W - 7L
1,518 SR
Queue Stats
496W - 487L
2,012 MMR
Solo
Scylla
Scylla
Diamond IV
RlMMER
Scylla
Diamond IV
Level 142
God Stats
5W - 8L
1,537 SR
Queue Stats
165W - 160L
2,055 MMR
Solo
Odin
Odin
Diamond III
TaH Lesboules
Odin
Diamond III
Level 154
God Stats
10W - 8L
1,715 SR
Queue Stats
372W - 364L
2,036 MMR
Solo
Neith
Neith
Platinum III
Tyrannt
Neith
Platinum III
Level 160
God Stats
29W - 27L
1,601 SR
Queue Stats
452W - 445L
1,786 MMR
Solo
Achilles
Achilles
Diamond V
vann_4
Achilles
Diamond V
Level 160
God Stats
56W - 51L
1,694 SR
Queue Stats
1,069W - 1,074L
2,015 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 1
10,742
467
11,138
7,813
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
BejitoBruu
Cu Chulainn
16
0 / 4 / 0
9,784
425
4,669
17,905
11,948
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Athena
GrayDaos
Athena
13
0 / 8 / 2
9,198
400
5,444
20,916
19,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 6 / 1
10,559
459
6,414
21,542
8,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
skypersia
Ah Muzen Cab
20
3 / 5 / 0
12,910
561
13,181
18,496
11,028
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
TiamatPersephoneArtioGilgameshGeb

VS

Bans
SetMorgan Le FayUllrJanusGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Jet-lou56
Sylvanus
19
2 / 0 / 10
12,867
559
9,411
12,208
17,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
RlMMER
Scylla
20
5 / 4 / 7
12,846
559
11,311
13,411
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 0 / 14
11,485
499
7,158
19,543
30,551
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Tyrannt
Neith
19
3 / 1 / 10
13,330
580
9,053
12,219
4,270
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
vann_4
Achilles
20
11 / 1 / 8
13,579
590
21,132
19,616
10,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
75
6
Kills
26
26
Deaths
6
4
Assists
49
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
L
Cu Chulainn
BejitoBruu
Cu Chulainn
0
4
0
0
L
Athena
GrayDaos
Athena
0
8
2
0.13
W
Sylvanus
Jet-lou56
Sylvanus
2
0
10
7
W
Scylla
RlMMER
Scylla
5
4
7
2.13
W
5
0
14
12
W
Neith
Tyrannt
Neith
3
1
10
8
L
1
6
1
0.25
L
Ah Muzen Cab
skypersia
Ah Muzen Cab
3
5
0
0.6
W
Achilles
vann_4
Achilles
11
1
8
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,846
Damage
58,065
86,672
Taken
76,997
53,677
Mitigated
66,302
17,533
Healing
35,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,138
422
0
1,531
7,813
2,447
0
1,194
6,396
69,603
0
L
Cu Chulainn
BejitoBruu
Cu Chulainn
4,669
347
0
1,152
17,905
11,948
824
4,350
13,207
493
55,696
L
Athena
GrayDaos
Athena
5,444
1,312
0
1,626
20,916
19,390
0
7,564
12,806
29,833
0
W
Sylvanus
Jet-lou56
Sylvanus
9,411
1,740
6,673
6,549
12,208
17,011
1,823
4,579
7,629
64,180
11,479
W
Scylla
RlMMER
Scylla
11,311
843
139
5,503
13,411
4,018
3,329
5,590
7,821
104,079
0
W
7,158
987
0
5,704
19,543
30,551
2,327
3,932
15,611
0
38,317
W
Neith
Tyrannt
Neith
9,053
2,458
0
3,962
12,219
4,270
1,209
1,873
10,346
0
97,768
L
6,414
2,984
0
7,061
21,542
8,864
0
3,624
17,603
0
82,535
L
Ah Muzen Cab
skypersia
Ah Muzen Cab
13,181
3,348
0
6,163
18,496
11,028
3,138
3,068
15,235
0
112,139
W
Achilles
vann_4
Achilles
21,132
7,343
0
7,228
19,616
10,452
4,052
3,932
15,684
0
100,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,193
Gold Earned
64,107
636
Minions Killed
689
0
Camps Cleared
0
2,097,529
Distance Traveled
2,285,962
34
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,742
467
137
6
0
433,051
10
L
Cu Chulainn
9,784
425
121
5
0
407,623
5
L
Athena
9,198
400
40
2
0
434,220
9
W
Sylvanus
12,867
559
141
6
0
396,086
6
W
Scylla
12,846
559
184
8
0
444,167
4
W
Odin
11,485
499
54
2
0
488,367
5
W
Neith
13,330
580
182
8
0
414,738
7
L
Kali
10,559
459
145
6
0
449,747
8
L
Ah Muzen Cab
12,910
561
193
8
0
372,888
2
W
Achilles
13,579
590
128
6
0
542,604
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role