Player Matchup

Sol
Sol
HolyCommand
Sol
Level 89
God Stats
1W - 6L
1,159 SR
Queue Stats
568W - 562L
1,433 Elo+
Solo
Izanami
Izanami
LvLz_Hulk
Izanami
Level 68
God Stats
197W - 207L
1,461 SR
Queue Stats
366W - 409L
1,427 Elo+
Party 1
Sun Wukong
Sun Wukong
LvLz_Mystique
Sun Wukong
Level 68
God Stats
55W - 47L
1,535 SR
Queue Stats
273W - 261L
1,415 Elo+
Party 1
Bellona
Bellona
spook27
Bellona
Level 44
God Stats
3W - 8L
1,734 SR
Queue Stats
257W - 280L
1,414 Elo+
Solo
Sobek
Sobek
x_Horsleys_x
Sobek
Level 64
God Stats
0W - 2L
1,728 SR
Queue Stats
209W - 199L
1,448 Elo+
Solo
Team Averages
Level 67
1,523 SR
1,427 Elo+

VS

Team Averages
Level 81
1,435 SR
1,436 Elo+
Cthulhu
Cthulhu
Cancer_SA
Cthulhu
Level 64
God Stats
5W - 3L
1,605 SR
Queue Stats
304W - 284L
1,472 Elo+
Solo
Cliodhna
Cliodhna
Todbringer14
Cliodhna
Level 109
God Stats
7W - 6L
1,552 SR
Queue Stats
396W - 410L
1,461 Elo+
Solo
Ymir
Ymir
WisiPanda
Ymir
Level 90
God Stats
1W - 4L
1,129 SR
Queue Stats
39W - 50L
1,366 Elo+
Solo
Chiron
Chiron
happy__poney
Chiron
Level 76
God Stats
1W - 2L
1,500 SR
Queue Stats
291W - 268L
1,453 Elo+
Solo
Merlin
Merlin
the_mad_k
Merlin
Level 65
God Stats
2W - 1L
1,391 SR
Queue Stats
207W - 206L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
6,291
572
5,545
5,506
1,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
LvLz_Hulk
Izanami
9
2 / 2 / 1
5,373
488
3,977
6,149
1,726
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
LvLz_Mystique
Sun Wukong
9
3 / 3 / 3
5,714
519
3,320
8,220
3,369
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
spook27
Bellona
8
0 / 5 / 1
4,715
429
3,378
9,201
6,315
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
1 / 2 / 1
5,127
466
3,570
9,295
7,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cancer_SA
Cthulhu
9
1 / 1 / 7
5,828
530
5,444
9,148
5,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
Todbringer14
Cliodhna
12
11 / 0 / 1
7,270
661
7,330
5,921
2,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
10
2 / 2 / 6
6,166
561
6,110
6,901
4,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
8
1 / 1 / 6
5,456
496
4,786
5,136
1,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
the_mad_k
Merlin
12
0 / 3 / 2
6,365
579
2,889
5,980
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
7
Kills
15
15
Deaths
7
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cancer_SA
Cthulhu
1
1
7
4.5
L
1
3
4
1
L
Izanami
LvLz_Hulk
Izanami
2
2
1
1.25
L
Sun Wukong
LvLz_Mystique
Sun Wukong
3
3
3
1.5
W
Cliodhna
Todbringer14
Cliodhna
11
0
1
11.5
W
Ymir
2
2
6
2.5
W
Chiron
1
1
6
4
L
Bellona
spook27
Bellona
0
5
1
0.1
W
Merlin
the_mad_k
Merlin
0
3
2
0.33
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,790
Damage
26,559
38,371
Taken
33,086
20,546
Mitigated
16,316
10,252
Healing
11,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cancer_SA
Cthulhu
5,444
928
168
1,952
9,148
5,568
181
2,553
6,595
11,961
0
L
5,545
1,526
0
1,252
5,506
1,858
668
1,868
3,594
36,564
4,007
L
Izanami
LvLz_Hulk
Izanami
3,977
3,006
200
2,319
6,149
1,726
0
2,375
3,730
0
22,361
L
Sun Wukong
LvLz_Mystique
Sun Wukong
3,320
1,020
263
2,988
8,220
3,369
0
1,294
6,882
0
22,846
W
Cliodhna
Todbringer14
Cliodhna
7,330
477
0
1,866
5,921
2,640
408
528
5,393
0
29,581
W
Ymir
6,110
1,113
0
2,373
6,901
4,608
90
621
6,280
27,448
0
W
Chiron
4,786
1,658
1,024
2,390
5,136
1,493
351
1,919
3,217
0
21,983
L
Bellona
spook27
Bellona
3,378
822
0
1,640
9,201
6,315
0
4,497
4,294
0
14,331
W
Merlin
the_mad_k
Merlin
2,889
157
0
1,384
5,980
2,007
0
3,089
2,891
39,670
0
L
3,570
459
0
1,590
9,295
7,278
0
3,809
5,428
10,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,220
Gold Earned
31,085
216
Minions Killed
239
0
Camps Cleared
0
1,052,085
Distance Traveled
1,105,596
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,828
530
17
2
0
223,848
1
L
Sol
6,291
572
79
7
0
199,928
2
L
Izanami
5,373
488
47
4
0
214,957
1
L
Sun Wukong
5,714
519
46
4
0
217,630
0
W
Cliodhna
7,270
661
59
5
0
250,438
2
W
Ymir
6,166
561
45
4
0
203,904
1
W
Chiron
5,456
496
34
3
0
215,501
3
L
Bellona
4,715
429
27
2
0
207,735
1
W
Merlin
6,365
579
84
8
0
211,905
1
L
Sobek
5,127
466
17
2
0
211,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role