Player Matchup

Mercury
Mercury
Eribel2
Mercury
Level 10
God Stats
12W - 12L
1,572 SR
Queue Stats
225W - 228L
1,499 Elo+
Solo
Sol
Sol
IMakeEmMoist69
Sol
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 23L
1,375 Elo+
Party 1
Cernunnos
Cernunnos
Kracken122
Cernunnos
Level 23
God Stats
6W - 10L
1,468 SR
Queue Stats
56W - 58L
1,364 Elo+
Party 1
Zhong Kui
Zhong Kui
RAMAFEEN
Zhong Kui
Level 18
God Stats
2W - 1L
1,528 SR
Queue Stats
80W - 63L
1,559 Elo+
Solo
Khepri
Khepri
deathlok12
Khepri
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 116L
1,374 Elo+
Solo
Team Averages
Level 18
1,514 SR
1,434 Elo+

VS

Team Averages
Level 8
1,550 SR
1,393 Elo+
Neith
Neith
Codinablack
Neith
Level 4
God Stats
3W - 4L
1,400 SR
Queue Stats
3W - 6L
1,370 Elo+
Solo
Yemoja
Yemoja
DonJovanny
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,133 Elo+
Solo
Bellona
Bellona
KVNGARTS
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,225 Elo+
Solo
Hun Batz
Hun Batz
Moomoo7056
Hun Batz
Level 25
God Stats
1W - 3L
1,634 SR
Queue Stats
48W - 30L
1,534 Elo+
Solo
Ymir
Ymir
boyfreind
Ymir
Level 2
God Stats
1W - 2L
1,714 SR
Queue Stats
1W - 2L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Eribel2
Mercury
18
11 / 2 / 3
11,750
653
14,434
11,700
4,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
7 / 3 / 1
10,713
595
4,526
9,031
3,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Kracken122
Cernunnos
15
3 / 3 / 4
9,869
548
4,353
12,871
4,670
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
RAMAFEEN
Zhong Kui
18
15 / 4 / 3
12,502
695
25,389
20,755
15,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
deathlok12
Khepri
13
0 / 0 / 11
9,389
522
2,233
3,201
4,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 13 / 5
8,738
485
5,918
17,167
5,975
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
DonJovanny
Yemoja
12
2 / 11 / 2
7,740
430
1,762
15,769
9,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
KVNGARTS
Bellona
6
0 / 6 / 4
5,750
319
384
11,040
5,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Moomoo7056
Hun Batz
10
3 / 4 / 3
7,556
420
3,352
9,160
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
4
0 / 3 / 3
5,338
297
0
5,308
3,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
25
36
Kills
8
12
Deaths
37
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
13
5
0.42
L
Yemoja
DonJovanny
Yemoja
2
11
2
0.27
W
Mercury
Eribel2
Mercury
11
2
3
6.25
W
7
3
1
2.5
L
Bellona
KVNGARTS
Bellona
0
6
4
0.33
W
Cernunnos
Kracken122
Cernunnos
3
3
4
1.67
L
Hun Batz
Moomoo7056
Hun Batz
3
4
3
1.13
W
Zhong Kui
RAMAFEEN
Zhong Kui
15
4
3
4.13
L
Ymir
0
3
3
0.5
W
Khepri
deathlok12
Khepri
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,935
Damage
11,416
57,558
Taken
58,444
32,287
Mitigated
27,001
22,860
Healing
4,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,918
3,312
0
2,624
17,167
5,975
0
5,822
11,345
0
28,104
L
Yemoja
DonJovanny
Yemoja
1,762
499
95
291
15,769
9,241
0
6,086
9,683
15,148
0
W
Mercury
Eribel2
Mercury
14,434
10,444
0
2,087
11,700
4,717
1,231
449
11,005
0
87,456
W
4,526
2,482
0
2,714
9,031
3,164
7,180
453
8,578
61,145
0
L
Bellona
KVNGARTS
Bellona
384
110
0
250
11,040
5,305
0
8,035
3,005
0
1,535
W
Cernunnos
Kracken122
Cernunnos
4,353
2,781
0
4,893
12,871
4,670
1,351
668
12,203
0
72,859
L
Hun Batz
Moomoo7056
Hun Batz
3,352
669
0
747
9,160
3,364
0
5,956
3,204
0
18,339
W
Zhong Kui
RAMAFEEN
Zhong Kui
25,389
7,045
0
12,567
20,755
15,639
3,194
217
19,401
91,903
11,607
L
Ymir
0
0
0
0
5,308
3,116
0
4,430
878
0
0
W
Khepri
deathlok12
Khepri
2,233
211
0
599
3,201
4,097
1,214
106
3,095
22,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,223
Gold Earned
35,122
572
Minions Killed
111
0
Camps Cleared
0
1,607,545
Distance Traveled
906,427
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,738
485
49
3
0
254,205
2
L
Yemoja
7,740
430
25
1
0
222,923
0
W
Mercury
11,750
653
143
8
0
361,972
0
W
Sol
10,713
595
113
6
0
303,543
3
L
Bellona
5,750
319
1
0
0
125,992
1
W
Cernunnos
9,869
548
115
6
0
335,374
0
L
Hun Batz
7,556
420
36
2
0
303,307
2
W
Zhong Kui
12,502
695
169
9
0
290,514
3
L
Ymir
5,338
297
0
0
0
0
0
W
Khepri
9,389
522
32
2
0
316,142
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role