Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
I FART HERD
Izanami
Level 18
God Stats
35W - 26L
1,487 SR
Queue Stats
55W - 62L
1,350 Elo+
Party 2
Sylvanus
Sylvanus
MORBiD iMPULSES
Sylvanus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 171L
1,364 Elo+
Party 2
Bellona
Bellona
ShockyRock
Bellona
Level 62
God Stats
3W - 5L
1,500 SR
Queue Stats
219W - 229L
1,433 Elo+
Solo
Team Averages
Level 80
1,497 SR
1,429 Elo+

VS

Team Averages
Level 96
1,488 SR
1,470 Elo+
Danzaburou
Danzaburou
DARKKNIGHT8862
Danzaburou
Level 46
God Stats
60W - 62L
1,522 SR
Queue Stats
102W - 116L
1,425 Elo+
Party 3
Hercules
Hercules
DavinDaMagician
Hercules
Level 108
God Stats
18W - 20L
1,503 SR
Queue Stats
508W - 459L
1,525 Elo+
Party 3
Ne Zha
Ne Zha
dieNkill20
Ne Zha
Level 124
God Stats
4W - 4L
1,573 SR
Queue Stats
229W - 191L
1,494 Elo+
Solo
Zhong Kui
Zhong Kui
donkeykong17000
Zhong Kui
Level 90
God Stats
10W - 10L
1,372 SR
Queue Stats
513W - 473L
1,503 Elo+
Party 3
Ares
Ares
slugplug801
Ares
Level 111
God Stats
6W - 9L
1,468 SR
Queue Stats
269W - 313L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
3 / 1 / 1
6,175
515
5,075
6,287
1,776
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
 
Janus
9
0 / 2 / 0
5,565
464
2,392
6,396
1,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
I FART HERD
Izanami
8
0 / 6 / 0
5,190
433
1,775
6,609
1,961
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
9
1 / 3 / 1
5,959
497
3,172
10,529
6,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bellona
ShockyRock
Bellona
9
0 / 6 / 1
5,784
482
7,372
10,921
6,716
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DARKKNIGHT8862
Danzaburou
10
0 / 2 / 2
5,890
491
939
5,809
1,641
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
12
3 / 0 / 5
7,509
626
7,907
10,347
7,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
dieNkill20
Ne Zha
12
8 / 1 / 4
7,458
622
6,588
7,841
3,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
donkeykong17000
Zhong Kui
13
5 / 1 / 7
7,891
658
7,980
7,885
5,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 0 / 1
6,129
511
3,020
6,793
4,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
18
18
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
1
1
3.5
L
Janus
 
Janus
0
2
0
0
W
Danzaburou
DARKKNIGHT8862
Danzaburou
0
2
2
0.5
W
Hercules
3
0
5
5.5
L
Izanami
I FART HERD
Izanami
0
6
0
0
L
Sylvanus
1
3
1
0.5
L
Bellona
ShockyRock
Bellona
0
6
1
0.08
W
Ne Zha
dieNkill20
Ne Zha
8
1
4
10
W
Zhong Kui
donkeykong17000
Zhong Kui
5
1
7
8.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,786
Damage
26,434
40,742
Taken
38,675
18,281
Mitigated
22,545
10,525
Healing
14,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,075
1,928
0
304
6,287
1,776
0
2,385
3,902
0
28,404
L
Janus
 
Janus
2,392
150
0
1,669
6,396
1,514
0
1,761
4,635
32,205
0
W
Danzaburou
DARKKNIGHT8862
Danzaburou
939
232
0
1,107
5,809
1,641
0
254
5,515
0
29,607
W
Hercules
7,907
2,955
0
4,845
10,347
7,758
323
370
9,977
4,708
35,603
L
Izanami
I FART HERD
Izanami
1,775
1,395
0
425
6,609
1,961
0
2,969
3,593
0
22,650
L
Sylvanus
3,172
1,123
1,447
3,260
10,529
6,314
0
3,420
7,015
14,956
0
L
Bellona
ShockyRock
Bellona
7,372
3,415
0
3,420
10,921
6,716
0
873
9,263
0
28,747
W
Ne Zha
dieNkill20
Ne Zha
6,588
1,684
0
2,735
7,841
3,080
0
934
6,753
0
46,340
W
Zhong Kui
donkeykong17000
Zhong Kui
7,980
450
58
3,161
7,885
5,237
649
1,722
6,027
46,258
0
W
3,020
139
0
2,452
6,793
4,829
0
1,944
4,839
19,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,673
Gold Earned
34,877
263
Minions Killed
355
0
Camps Cleared
0
1,089,593
Distance Traveled
1,150,613
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,175
515
52
4
0
227,259
3
L
Janus
5,565
464
81
7
0
235,383
0
W
Danzaburou
5,890
491
62
5
0
198,845
1
W
Hercules
7,509
626
89
7
0
210,105
1
L
Izanami
5,190
433
55
5
0
207,250
0
L
Sylvanus
5,959
497
26
2
0
184,927
1
L
Bellona
5,784
482
49
4
0
234,774
0
W
Ne Zha
7,458
622
72
6
0
279,353
1
W
Zhong Kui
7,891
658
102
9
0
220,709
0
W
Ares
6,129
511
30
3
0
241,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role