Player Matchup

Baron Samedi
Baron Samedi
Ceeaseles
Baron Samedi
Level 18
God Stats
10W - 5L
1,743 SR
Queue Stats
39W - 44L
1,404 Elo+
Solo
Cliodhna
Cliodhna
ManzanoLoco96-_-
Cliodhna
Level 28
God Stats
6W - 4L
1,641 SR
Queue Stats
56W - 57L
1,335 Elo+
Solo
Charybdis
Charybdis
PetiteSirenedu93
Charybdis
Level 28
God Stats
1W - 1L
1,310 SR
Queue Stats
9W - 17L
1,226 Elo+
Solo
Team Averages
Level 25
1,565 SR
1,321 Elo+

VS

Team Averages
Level 51
1,502 SR
1,219 Elo+
Nemesis
Nemesis
DIO_ZaWarudo115
Nemesis
Level 8
God Stats
0W - 2L
1,474 SR
Queue Stats
64W - 122L
1,141 Elo+
Solo
Cliodhna
Cliodhna
KapteeniLaseri
Cliodhna
Level 139
God Stats
6W - 5L
1,532 SR
Queue Stats
102W - 125L
1,414 Elo+
Solo
Cthulhu
Cthulhu
Mouldyboy
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,101 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ceeaseles
Baron Samedi
15
6 / 3 / 5
10,976
686
11,460
12,019
5,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 0 / 8
9,668
604
2,947
3,975
1,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
14
5 / 1 / 7
10,756
672
10,144
8,168
2,603
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
8,640
540
2,634
12,232
4,285
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cliodhna
14
3 / 4 / 0
9,661
604
12,493
11,610
4,264
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Mouldyboy
Cthulhu
9
0 / 4 / 1
8,005
500
1,316
7,741
5,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
12
Kills
3
4
Deaths
12
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Ceeaseles
Baron Samedi
6
3
5
2.83
L
0
4
2
0.25
L
Cliodhna
3
4
0
0.75
W
1
0
8
5
L
Cthulhu
Mouldyboy
Cthulhu
0
4
1
0.13
W
Charybdis
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,551
Damage
16,443
24,162
Taken
31,583
9,403
Mitigated
14,205
8,745
Healing
2,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Ceeaseles
Baron Samedi
11,460
1,027
1,120
5,177
12,019
5,542
320
787
11,192
48,396
0
L
2,634
46
0
560
12,232
4,285
0
6,110
6,122
0
12,387
L
Cliodhna
12,493
257
0
1,131
11,610
4,264
0
4,113
7,497
0
36,669
W
2,947
514
0
897
3,975
1,258
493
356
3,492
0
17,628
L
Cthulhu
Mouldyboy
Cthulhu
1,316
72
91
984
7,741
5,656
0
1,773
5,968
8,863
0
W
Charybdis
10,144
5,424
0
1,551
8,168
2,603
1,686
292
7,755
0
40,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,400
Gold Earned
26,306
203
Minions Killed
89
9
Camps Cleared
2
852,043
Distance Traveled
736,376
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,976
686
89
6
5
255,054
3
L
Nemesis
8,640
540
17
1
1
291,404
0
L
Cliodhna
9,661
604
53
3
0
316,822
11
W
Cliodhna
9,668
604
38
2
3
310,691
0
L
Cthulhu
8,005
500
19
1
1
128,150
4
W
Charybdis
10,756
672
76
5
1
286,298
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role