Player Matchup

Achilles
Achilles
 
Achilles
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Crimzon89
Cliodhna
Level 27
God Stats
6W - 8L
1,789 SR
Queue Stats
123W - 115L
1,612 Elo+
Solo
Danzaburou
Danzaburou
Dmakasaur
Danzaburou
Level 26
God Stats
106W - 103L
1,500 SR
Queue Stats
178W - 182L
1,466 Elo+
Solo
Ares
Ares
ha1id
Ares
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 24L
1,709 Elo+
Solo
Baron Samedi
Baron Samedi
natorvul
Baron Samedi
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 2L
1,635 Elo+
Solo
Team Averages
Level 15
1,558 SR
1,584 Elo+

VS

Team Averages
Level 19
1,614 SR
1,559 Elo+
Erlang Shen
Erlang Shen
BrinaMorningstar
Erlang Shen
Level 26
God Stats
4W - 2L
1,861 SR
Queue Stats
203W - 182L
1,608 Elo+
Solo
Hachiman
Hachiman
INFERNO6464
Hachiman
Level 8
God Stats
4W - 4L
1,500 SR
Queue Stats
34W - 32L
1,647 Elo+
Solo
Cthulhu
Cthulhu
RakijaFAV
Cthulhu
Level 25
God Stats
21W - 22L
1,537 SR
Queue Stats
116W - 125L
1,514 Elo+
Solo
Chaac
Chaac
SmokinSusanoPack
Chaac
Level 26
God Stats
38W - 17L
1,672 SR
Queue Stats
119W - 110L
1,508 Elo+
Solo
Merlin
Merlin
Tezlaa
Merlin
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 14L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
0 / 3 / 0
7,720
406
4,587
13,875
13,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
Crimzon89
Cliodhna
15
2 / 6 / 3
8,932
470
8,033
16,493
5,642
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
Dmakasaur
Danzaburou
15
5 / 4 / 1
8,977
472
7,010
10,423
4,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
ha1id
Ares
13
1 / 2 / 4
7,681
404
3,507
12,408
8,661
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
natorvul
Baron Samedi
16
5 / 7 / 1
9,914
522
12,506
14,315
6,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BrinaMorningstar
Erlang Shen
20
13 / 3 / 5
12,281
646
16,441
16,209
10,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
INFERNO6464
Hachiman
15
2 / 3 / 4
9,074
478
4,800
7,936
2,458
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
RakijaFAV
Cthulhu
13
2 / 2 / 5
8,573
451
9,306
12,107
8,365
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
3 / 1 / 7
10,490
552
8,219
10,994
9,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Tezlaa
Merlin
18
2 / 4 / 10
11,454
603
10,259
14,011
6,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
53
13
Kills
22
22
Deaths
13
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
3
0
0
W
Erlang Shen
BrinaMorningstar
Erlang Shen
13
3
5
5.17
L
Cliodhna
Crimzon89
Cliodhna
2
6
3
0.58
L
Danzaburou
Dmakasaur
Danzaburou
5
4
1
1.38
W
Hachiman
INFERNO6464
Hachiman
2
3
4
1.33
W
Cthulhu
RakijaFAV
Cthulhu
2
2
5
2.25
W
3
1
7
6.5
W
Merlin
Tezlaa
Merlin
2
4
10
1.75
L
Ares
ha1id
Ares
1
2
4
1.5
L
Baron Samedi
natorvul
Baron Samedi
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,643
Damage
49,025
67,514
Taken
61,257
38,441
Mitigated
36,762
18,519
Healing
20,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,587
1,126
0
3,843
13,875
13,089
330
3,173
9,954
0
31,891
W
Erlang Shen
BrinaMorningstar
Erlang Shen
16,441
8,828
0
7,310
16,209
10,576
784
2,895
13,273
0
91,621
L
Cliodhna
Crimzon89
Cliodhna
8,033
1,810
0
5,212
16,493
5,642
0
3,224
13,167
0
49,876
L
Danzaburou
Dmakasaur
Danzaburou
7,010
2,467
0
2,899
10,423
4,466
810
5,892
4,381
0
51,699
W
Hachiman
INFERNO6464
Hachiman
4,800
2,645
0
1,252
7,936
2,458
821
2,722
5,214
0
43,759
W
Cthulhu
RakijaFAV
Cthulhu
9,306
722
1,139
1,303
12,107
8,365
204
4,133
7,744
34,033
0
W
8,219
765
0
5,012
10,994
9,362
24
2,214
8,150
5,627
50,360
W
Merlin
Tezlaa
Merlin
10,259
802
64
4,779
14,011
6,001
1,822
4,049
9,962
91,423
0
L
Ares
ha1id
Ares
3,507
586
43
2,635
12,408
8,661
208
3,231
9,177
21,760
0
L
Baron Samedi
natorvul
Baron Samedi
12,506
1,320
249
3,638
14,315
6,583
216
5,407
8,804
66,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,224
Gold Earned
51,872
394
Minions Killed
533
0
Camps Cleared
0
1,691,253
Distance Traveled
1,899,239
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,720
406
61
3
0
309,826
0
W
Erlang Shen
12,281
646
135
7
0
439,749
2
L
Cliodhna
8,932
470
84
4
0
366,864
5
L
Danzaburou
8,977
472
91
5
0
318,337
3
W
Hachiman
9,074
478
90
5
0
347,284
3
W
Cthulhu
8,573
451
39
2
0
375,376
2
W
Chaac
10,490
552
112
6
0
401,951
3
W
Merlin
11,454
603
157
8
0
334,879
6
L
Ares
7,681
404
33
2
0
374,693
2
L
Baron Samedi
9,914
522
125
7
0
321,533
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role