Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Croaker_Da_Toker
Ullr
Level 50
God Stats
4W - 4L
1,497 SR
Queue Stats
162W - 180L
1,392 Elo+
Party 1
Merlin
Merlin
EliamGreywind
Merlin
Level 56
God Stats
6W - 13L
1,344 SR
Queue Stats
162W - 180L
1,414 Elo+
Party 1
Ymir
Ymir
YOUTUB_SMOKER
Ymir
Level 37
God Stats
0W - 2L
1,335 SR
Queue Stats
81W - 88L
1,353 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
tinysack816
Morgan Le Fay
Level 43
God Stats
60W - 55L
1,493 SR
Queue Stats
290W - 290L
1,387 Elo+
Solo
Team Averages
Level 43
1,434 SR
1,409 Elo+

VS

Team Averages
Level 83
1,589 SR
1,451 Elo+
Apollo
Apollo
Destroyermaniac
Apollo
Level 49
God Stats
9W - 4L
1,719 SR
Queue Stats
128W - 85L
1,687 Elo+
Party 2
Kukulkan
Kukulkan
JigokuRuler
Kukulkan
Level 127
God Stats
4W - 3L
1,552 SR
Queue Stats
90W - 92L
1,507 Elo+
Solo
Geb
Geb
LiveviL720
Geb
Level 120
God Stats
1W - 0L
1,591 SR
Queue Stats
45W - 48L
1,443 Elo+
Party 2
Serqet
Serqet
Popsicle9469
Serqet
Level 82
God Stats
7W - 4L
1,585 SR
Queue Stats
80W - 109L
1,388 Elo+
Party 2
Ganesha
Ganesha
SneggenSeesvis
Ganesha
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 13L
1,228 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
2 / 3 / 0
5,170
517
2,529
7,720
2,278
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 3 / 1
5,035
504
3,000
5,395
1,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
4,716
472
2,274
5,556
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

7
1 / 3 / 2
5,082
508
2,003
7,727
5,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
tinysack816
Morgan Le Fay
10
1 / 1 / 0
5,573
557
3,069
2,321
807
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 4
6,014
601
5,670
4,027
1,205
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
JigokuRuler
Kukulkan
11
4 / 1 / 3
6,400
640
6,131
4,157
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 2 / 3
5,671
567
3,223
8,793
6,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Serqet
9
4 / 1 / 1
5,760
576
2,235
5,366
1,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 1
5,295
530
1,047
5,495
2,141
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
13
13
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
0
0.67
L
1
3
1
0.5
W
3
0
4
5
L
0
3
0
0
W
Kukulkan
JigokuRuler
Kukulkan
4
1
3
5.5
W
2
2
3
1.75
W
Serqet
4
1
1
4.5
W
0
1
1
0.5
L
1
3
2
0.67
L
Morgan Le Fay
tinysack816
Morgan Le Fay
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,875
Damage
18,306
28,719
Taken
27,838
10,984
Mitigated
12,983
7,992
Healing
8,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,529
593
0
2,342
7,720
2,278
0
2,302
5,114
0
16,849
L
3,000
1,446
0
1,112
5,395
1,363
0
2,496
2,867
0
18,320
W
5,670
4,637
0
1,544
4,027
1,205
405
701
3,286
0
28,997
L
2,274
202
0
1,373
5,556
1,474
0
1,949
3,270
18,729
0
W
Kukulkan
JigokuRuler
Kukulkan
6,131
702
0
1,560
4,157
1,467
186
844
3,145
36,939
0
W
3,223
712
187
2,244
8,793
6,320
0
1,786
6,927
18,031
0
W
Serqet
2,235
519
0
700
5,366
1,850
0
622
4,656
0
22,980
W
1,047
0
0
2,529
5,495
2,141
326
3,017
2,478
20,265
0
L
2,003
360
128
2,657
7,727
5,062
0
1,311
6,368
13,302
0
L
Morgan Le Fay
tinysack816
Morgan Le Fay
3,069
238
0
380
2,321
807
0
1,951
363
23,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,576
Gold Earned
29,140
170
Minions Killed
247
0
Camps Cleared
0
938,757
Distance Traveled
985,353
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,170
517
29
3
0
208,917
0
L
Ullr
5,035
504
35
4
0
184,013
0
W
Apollo
6,014
601
64
6
0
189,612
1
L
Merlin
4,716
472
40
4
0
187,494
1
W
Kukulkan
6,400
640
72
7
0
181,762
2
W
Geb
5,671
567
23
2
0
190,002
0
W
Serqet
5,760
576
53
5
0
238,503
1
W
Ganesha
5,295
530
35
4
0
185,474
2
L
Ymir
5,082
508
19
2
0
182,206
1
L
Morgan Le Fay
5,573
557
47
5
0
176,127
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role