Player Matchup

Nemesis
Nemesis
BD-Swifty
Nemesis
Level 26
God Stats
54W - 50L
1,408 SR
Queue Stats
150W - 166L
1,274 Elo+
Solo
Fenrir
Fenrir
Berkusch
Fenrir
Level 28
God Stats
2W - 9L
1,323 SR
Queue Stats
158W - 185L
1,479 Elo+
Solo
Ymir
Ymir
DavidBP17
Ymir
Level 8
God Stats
4W - 3L
1,487 SR
Queue Stats
11W - 12L
1,431 Elo+
Solo
Sol
Sol
IQnite
Sol
Level 22
God Stats
12W - 5L
1,533 SR
Queue Stats
34W - 35L
1,215 Elo+
Solo
Cernunnos
Cernunnos
Sergoexd
Cernunnos
Level 26
God Stats
3W - 0L
1,416 SR
Queue Stats
19W - 15L
1,494 Elo+
Solo
Team Averages
Level 22
1,433 SR
1,379 Elo+

VS

Team Averages
Level 8
1,527 SR
1,410 Elo+
Osiris
Osiris
CharryCheel
Osiris
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,398 Elo+
Party 2
Heimdallr
Heimdallr
DeJaegermate
Heimdallr
Level 26
God Stats
1W - 3L
1,337 SR
Queue Stats
3W - 6L
1,262 Elo+
Party 1
Thor
Thor
Durianor
Thor
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Ra
Ra
flankk1ng
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,212 Elo+
Party 2
Cthulhu
Cthulhu
screenofdeath
Cthulhu
Level 1
God Stats
1W - 3L
1,797 SR
Queue Stats
25W - 37L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BD-Swifty
Nemesis
8
1 / 0 / 1
4,518
645
2,246
3,396
1,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Berkusch
Fenrir
9
6 / 0 / 3
5,314
759
2,680
4,953
1,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
6
0 / 1 / 4
4,188
598
1,781
3,633
1,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
IQnite
Sol
8
4 / 0 / 5
5,233
748
3,491
2,273
690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
Sergoexd
Cernunnos
8
3 / 0 / 0
4,527
647
2,676
3,252
832
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
7
0 / 1 / 0
3,814
545
1,338
3,192
1,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
DeJaegermate
Heimdallr
5
0 / 1 / 1
3,512
502
1,157
2,062
437
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
4
1 / 4 / 0
3,411
487
870
3,174
951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 6 / 0
3,423
489
2,429
4,003
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
5
0 / 2 / 0
3,341
477
2,291
5,129
1,442
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
14
Kills
1
1
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BD-Swifty
Nemesis
1
0
1
1.5
W
Fenrir
Berkusch
Fenrir
6
0
3
7.5
L
Osiris
0
1
0
0
W
Ymir
0
1
4
2
L
Heimdallr
DeJaegermate
Heimdallr
0
1
1
0.5
L
Thor
1
4
0
0.25
W
Sol
IQnite
Sol
4
0
5
6.5
W
Cernunnos
Sergoexd
Cernunnos
3
0
0
3
L
0
6
0
0
L
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,874
Damage
8,085
17,507
Taken
17,560
6,143
Mitigated
5,358
7,632
Healing
1,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BD-Swifty
Nemesis
2,246
1,029
0
1,033
3,396
1,221
0
0
3,396
0
13,844
W
Fenrir
Berkusch
Fenrir
2,680
770
249
3,174
4,953
1,559
400
1,156
3,665
0
19,771
L
Osiris
1,338
294
0
292
3,192
1,580
0
0
3,192
0
9,874
W
Ymir
1,781
731
266
1,096
3,633
1,841
0
952
2,637
4,998
0
L
Heimdallr
DeJaegermate
Heimdallr
1,157
303
0
240
2,062
437
0
583
1,479
0
7,419
L
Thor
870
545
0
50
3,174
951
124
717
2,457
0
5,699
W
Sol
IQnite
Sol
3,491
1,648
0
845
2,273
690
392
1,499
580
17,024
1,511
W
Cernunnos
Sergoexd
Cernunnos
2,676
1,420
0
969
3,252
832
695
743
2,509
0
19,857
L
2,429
773
67
203
4,003
948
260
1,739
2,264
9,881
0
L
Cthulhu
2,291
162
0
732
5,129
1,442
0
1,789
3,340
9,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,780
Gold Earned
17,501
162
Minions Killed
87
0
Camps Cleared
0
668,927
Distance Traveled
652,168
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,518
645
37
5
0
145,165
1
W
Fenrir
5,314
759
46
7
0
136,988
0
L
Osiris
3,814
545
28
4
0
157,419
1
W
Ymir
4,188
598
5
1
0
116,835
2
L
Heimdallr
3,512
502
18
3
0
131,426
0
L
Thor
3,411
487
16
2
0
110,266
0
W
Sol
5,233
748
41
6
0
133,473
0
W
Cernunnos
4,527
647
33
5
0
136,466
0
L
Ra
3,423
489
16
2
0
127,447
0
L
Cthulhu
3,341
477
9
1
0
125,610
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role