Player Matchup

Ymir
Ymir
Gamefreak935
Ymir
Level 15
God Stats
1W - 2L
1,490 SR
Queue Stats
2W - 2L
1,488 Elo+
Party 2
Achilles
Achilles
KornWet2
Achilles
Level 64
God Stats
3W - 2L
1,463 SR
Queue Stats
313W - 320L
1,520 Elo+
Party 2
Merlin
Merlin
Mikey_Lopo12
Merlin
Level 103
God Stats
25W - 10L
1,712 SR
Queue Stats
471W - 442L
1,581 Elo+
Party 2
Set
Set
TOMMYPLOWEDDIANE
Set
Level 66
God Stats
11W - 20L
1,415 SR
Queue Stats
164W - 166L
1,447 Elo+
Party 2
Skadi
Skadi
TheShmeast
Skadi
Level 113
God Stats
19W - 7L
1,744 SR
Queue Stats
294W - 255L
1,533 Elo+
Party 2
Team Averages
Level 72
1,565 SR
1,514 Elo+

VS

Team Averages
Level 79
1,581 SR
1,549 Elo+
Chernobog
Chernobog
 
Chernobog
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
 
Sol
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
TCGGamingNerd
Artio
Level 28
God Stats
4W - 4L
1,698 SR
Queue Stats
36W - 20L
1,577 Elo+
Party 3
Cliodhna
Cliodhna
k-r-e-h
Cliodhna
Level 16
God Stats
9W - 2L
1,709 SR
Queue Stats
12W - 4L
1,668 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,496
393
1,784
8,105
5,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
KornWet2
Achilles
11
0 / 2 / 0
6,380
456
5,134
9,482
5,255
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
12
1 / 2 / 0
6,983
499
2,710
5,456
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 4 / 0
5,944
425
1,964
6,882
2,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
11
0 / 1 / 1
6,314
451
4,288
5,932
1,498
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
7 / 0 / 1
8,484
606
7,495
5,158
2,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
 
Sol
12
1 / 0 / 1
7,384
527
6,375
5,594
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
 
Kuzenbo
12
0 / 0 / 2
7,177
513
4,207
9,858
11,941
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 1 / 5
6,121
437
1,984
7,593
4,451
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cliodhna
k-r-e-h
Cliodhna
13
3 / 0 / 2
7,454
532
3,196
6,655
2,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
12
12
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
7
0
1
7.5
W
Sol
 
Sol
1
0
1
1.5
W
Kuzenbo
 
Kuzenbo
0
0
2
1
L
0
3
0
0
L
Achilles
KornWet2
Achilles
0
2
0
0
L
Merlin
1
2
0
0.5
W
1
1
5
3.5
L
0
4
0
0
L
Skadi
0
1
1
0.5
W
Cliodhna
k-r-e-h
Cliodhna
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,880
Damage
23,257
35,857
Taken
34,858
16,387
Mitigated
22,340
6,814
Healing
10,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
7,495
4,338
0
695
5,158
2,446
66
1,594
3,369
0
59,648
W
Sol
 
Sol
6,375
1,158
0
1,928
5,594
1,470
0
638
4,956
57,047
0
W
Kuzenbo
 
Kuzenbo
4,207
1,499
0
1,305
9,858
11,941
0
673
9,135
36,771
0
L
1,784
0
0
320
8,105
5,894
0
5,003
2,811
12,876
0
L
Achilles
KornWet2
Achilles
5,134
646
0
2,875
9,482
5,255
0
4,275
5,207
254
36,656
L
Merlin
2,710
50
0
709
5,456
1,667
0
188
5,268
45,200
0
W
1,984
74
474
2,373
7,593
4,451
165
1,201
6,352
12,924
0
L
1,964
845
0
1,427
6,882
2,073
0
156
6,726
0
32,112
L
Skadi
4,288
1,612
0
1,483
5,932
1,498
0
2,418
3,279
0
45,311
W
Cliodhna
k-r-e-h
Cliodhna
3,196
583
0
3,740
6,655
2,032
454
131
6,484
0
50,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,117
Gold Earned
36,620
356
Minions Killed
427
0
Camps Cleared
0
1,322,640
Distance Traveled
1,382,560
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,484
606
118
8
0
298,896
4
W
Sol
7,384
527
122
9
0
240,119
6
W
Kuzenbo
7,177
513
73
5
0
252,480
0
L
Ymir
5,496
393
21
2
0
268,002
0
L
Achilles
6,380
456
73
5
0
263,633
4
L
Merlin
6,983
499
102
7
0
248,847
4
W
Artio
6,121
437
12
1
0
271,993
6
L
Set
5,944
425
67
5
0
278,798
0
L
Skadi
6,314
451
93
7
0
263,360
3
W
Cliodhna
7,454
532
102
7
0
319,072
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role