Player Matchup

Jing Wei
Jing Wei
Galactivire
Jing Wei
Level 121
God Stats
9W - 6L
1,721 SR
Queue Stats
384W - 347L
1,520 Elo+
Solo
Cliodhna
Cliodhna
Harle20
Cliodhna
Level 104
God Stats
2W - 3L
1,543 SR
Queue Stats
406W - 365L
1,561 Elo+
Solo
Neith
Neith
McSwaggernaut
Neith
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
159W - 124L
1,609 Elo+
Party 1
Agni
Agni
SquigeyTheSquid
Agni
Level 149
God Stats
1W - 2L
1,449 SR
Queue Stats
221W - 185L
1,596 Elo+
Party 1
Gilgamesh
Gilgamesh
StuffyMuffin17
Gilgamesh
Level 122
God Stats
1W - 0L
1,796 SR
Queue Stats
153W - 118L
1,576 Elo+
Party 1
Team Averages
Level 123
1,602 SR
1,572 Elo+

VS

Team Averages
Level 123
1,607 SR
1,601 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
CHORIZOGRINDER
Cliodhna
Level 125
God Stats
1W - 8L
1,588 SR
Queue Stats
18W - 18L
1,731 Elo+
Solo
Hun Batz
Hun Batz
GuguforGaga
Hun Batz
Level 160
God Stats
2W - 1L
1,499 SR
Queue Stats
276W - 281L
1,555 Elo+
Party 2
Merlin
Merlin
SKYLUNA93
Merlin
Level 118
God Stats
25W - 28L
1,535 SR
Queue Stats
213W - 204L
1,614 Elo+
Solo
Sol
Sol
rotoy111
Sol
Level 128
God Stats
60W - 48L
1,911 SR
Queue Stats
182W - 167L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Galactivire
Jing Wei
17
3 / 1 / 2
10,356
518
3,937
9,607
3,081
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
Harle20
Cliodhna
15
2 / 4 / 5
9,139
457
10,910
13,194
5,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
7 / 1 / 8
11,976
599
11,911
12,890
4,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
7 / 1 / 6
12,097
605
13,730
12,187
5,715
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
StuffyMuffin17
Gilgamesh
17
3 / 1 / 6
10,480
524
7,085
15,445
10,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
2 / 1 / 3
8,164
408
2,968
10,514
10,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
17
1 / 6 / 1
10,222
511
6,983
15,889
6,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
GuguforGaga
Hun Batz
15
2 / 5 / 2
9,170
459
6,690
15,894
6,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
SKYLUNA93
Merlin
17
1 / 5 / 2
10,144
507
6,080
11,175
3,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 5 / 1
9,695
485
9,401
15,162
4,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
22
Kills
8
8
Deaths
22
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
2
1
3
3.5
L
Cliodhna
1
6
1
0.25
W
Jing Wei
Galactivire
Jing Wei
3
1
2
4
L
Hun Batz
GuguforGaga
Hun Batz
2
5
2
0.6
W
Cliodhna
Harle20
Cliodhna
2
4
5
1.13
W
7
1
8
11
L
Merlin
SKYLUNA93
Merlin
1
5
2
0.4
W
7
1
6
10
W
Gilgamesh
StuffyMuffin17
Gilgamesh
3
1
6
6
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,573
Damage
32,122
63,323
Taken
68,634
30,003
Mitigated
33,063
26,332
Healing
20,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,968
159
510
3,674
10,514
10,882
0
309
9,887
0
26,702
L
Cliodhna
6,983
383
0
3,273
15,889
6,993
0
6,544
9,295
0
67,432
W
Jing Wei
Galactivire
Jing Wei
3,937
2,971
0
4,127
9,607
3,081
620
2,817
6,790
0
77,298
L
Hun Batz
GuguforGaga
Hun Batz
6,690
1,137
0
5,438
15,894
6,541
64
3,804
12,090
0
66,584
W
Cliodhna
Harle20
Cliodhna
10,910
572
0
4,343
13,194
5,932
296
5,242
7,848
0
42,267
W
11,911
4,445
0
7,651
12,890
4,728
164
2,448
10,269
0
82,769
L
Merlin
SKYLUNA93
Merlin
6,080
199
0
1,978
11,175
3,943
0
2,704
8,428
76,152
0
W
13,730
1,523
0
6,361
12,187
5,715
71
270
11,877
84,999
0
W
Gilgamesh
StuffyMuffin17
Gilgamesh
7,085
1,725
0
3,850
15,445
10,547
898
2,904
12,118
0
59,770
L
9,401
4,098
0
5,463
15,162
4,704
392
542
14,051
71,950
12,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,048
Gold Earned
47,395
582
Minions Killed
612
0
Camps Cleared
0
2,054,578
Distance Traveled
1,803,467
26
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,164
408
54
3
0
309,154
4
L
Cliodhna
10,222
511
143
7
0
399,565
3
W
Jing Wei
10,356
518
130
7
0
401,751
13
L
Hun Batz
9,170
459
118
6
0
394,565
8
W
Cliodhna
9,139
457
56
3
0
430,017
4
W
Neith
11,976
599
128
6
0
402,393
4
L
Merlin
10,144
507
157
8
0
363,668
6
W
Agni
12,097
605
165
8
0
380,403
2
W
Gilgamesh
10,480
524
103
5
0
440,014
3
L
Sol
9,695
485
140
7
0
336,515
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role