Player Matchup

Charybdis
Charybdis
AngeLoL1129
Charybdis
Level 35
God Stats
2W - 0L
1,833 SR
Queue Stats
137W - 117L
1,656 Elo+
Party 1
Nemesis
Nemesis
BronzieDestroyer
Nemesis
Level 28
God Stats
4W - 1L
1,474 SR
Queue Stats
43W - 6L
1,821 Elo+
Party 1
Sol
Sol
Filthybunny2
Sol
Level 112
God Stats
10W - 6L
1,560 SR
Queue Stats
160W - 156L
1,527 Elo+
Party 2
Bacchus
Bacchus
Levi6547
Bacchus
Level 109
God Stats
22W - 15L
1,580 SR
Queue Stats
247W - 232L
1,530 Elo+
Party 2
Sylvanus
Sylvanus
XYZ_ToXiC
Sylvanus
Level 109
God Stats
18W - 6L
1,480 SR
Queue Stats
236W - 198L
1,546 Elo+
Solo
Team Averages
Level 79
1,586 SR
1,616 Elo+

VS

Team Averages
Level 92
1,648 SR
1,431 Elo+
Gilgamesh
Gilgamesh
God_of_warc
Gilgamesh
Level 148
God Stats
17W - 6L
1,762 SR
Queue Stats
194W - 210L
1,454 Elo+
Solo
Nu Wa
Nu Wa
Macadeli
Nu Wa
Level 34
God Stats
13W - 9L
1,582 SR
Queue Stats
95W - 111L
1,426 Elo+
Solo
Danzaburou
Danzaburou
MericleMajesty
Danzaburou
Level 87
God Stats
18W - 15L
1,591 SR
Queue Stats
108W - 119L
1,431 Elo+
Solo
Fenrir
Fenrir
WilDaBeast45644
Fenrir
Level 107
God Stats
3W - 3L
1,745 SR
Queue Stats
230W - 240L
1,423 Elo+
Solo
Pele
Pele
vGloxius
Pele
Level 86
God Stats
7W - 4L
1,562 SR
Queue Stats
295W - 324L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AngeLoL1129
Charybdis
10
1 / 0 / 3
5,406
541
3,854
4,994
1,097
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
14 / 1 / 2
7,517
752
12,609
8,401
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 1 / 2
5,388
539
1,801
3,024
720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Levi6547
Bacchus
9
3 / 0 / 5
5,672
567
3,710
4,294
2,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
XYZ_ToXiC
Sylvanus
10
2 / 2 / 2
6,101
610
5,176
10,054
5,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
God_of_warc
Gilgamesh
10
2 / 4 / 0
5,587
559
7,310
9,487
4,034
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Nu Wa
Macadeli
Nu Wa
8
1 / 4 / 0
5,124
512
3,088
5,812
1,497
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
MericleMajesty
Danzaburou
9
0 / 3 / 0
5,016
502
4,106
6,317
1,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 5 / 0
4,431
443
1,222
10,045
3,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
10
1 / 5 / 0
5,448
545
4,639
8,846
2,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
21
Kills
4
4
Deaths
21
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Charybdis
AngeLoL1129
Charybdis
1
0
3
2.5
W
14
1
2
15
W
1
1
2
2
L
Gilgamesh
God_of_warc
Gilgamesh
2
4
0
0.5
W
Bacchus
Levi6547
Bacchus
3
0
5
5.5
L
Nu Wa
Macadeli
Nu Wa
1
4
0
0.25
L
Danzaburou
MericleMajesty
Danzaburou
0
3
0
0
L
0
5
0
0
W
Sylvanus
XYZ_ToXiC
Sylvanus
2
2
2
1.5
L
Pele
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,150
Damage
20,365
30,767
Taken
40,507
12,854
Mitigated
13,284
11,508
Healing
11,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
AngeLoL1129
Charybdis
3,854
2,815
0
1,282
4,994
1,097
0
316
4,678
0
33,763
W
12,609
8,047
0
2,656
8,401
2,620
0
1,197
7,204
0
39,955
W
1,801
0
0
362
3,024
720
306
949
2,075
22,819
0
L
Gilgamesh
God_of_warc
Gilgamesh
7,310
2,252
0
2,920
9,487
4,034
0
4,282
5,205
0
29,371
W
Bacchus
Levi6547
Bacchus
3,710
512
0
2,114
4,294
2,763
0
297
3,997
10,781
0
L
Nu Wa
Macadeli
Nu Wa
3,088
457
0
894
5,812
1,497
461
980
4,632
25,342
0
L
Danzaburou
MericleMajesty
Danzaburou
4,106
2,042
376
2,590
6,317
1,556
224
1,259
5,058
0
29,634
L
1,222
120
0
1,752
10,045
3,901
0
2,572
7,457
0
10,531
W
Sylvanus
XYZ_ToXiC
Sylvanus
5,176
1,363
198
4,896
10,054
5,654
116
329
9,725
28,252
6,445
L
Pele
4,639
1,754
0
2,770
8,846
2,296
0
721
8,067
0
35,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,084
Gold Earned
25,606
289
Minions Killed
253
0
Camps Cleared
0
944,689
Distance Traveled
922,276
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,406
541
73
7
0
165,560
2
W
Nemesis
7,517
752
63
6
0
227,371
4
W
Sol
5,388
539
48
5
0
188,758
0
L
Gilgamesh
5,587
559
60
6
0
192,491
2
W
Bacchus
5,672
567
22
2
0
196,709
1
L
Nu Wa
5,124
512
46
5
0
165,374
0
L
Danzaburou
5,016
502
56
6
0
173,568
2
L
Fenrir
4,431
443
17
2
0
184,969
1
W
Sylvanus
6,101
610
83
8
0
166,291
3
L
Pele
5,448
545
74
7
0
205,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role