Player Matchup

Skadi
Skadi
B1ackButterCup
Skadi
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 75L
1,580 Elo+
Solo
Cerberus
Cerberus
BRAiiN KRuNCH3R
Cerberus
Level 21
God Stats
22W - 19L
1,500 SR
Queue Stats
220W - 195L
1,440 Elo+
Solo
Sol
Sol
Happy_Trogdor
Sol
Level 26
God Stats
49W - 61L
1,291 SR
Queue Stats
120W - 126L
1,446 Elo+
Solo
Ao Kuang
Ao Kuang
TTVBR0CARDO671
Ao Kuang
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,486 Elo+
Solo
Guan Yu
Guan Yu
WHERESmySUPPORT
Guan Yu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 122L
1,436 Elo+
Solo
Team Averages
Level 17
1,458 SR
1,478 Elo+

VS

Team Averages
Level 36
1,740 SR
1,620 Elo+
Sol
Sol
ArminvB0798
Sol
Level 12
God Stats
1W - 1L
1,754 SR
Queue Stats
3W - 2L
1,853 Elo+
Party 1
Cthulhu
Cthulhu
FireRescue951
Cthulhu
Level 27
God Stats
28W - 17L
1,632 SR
Queue Stats
58W - 61L
1,463 Elo+
Solo
Ne Zha
Ne Zha
Starxail869
Ne Zha
Level 104
God Stats
9W - 13L
1,604 SR
Queue Stats
448W - 398L
1,586 Elo+
Party 1
Anubis
Anubis
Vataili
Anubis
Level 12
God Stats
1W - 1L
1,789 SR
Queue Stats
9W - 9L
1,563 Elo+
Solo
Neith
Neith
WhyYouD0This
Neith
Level 26
God Stats
7W - 2L
1,922 SR
Queue Stats
25W - 16L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 5
6,979
634
8,940
7,440
2,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cerberus
7
2 / 4 / 3
5,402
491
3,417
8,733
4,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 1 / 4
5,931
539
3,366
5,714
1,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
12
9 / 3 / 3
7,438
676
8,260
7,995
2,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
3 / 3 / 3
6,355
578
2,984
6,317
5,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 5
4,664
424
4,135
7,220
1,703
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
7
1 / 4 / 3
4,999
454
4,346
8,918
3,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
10
2 / 4 / 0
5,834
530
4,151
7,921
2,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Vataili
Anubis
10
3 / 4 / 1
5,966
542
2,316
5,304
2,035
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
6 / 5 / 0
6,588
599
6,163
5,613
1,619
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
22
Kills
12
12
Deaths
22
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
5
5
0.5
W
6
1
5
8.5
W
Cerberus
2
4
3
0.88
L
Cthulhu
1
4
3
0.63
W
2
1
4
4
L
Ne Zha
2
4
0
0.5
W
Ao Kuang
9
3
3
3.5
L
Anubis
Vataili
Anubis
3
4
1
0.88
W
3
3
3
1.5
L
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,967
Damage
21,111
36,199
Taken
34,976
17,257
Mitigated
11,642
11,428
Healing
7,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,135
1,503
0
1,527
7,220
1,703
0
2,935
4,172
12,325
0
W
8,940
3,761
0
2,617
7,440
2,629
0
1,252
6,188
0
47,663
W
Cerberus
3,417
545
404
1,325
8,733
4,584
0
4,802
3,931
15,346
0
L
Cthulhu
4,346
828
62
1,826
8,918
3,869
0
2,982
5,936
15,899
0
W
3,366
1,913
0
3,123
5,714
1,421
1,978
2,883
2,831
24,945
0
L
Ne Zha
4,151
1,481
0
2,421
7,921
2,416
0
2,366
5,383
0
28,153
W
Ao Kuang
8,260
2,196
0
2,375
7,995
2,634
0
1,093
6,902
27,740
5,362
L
Anubis
Vataili
Anubis
2,316
490
0
934
5,304
2,035
590
3,465
1,795
23,367
0
W
2,984
217
120
1,464
6,317
5,989
0
1,053
5,264
0
18,953
L
6,163
3,035
0
743
5,613
1,619
330
2,441
3,043
0
23,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,105
Gold Earned
28,051
249
Minions Killed
231
0
Camps Cleared
0
1,008,347
Distance Traveled
935,356
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,664
424
22
2
0
200,336
0
W
Skadi
6,979
634
65
6
0
206,369
1
W
Cerberus
5,402
491
27
2
0
197,840
0
L
Cthulhu
4,999
454
30
3
0
193,526
2
W
Sol
5,931
539
47
4
0
192,985
3
L
Ne Zha
5,834
530
70
6
0
202,852
0
W
Ao Kuang
7,438
676
63
6
0
225,108
3
L
Anubis
5,966
542
65
6
0
173,123
0
W
Guan Yu
6,355
578
47
4
0
186,045
0
L
Neith
6,588
599
44
4
0
165,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role