Player Matchup

Athena
Athena
 
Athena
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Maxoscuro99
Hera
Level 158
God Stats
8W - 9L
1,383 SR
Queue Stats
632W - 660L
1,493 Elo+
Party 1
Artemis
Artemis
RQ XxAbAdD0NxX
Artemis
Level 144
God Stats
1W - 5L
1,434 SR
Queue Stats
203W - 219L
1,470 Elo+
Party 1
Bellona
Bellona
YFN_Been_Trill
Bellona
Level 128
God Stats
33W - 50L
1,437 SR
Queue Stats
650W - 826L
1,413 Elo+
Solo
Ra
Ra
bakaboxA09
Ra
Level 149
God Stats
3W - 4L
1,432 SR
Queue Stats
222W - 247L
1,496 Elo+
Party 1
Team Averages
Level 146
1,437 SR
1,474 Elo+

VS

Team Averages
Level 47
1,630 SR
1,552 Elo+
Persephone
Persephone
AngeLoL1129
Persephone
Level 34
God Stats
6W - 1L
1,780 SR
Queue Stats
137W - 117L
1,650 Elo+
Party 2
Guan Yu
Guan Yu
BronzieDestroyer
Guan Yu
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 6L
1,816 Elo+
Party 2
Ares
Ares
Kanama94
Ares
Level 29
God Stats
38W - 14L
1,695 SR
Queue Stats
207W - 228L
1,460 Elo+
Party 3
Thor
Thor
MyGirlPegsMe
Thor
Level 39
God Stats
3W - 6L
1,500 SR
Queue Stats
169W - 220L
1,380 Elo+
Solo
Medusa
Medusa
alohaillest
Medusa
Level 103
God Stats
17W - 8L
1,677 SR
Queue Stats
175W - 179L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
2 / 4 / 0
5,688
474
2,529
11,759
6,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

10
1 / 4 / 1
5,711
476
2,992
7,020
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 4 / 0
5,384
449
2,372
6,328
1,692
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 7 / 2
5,680
473
5,608
11,015
7,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 2 / 0
6,423
535
6,863
9,256
3,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AngeLoL1129
Persephone
12
5 / 1 / 5
7,632
636
10,688
7,020
2,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
10 / 3 / 0
8,043
670
10,271
10,762
9,505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ares
10
0 / 0 / 9
6,475
540
2,277
6,580
4,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
1 / 3 / 4
6,092
508
2,722
6,149
2,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
11
5 / 1 / 3
6,618
552
5,965
5,937
1,971
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
7
Kills
21
21
Deaths
8
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
2
4
0
0.5
W
Persephone
AngeLoL1129
Persephone
5
1
5
7.5
W
10
3
0
3.33
W
Ares
0
0
9
4.5
L
1
4
1
0.38
W
1
3
4
1
L
0
4
0
0
L
1
7
2
0.29
W
Medusa
5
1
3
6.5
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,364
Damage
31,923
45,378
Taken
36,448
21,099
Mitigated
20,918
12,687
Healing
11,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
2,529
715
0
1,790
11,759
6,998
17
4,066
7,471
12,124
0
W
Persephone
AngeLoL1129
Persephone
10,688
757
0
2,351
7,020
2,362
741
3,791
3,228
46,755
0
W
10,271
2,638
1,428
2,966
10,762
9,505
882
1,788
8,974
0
41,319
W
Ares
2,277
63
0
2,526
6,580
4,350
0
2,466
4,114
17,271
0
L
2,992
609
0
2,063
7,020
2,332
27
3,615
3,151
36,662
0
W
2,722
1,001
0
1,654
6,149
2,730
0
2,176
3,973
0
25,344
L
2,372
1,205
0
1,150
6,328
1,692
0
977
5,317
0
28,830
L
5,608
2,211
0
3,183
11,015
7,072
551
532
10,457
0
23,071
W
Medusa
5,965
2,729
0
1,011
5,937
1,971
1,170
2,217
3,720
0
46,270
L
6,863
696
205
4,296
9,256
3,005
0
3,111
6,017
38,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,886
Gold Earned
34,860
251
Minions Killed
306
0
Camps Cleared
0
1,101,111
Distance Traveled
1,212,786
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,688
474
27
2
0
217,494
3
W
Persephone
7,632
636
79
7
0
229,996
2
W
Guan Yu
8,043
670
72
6
0
264,540
4
W
Ares
6,475
540
32
3
0
254,642
3
L
Hera
5,711
476
62
5
0
229,192
4
W
Thor
6,092
508
53
4
0
233,168
5
L
Artemis
5,384
449
52
4
0
208,723
0
L
Bellona
5,680
473
30
3
0
210,383
0
W
Medusa
6,618
552
70
6
0
230,440
1
L
Ra
6,423
535
80
7
0
235,319
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role