Player Matchup

Bastet
Bastet
Mikepc
Bastet
Level 17
God Stats
10W - 8L
1,444 SR
Queue Stats
122W - 97L
1,445 Elo+
Solo
Ra
Ra
RatedRVall
Ra
Level 22
God Stats
9W - 8L
1,585 SR
Queue Stats
47W - 45L
1,550 Elo+
Solo
Zeus
Zeus
RoaringKing
Zeus
Level 18
God Stats
29W - 17L
1,586 SR
Queue Stats
93W - 100L
1,434 Elo+
Party 2
Kumbhakarna
Kumbhakarna
l0lLaval0l
Kumbhakarna
Level 29
God Stats
6W - 5L
1,661 SR
Queue Stats
341W - 352L
1,450 Elo+
Party 2
Izanami
Izanami
selym123
Izanami
Level 29
God Stats
14W - 10L
1,579 SR
Queue Stats
169W - 165L
1,477 Elo+
Solo
Team Averages
Level 23
1,571 SR
1,471 Elo+

VS

Team Averages
Level 21
1,373 SR
1,468 Elo+
Loki
Loki
Bess777k
Loki
Level 29
God Stats
1W - 3L
1,165 SR
Queue Stats
70W - 83L
1,489 Elo+
Solo
Kukulkan
Kukulkan
DoorlessPenny73
Kukulkan
Level 5
God Stats
0W - 2L
1,240 SR
Queue Stats
4W - 10L
1,144 Elo+
Solo
Ares
Ares
FoxyZay
Ares
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 68L
1,494 Elo+
Party 1
Hera
Hera
Metratr0n
Hera
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,684 Elo+
Solo
Nu Wa
Nu Wa
Starry__Ace
Nu Wa
Level 17
God Stats
11W - 13L
1,462 SR
Queue Stats
54W - 41L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Mikepc
Bastet
19
4 / 3 / 16
11,753
1,068
13,890
10,559
4,269
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
0 / 0 / 9
10,076
916
4,093
5,362
2,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
7 / 5 / 11
11,591
1,054
16,592
11,884
4,480
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kumbhakarna
l0lLaval0l
Kumbhakarna
18
4 / 4 / 16
12,149
1,104
6,986
16,527
16,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
selym123
Izanami
19
12 / 1 / 9
13,417
1,220
25,546
7,307
2,453
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

223

VS

Team 2 Tickets

80

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
8 / 5 / 4
12,678
1,153
8,231
15,068
6,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
17
0 / 6 / 8
9,755
887
6,714
11,943
5,539
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
FoxyZay
Ares
17
2 / 4 / 9
10,429
948
8,395
16,966
14,159
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hera
17
2 / 5 / 10
11,055
1,005
17,070
12,640
5,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
1 / 7 / 7
9,868
897
8,166
15,757
8,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
51
27
Kills
13
13
Deaths
27
61
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Loki
8
5
4
2
L
Kukulkan
0
6
8
0.67
L
Ares
FoxyZay
Ares
2
4
9
1.63
L
Hera
2
5
10
1.4
W
Bastet
Mikepc
Bastet
4
3
16
4
W
0
0
9
4.5
W
7
5
11
2.5
L
1
7
7
0.64
W
Kumbhakarna
l0lLaval0l
Kumbhakarna
4
4
16
3
W
Izanami
selym123
Izanami
12
1
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,107
Damage
48,576
51,639
Taken
72,374
29,539
Mitigated
39,982
6,469
Healing
1,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
8,231
2,021
0
887
15,068
6,138
0
5,730
9,338
0
28,922
L
Kukulkan
6,714
666
0
157
11,943
5,539
0
3,179
8,764
19,918
0
L
Ares
FoxyZay
Ares
8,395
606
0
47
16,966
14,159
0
7,327
9,639
16,038
0
L
Hera
17,070
3,609
0
873
12,640
5,451
0
6,103
6,537
45,425
0
W
Bastet
Mikepc
Bastet
13,890
3,689
0
727
10,559
4,269
0
7,648
2,839
0
37,019
W
4,093
109
460
242
5,362
2,031
0
4,531
777
28,638
0
W
16,592
2,771
0
3,020
11,884
4,480
0
9,196
2,648
31,365
0
L
8,166
3,954
0
15
15,757
8,695
0
5,332
10,425
25,998
0
W
Kumbhakarna
l0lLaval0l
Kumbhakarna
6,986
835
200
1,820
16,527
16,306
0
13,233
3,023
16,367
0
W
Izanami
selym123
Izanami
25,546
14,464
0
0
7,307
2,453
0
5,164
2,007
0
75,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,986
Gold Earned
53,785
266
Minions Killed
205
7
Camps Cleared
10
1,011,363
Distance Traveled
1,024,427
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
12,678
1,153
35
3
6
213,437
0
L
Kukulkan
9,755
887
30
3
0
199,155
0
L
Ares
10,429
948
26
2
3
216,592
1
L
Hera
11,055
1,005
69
6
0
208,056
0
W
Bastet
11,753
1,068
37
3
4
231,598
2
W
Ra
10,076
916
83
8
0
226,183
0
W
Zeus
11,591
1,054
27
2
1
136,158
0
L
Nu Wa
9,868
897
45
4
1
187,187
2
W
Kumbhakarna
12,149
1,104
18
2
0
224,426
0
W
Izanami
13,417
1,220
101
9
2
192,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role