Player Matchup

Osiris
Osiris
TonyZolo
Osiris
Level 13
God Stats
29W - 26L
1,255 SR
Queue Stats
173W - 173L
1,332 Elo+
Party 3
Cthulhu
Cthulhu
Tosetu
Cthulhu
Level 17
God Stats
7W - 11L
1,462 SR
Queue Stats
63W - 49L
1,561 Elo+
Party 4
Danzaburou
Danzaburou
VeganWiener
Danzaburou
Level 14
God Stats
6W - 3L
1,506 SR
Queue Stats
62W - 80L
1,388 Elo+
Party 3
Izanami
Izanami
jR1Esk
Izanami
Level 24
God Stats
33W - 17L
1,674 SR
Queue Stats
81W - 74L
1,532 Elo+
Solo
Kukulkan
Kukulkan
platinumseizure
Kukulkan
Level 16
God Stats
55W - 28L
1,731 SR
Queue Stats
77W - 63L
1,570 Elo+
Party 4
Team Averages
Level 17
1,526 SR
1,476 Elo+

VS

Team Averages
Level 23
1,469 SR
1,449 Elo+
Neith
Neith
Marluxian
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,424 Elo+
Party 2
Skadi
Skadi
bloody_camille
Skadi
Level 60
God Stats
3W - 4L
1,449 SR
Queue Stats
5W - 5L
1,424 Elo+
Party 2
Serqet
Serqet
not vaeda5344
Serqet
Level 18
God Stats
2W - 9L
1,454 SR
Queue Stats
45W - 49L
1,555 Elo+
Party 1
Izanami
Izanami
savage hippo171
Izanami
Level 23
God Stats
8W - 13L
1,442 SR
Queue Stats
64W - 81L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
快乐的小皮蛋
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
TonyZolo
Osiris
19
7 / 5 / 18
11,351
1,032
11,868
15,609
14,667
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Tosetu
Cthulhu
19
4 / 1 / 25
12,060
1,096
15,143
12,280
16,472
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
VeganWiener
Danzaburou
19
2 / 2 / 22
11,189
1,017
14,727
9,888
5,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
jR1Esk
Izanami
20
19 / 2 / 13
14,131
1,285
40,529
15,891
8,211
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
18
5 / 2 / 17
11,322
1,029
16,514
7,180
3,435
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

244

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Marluxian
Neith
16
5 / 6 / 5
11,120
1,011
15,577
18,554
7,056
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 9 / 5
10,120
920
9,477
18,986
6,156
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 0 / 6
11,452
1,041
10,361
20,726
18,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
1 / 8 / 6
10,152
923
8,509
18,487
6,715
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 14 / 6
9,709
883
10,366
27,236
17,125
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
40
37
Kills
12
12
Deaths
37
95
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
Marluxian
Neith
5
6
5
1.25
W
Osiris
TonyZolo
Osiris
7
5
18
3.2
W
Cthulhu
Tosetu
Cthulhu
4
1
25
16.5
W
Danzaburou
VeganWiener
Danzaburou
2
2
22
6.5
L
2
9
5
0.5
W
Izanami
jR1Esk
Izanami
19
2
13
12.75
L
3
0
6
6
W
Kukulkan
5
2
17
6.75
L
1
8
6
0.5
L
1
14
6
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,781
Damage
54,290
60,848
Taken
103,989
48,758
Mitigated
55,858
9,799
Healing
6,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Marluxian
Neith
15,577
9,670
144
2,064
18,554
7,056
0
5,241
13,313
0
28,744
W
Osiris
TonyZolo
Osiris
11,868
4,990
0
470
15,609
14,667
0
2,183
12,581
0
21,538
W
Cthulhu
Tosetu
Cthulhu
15,143
1,736
319
0
12,280
16,472
0
2,279
9,626
29,834
0
W
Danzaburou
VeganWiener
Danzaburou
14,727
10,183
0
730
9,888
5,973
0
1,797
7,961
0
25,910
L
9,477
4,356
75
1,101
18,986
6,156
0
5,763
13,223
0
24,739
W
Izanami
jR1Esk
Izanami
40,529
32,369
0
7,288
15,891
8,211
0
2,794
13,097
0
67,620
L
10,361
1,706
0
2,835
20,726
18,806
0
5,352
15,374
1,295
18,978
W
Kukulkan
16,514
2,149
0
992
7,180
3,435
0
1,822
5,244
49,316
0
L
8,509
5,307
0
401
18,487
6,715
0
5,469
13,018
0
39,620
L
10,366
663
187
0
27,236
17,125
0
9,832
17,404
18,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,053
Gold Earned
52,553
221
Minions Killed
178
6
Camps Cleared
3
1,044,529
Distance Traveled
870,869
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,120
1,011
30
3
0
171,148
0
W
Osiris
11,351
1,032
23
2
2
234,679
0
W
Cthulhu
12,060
1,096
31
3
0
224,653
1
W
Danzaburou
11,189
1,017
21
2
1
196,492
0
L
Skadi
10,120
920
38
3
1
175,522
2
W
Izanami
14,131
1,285
76
7
3
196,278
1
L
Serqet
11,452
1,041
22
2
0
221,809
2
W
Kukulkan
11,322
1,029
70
6
0
192,427
0
L
Izanami
10,152
923
67
6
0
181,064
0
L
Cthulhu
9,709
883
21
2
2
121,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role