Player Matchup

Jing Wei
Jing Wei
EdmondKristo122
Jing Wei
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,346 Elo+
Solo
Ganesha
Ganesha
Raonehun
Ganesha
Level 24
God Stats
3W - 4L
1,848 SR
Queue Stats
113W - 168L
1,341 Elo+
Solo
Artemis
Artemis
Tc-Jonh
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,408 Elo+
Solo
Tyr
Tyr
hipnotajzin
Tyr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Kali
Kali
shin_no_stress
Kali
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 37L
1,355 Elo+
Solo
Team Averages
Level 11
1,570 SR
1,390 Elo+

VS

Team Averages
Level 11
1,608 SR
1,562 Elo+
Loki
Loki
HereWeGoAgain13
Loki
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Simp4Jungle
Yemoja
Level 25
God Stats
5W - 1L
1,798 SR
Queue Stats
70W - 27L
1,656 Elo+
Party 1
Ullr
Ullr
Simp4Support
Ullr
Level 3
God Stats
2W - 0L
1,722 SR
Queue Stats
15W - 4L
1,737 Elo+
Party 1
Ares
Ares
Sproglet3342
Ares
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Cupid
Cupid
lilly-bimba
Cupid
Level 21
God Stats
13W - 9L
1,519 SR
Queue Stats
46W - 43L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
9
6 / 4 / 0
5,809
581
4,149
6,073
1,852
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Raonehun
Ganesha
9
0 / 3 / 3
5,144
514
2,488
7,239
3,818
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Tc-Jonh
Artemis
5
0 / 2 / 0
4,080
408
568
2,575
614
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 3 / 0
4,798
480
2,747
6,298
4,173
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 0
5,424
542
1,235
6,671
2,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
6,740
674
3,964
3,377
916
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
10
4 / 1 / 5
6,497
650
4,096
7,954
3,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 1 / 6
6,298
630
6,068
7,186
2,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
2 / 4 / 3
5,548
555
1,414
7,061
3,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 0 / 3
5,602
560
2,272
4,776
1,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
6
Kills
15
15
Deaths
6
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
6
4
0
1.5
W
4
0
0
4
L
Ganesha
Raonehun
Ganesha
0
3
3
0.5
W
Yemoja
4
1
5
6.5
W
4
1
6
7
W
2
4
3
0.88
L
Artemis
Tc-Jonh
Artemis
0
2
0
0
L
0
3
0
0
W
1
0
3
2.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,187
Damage
17,814
28,856
Taken
30,354
13,315
Mitigated
12,183
5,988
Healing
12,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
4,149
3,560
0
738
6,073
1,852
112
1,696
4,377
0
19,365
W
3,964
487
0
250
3,377
916
1,136
0
3,377
0
35,813
L
Ganesha
Raonehun
Ganesha
2,488
320
45
209
7,239
3,818
0
2,007
5,232
17,073
0
W
Yemoja
4,096
1,633
3,214
3,778
7,954
3,632
818
1,063
6,582
19,385
0
W
6,068
3,150
0
2,276
7,186
2,556
0
708
6,478
0
33,169
W
1,414
137
0
354
7,061
3,816
155
288
6,773
9,915
0
L
Artemis
Tc-Jonh
Artemis
568
0
0
281
2,575
614
216
51
2,524
0
6,447
L
2,747
109
0
1,860
6,298
4,173
0
371
5,927
1,719
16,658
W
2,272
1,170
230
2,791
4,776
1,263
294
893
3,883
0
28,076
L
1,235
498
0
2,855
6,671
2,858
0
1,385
5,286
0
33,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,255
Gold Earned
30,685
189
Minions Killed
246
0
Camps Cleared
0
894,050
Distance Traveled
906,681
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,809
581
36
4
0
188,166
1
W
Loki
6,740
674
75
8
0
191,309
1
L
Ganesha
5,144
514
26
3
0
194,405
2
W
Yemoja
6,497
650
33
3
0
174,837
0
W
Ullr
6,298
630
71
7
0
187,324
1
W
Ares
5,548
555
21
2
0
190,512
0
L
Artemis
4,080
408
18
2
0
124,117
1
L
Tyr
4,798
480
39
4
0
197,474
0
W
Cupid
5,602
560
46
5
0
162,699
2
L
Kali
5,424
542
70
7
0
189,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role