Player Matchup

Yemoja
Yemoja
GamingObelisk
Yemoja
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 11L
1,619 Elo+
Party 2
Danzaburou
Danzaburou
KitsuneUzumaki
Danzaburou
Level 149
God Stats
9W - 6L
1,602 SR
Queue Stats
339W - 251L
1,730 Elo+
Party 2
Cerberus
Cerberus
QuietSquid
Cerberus
Level 17
God Stats
1W - 1L
1,568 SR
Queue Stats
14W - 10L
1,471 Elo+
Party 2
Team Averages
Level 58
1,556 SR
1,607 Elo+

VS

Team Averages
Level 76
1,516 SR
1,469 Elo+
Da Ji
Da Ji
Chewie Vizla
Da Ji
Level 105
God Stats
0W - 2L
1,472 SR
Queue Stats
3W - 4L
1,507 Elo+
Party 1
Cthulhu
Cthulhu
Venom Vizla
Cthulhu
Level 16
God Stats
0W - 1L
1,577 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Anhur
Anhur
v5 BlackLotus
Anhur
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 11L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 15
12,913
717
6,451
7,556
8,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
KitsuneUzumaki
Danzaburou
18
16 / 0 / 4
14,433
802
19,574
13,079
4,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
QuietSquid
Cerberus
15
3 / 4 / 11
11,432
635
13,537
17,790
12,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 4
9,847
547
12,539
17,394
5,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Venom Vizla
Cthulhu
13
1 / 5 / 3
10,044
558
9,603
18,373
17,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 7 / 0
10,563
587
7,887
12,430
3,504
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
21
Kills
4
4
Deaths
21
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
9
4
0.22
W
2
0
15
9.5
W
Danzaburou
KitsuneUzumaki
Danzaburou
16
0
4
18
W
Cerberus
QuietSquid
Cerberus
3
4
11
2.13
L
Cthulhu
Venom Vizla
Cthulhu
1
5
3
0.5
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,562
Damage
30,029
38,425
Taken
48,197
25,989
Mitigated
26,458
16,235
Healing
4,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,539
2,353
0
2,182
17,394
5,440
0
7,345
10,049
0
40,877
W
6,451
928
3,421
3,131
7,556
8,946
252
1,436
5,850
23,764
0
W
Danzaburou
KitsuneUzumaki
Danzaburou
19,574
8,301
0
4,438
13,079
4,765
2,308
2,990
9,817
0
70,863
W
Cerberus
QuietSquid
Cerberus
13,537
990
758
4,487
17,790
12,278
198
4,300
12,889
34,948
0
L
Cthulhu
Venom Vizla
Cthulhu
9,603
812
0
1,676
18,373
17,514
0
7,975
10,398
29,382
0
L
7,887
3,423
0
435
12,430
3,504
0
5,269
7,161
0
27,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,778
Gold Earned
30,454
175
Minions Killed
147
10
Camps Cleared
7
913,951
Distance Traveled
858,064
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,847
547
59
3
6
291,488
9
W
Yemoja
12,913
717
31
2
2
288,976
1
W
Danzaburou
14,433
802
94
5
6
309,876
2
W
Cerberus
11,432
635
50
3
2
315,099
3
L
Cthulhu
10,044
558
34
2
0
273,397
0
L
Anhur
10,563
587
54
3
1
293,179
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role