Player Matchup

Nike
Nike
AR_MOBk
Nike
Level 27
God Stats
2W - 1L
1,363 SR
Queue Stats
99W - 99L
1,253 Elo+
Solo
Tiamat
Tiamat
JK-Unknow
Tiamat
Level 25
God Stats
5W - 10L
1,180 SR
Queue Stats
607W - 618L
1,324 Elo+
Solo
Aphrodite
Aphrodite
Void Samael
Aphrodite
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 19L
1,264 Elo+
Solo
Izanami
Izanami
jacinto709
Izanami
Level 24
God Stats
38W - 32L
1,520 SR
Queue Stats
165W - 216L
1,315 Elo+
Party 1
Arachne
Arachne
ttv-TiltedVaper
Arachne
Level 26
God Stats
25W - 14L
1,630 SR
Queue Stats
190W - 215L
1,290 Elo+
Party 1
Team Averages
Level 26
1,439 SR
1,289 Elo+

VS

Team Averages
Level 16
1,391 SR
1,156 Elo+
Cupid
Cupid
GizmoHxckz
Cupid
Level 17
God Stats
6W - 6L
1,054 SR
Queue Stats
16W - 27L
1,045 Elo+
Solo
Medusa
Medusa
ROMOGOR
Medusa
Level 17
God Stats
7W - 11L
1,336 SR
Queue Stats
31W - 48L
1,136 Elo+
Solo
Ares
Ares
Sir Umbral
Ares
Level 12
God Stats
2W - 3L
1,812 SR
Queue Stats
50W - 53L
1,248 Elo+
Solo
Cliodhna
Cliodhna
freen_rr
Cliodhna
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
105W - 134L
1,216 Elo+
Solo
Thor
Thor
smolllkennn
Thor
Level 8
God Stats
18W - 34L
1,251 SR
Queue Stats
56W - 88L
1,135 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
AR_MOBk
Nike
15
7 / 1 / 1
10,357
647
5,086
8,162
4,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
JK-Unknow
Tiamat
14
5 / 1 / 4
9,401
588
9,429
9,055
4,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
Void Samael
Aphrodite
13
3 / 0 / 10
9,376
586
3,663
7,232
3,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
jacinto709
Izanami
14
7 / 0 / 6
9,575
598
9,985
7,936
2,326
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 0 / 5
9,788
612
9,176
8,978
4,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
10
1 / 7 / 1
6,315
395
2,668
10,384
2,994
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
ROMOGOR
Medusa
11
1 / 5 / 0
6,915
432
4,793
11,234
4,818
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 1
6,028
377
1,609
9,870
5,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
freen_rr
Cliodhna
9
0 / 7 / 0
6,312
395
3,388
9,825
3,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8
0 / 8 / 0
5,379
336
2,453
10,004
3,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
4
30
Kills
2
2
Deaths
30
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nike
AR_MOBk
Nike
7
1
1
7.5
L
Cupid
1
7
1
0.21
W
Tiamat
JK-Unknow
Tiamat
5
1
4
7
L
Medusa
ROMOGOR
Medusa
1
5
0
0.2
L
0
3
1
0.17
W
Aphrodite
Void Samael
Aphrodite
3
0
10
8
L
Cliodhna
freen_rr
Cliodhna
0
7
0
0
W
Izanami
jacinto709
Izanami
7
0
6
10
L
0
8
0
0
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,339
Damage
14,911
41,363
Taken
51,317
19,376
Mitigated
20,376
21,156
Healing
4,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
AR_MOBk
Nike
5,086
456
0
2,571
8,162
4,714
2,434
0
8,162
0
44,022
L
Cupid
2,668
1,545
0
1,157
10,384
2,994
0
4,143
5,835
0
21,617
W
Tiamat
JK-Unknow
Tiamat
9,429
425
0
3,104
9,055
4,713
1,442
0
9,055
49,600
0
L
Medusa
ROMOGOR
Medusa
4,793
1,569
42
1,539
11,234
4,818
126
3,066
7,786
0
24,994
L
1,609
98
0
1,014
9,870
5,500
0
787
9,083
12,987
0
W
Aphrodite
Void Samael
Aphrodite
3,663
442
5,655
5,486
7,232
3,502
835
525
6,707
19,054
0
L
Cliodhna
freen_rr
Cliodhna
3,388
1,043
0
305
9,825
3,431
555
1,234
8,523
0
30,254
W
Izanami
jacinto709
Izanami
9,985
5,845
0
1,391
7,936
2,326
5,653
593
7,343
0
56,568
L
2,453
76
0
561
10,004
3,633
0
3,007
6,749
0
17,118
W
9,176
7,072
0
2,949
8,978
4,121
3,748
697
8,281
0
51,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,497
Gold Earned
30,949
414
Minions Killed
192
0
Camps Cleared
0
1,502,208
Distance Traveled
1,210,869
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
10,357
647
107
7
0
277,823
2
L
Cupid
6,315
395
45
3
0
275,500
0
W
Tiamat
9,401
588
71
4
0
294,496
0
L
Medusa
6,915
432
38
2
0
261,634
0
L
Ares
6,028
377
18
1
0
188,239
2
W
Aphrodite
9,376
586
46
3
0
296,200
3
L
Cliodhna
6,312
395
63
4
0
219,153
0
W
Izanami
9,575
598
95
6
0
283,971
0
L
Thor
5,379
336
28
2
0
266,343
1
W
Arachne
9,788
612
95
6
0
349,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role