Player Matchup

Agni
Agni
AaLaNkillz
Agni
Level 29
God Stats
4W - 4L
1,504 SR
Queue Stats
79W - 94L
1,489 Elo+
Solo
Fafnir
Fafnir
BendingApe34848
Fafnir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 40L
1,383 Elo+
Solo
Thanatos
Thanatos
Lobegdoh
Thanatos
Level 26
God Stats
5W - 13L
1,429 SR
Queue Stats
82W - 90L
1,428 Elo+
Party 2
Neith
Neith
SuperAllycat537
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,545 Elo+
Solo
Achilles
Achilles
Zero Two thicc
Achilles
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 36L
1,625 Elo+
Party 2
Team Averages
Level 18
1,486 SR
1,494 Elo+

VS

Team Averages
Level 26
1,597 SR
1,507 Elo+
Nu Wa
Nu Wa
Chunks8_
Nu Wa
Level 16
God Stats
36W - 34L
1,577 SR
Queue Stats
63W - 70L
1,398 Elo+
Solo
Da Ji
Da Ji
CosmicFeeder
Da Ji
Level 68
God Stats
3W - 0L
1,500 SR
Queue Stats
256W - 199L
1,488 Elo+
Party 1
Chaac
Chaac
DrewBoss_07
Chaac
Level 15
God Stats
2W - 3L
1,687 SR
Queue Stats
33W - 31L
1,524 Elo+
Solo
Yemoja
Yemoja
duchessofpop
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,599 Elo+
Party 1
Medusa
Medusa
paquito351ify
Medusa
Level 26
God Stats
11W - 5L
1,723 SR
Queue Stats
89W - 77L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 3
7,387
528
7,160
8,087
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 3 / 1
6,794
485
2,336
9,225
9,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
Lobegdoh
Thanatos
9
0 / 4 / 3
5,800
414
1,675
9,701
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 6 / 3
7,129
509
5,939
9,773
3,412
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
13
5 / 2 / 0
7,529
538
13,324
13,910
14,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Chunks8_
Nu Wa
11
0 / 5 / 3
6,491
464
6,065
8,314
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
9 / 1 / 2
8,608
615
6,306
8,617
4,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 3
8,083
577
8,757
14,195
12,759
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
12
2 / 1 / 5
7,725
552
3,881
9,004
7,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
6 / 3 / 4
7,891
564
9,227
8,556
3,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
36
12
Kills
19
19
Deaths
12
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
L
2
3
1
0.83
W
Nu Wa
Chunks8_
Nu Wa
0
5
3
0.3
W
9
1
2
10
W
2
2
3
1.75
L
Thanatos
Lobegdoh
Thanatos
0
4
3
0.38
L
2
6
3
0.58
L
Achilles
5
2
0
2.5
W
Yemoja
2
1
5
4.5
W
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,434
Damage
34,236
50,696
Taken
48,686
31,747
Mitigated
29,919
18,002
Healing
18,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,160
480
0
1,183
8,087
2,158
0
2,926
4,977
42,302
0
L
2,336
292
0
2,263
9,225
9,440
4
1,248
7,837
11,171
0
W
Nu Wa
Chunks8_
Nu Wa
6,065
1,967
0
1,030
8,314
2,303
860
3,299
4,608
35,964
0
W
6,306
1,276
0
2,342
8,617
4,087
0
981
7,471
0
57,923
W
8,757
2,174
0
8,164
14,195
12,759
0
891
11,895
0
48,197
L
Thanatos
Lobegdoh
Thanatos
1,675
335
0
5,075
9,701
2,465
0
2,435
7,062
0
21,610
L
5,939
2,074
139
2,530
9,773
3,412
108
1,203
8,430
0
34,543
L
Achilles
13,324
4,708
0
6,812
13,910
14,272
0
1,310
12,444
0
39,722
W
Yemoja
3,881
1,074
1,757
2,657
9,004
7,525
50
1,310
7,429
19,942
0
W
9,227
3,509
0
2,696
8,556
3,245
0
2,359
6,129
0
47,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,639
Gold Earned
38,798
298
Minions Killed
375
0
Camps Cleared
0
1,205,192
Distance Traveled
1,242,740
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,387
528
102
7
0
253,234
1
L
Fafnir
6,794
485
26
2
0
242,241
2
W
Nu Wa
6,491
464
66
5
0
210,903
4
W
Da Ji
8,608
615
93
7
0
313,973
1
W
Chaac
8,083
577
113
8
0
253,659
4
L
Thanatos
5,800
414
45
3
0
244,708
0
L
Neith
7,129
509
58
4
0
222,386
5
L
Achilles
7,529
538
67
5
0
242,623
1
W
Yemoja
7,725
552
27
2
0
230,874
1
W
Medusa
7,891
564
76
5
0
233,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role