Player Matchup

Loki
Loki
 
Loki
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BillThePenguin
Achilles
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 6L
1,618 Elo+
Solo
Khepri
Khepri
Malchezaar777
Khepri
Level 41
God Stats
22W - 33L
1,387 SR
Queue Stats
236W - 283L
1,352 Elo+
Solo
Apollo
Apollo
Phantom1313
Apollo
Level 106
God Stats
1W - 3L
1,480 SR
Queue Stats
130W - 131L
1,386 Elo+
Solo
Team Averages
Level 70
1,473 SR
1,471 Elo+

VS

Team Averages
Level 150
1,594 SR
1,576 Elo+
King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
LoneJusticeTyr
Khepri
Level 160
God Stats
10W - 1L
1,680 SR
Queue Stats
828W - 629L
1,572 Elo+
Party 1
Nu Wa
Nu Wa
ふじまるリづが
Nu Wa
Level 144
God Stats
3W - 1L
1,654 SR
Queue Stats
380W - 291L
1,569 Elo+
Party 1
Mercury
Mercury
东京八十万萝莉总教头
Mercury
Level 158
God Stats
10W - 3L
1,548 SR
Queue Stats
369W - 251L
1,646 Elo+
Party 1
Izanami
Izanami
人间留客
Izanami
Level 126
God Stats
287W - 243L
1,585 SR
Queue Stats
308W - 270L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
5 / 2 / 3
7,690
641
5,672
7,306
2,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
 
Scylla
11
2 / 2 / 3
6,516
543
5,430
6,819
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
10
2 / 4 / 2
5,745
479
5,977
12,244
8,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8
0 / 4 / 1
5,250
438
734
7,739
2,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
7
0 / 3 / 0
4,778
398
2,502
6,093
1,538
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
3 / 3 / 5
7,490
624
10,185
9,800
7,908
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 0 / 9
7,001
583
2,198
5,756
4,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
2 / 3 / 4
7,465
622
6,733
7,379
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 2 / 2
6,871
573
2,303
7,229
2,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
人间留客
Izanami
12
10 / 1 / 0
8,027
669
9,678
6,186
1,861
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
9
Kills
15
15
Deaths
9
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
5
2
3
3.25
L
Scylla
 
Scylla
2
2
3
1.75
W
King Arthur
 
King Arthur
3
3
5
1.83
L
Achilles
2
4
2
0.75
W
0
0
9
4.5
L
0
4
1
0.13
L
Apollo
0
3
0
0
W
2
3
4
1.33
W
0
2
2
0.5
W
Izanami
人间留客
Izanami
10
1
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,315
Damage
31,097
40,201
Taken
36,350
17,450
Mitigated
18,756
10,714
Healing
12,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
5,672
1,617
0
2,264
7,306
2,093
0
2,499
4,623
0
39,082
L
Scylla
 
Scylla
5,430
782
0
2,136
6,819
2,056
228
2,862
3,785
34,515
0
W
King Arthur
 
King Arthur
10,185
2,099
0
2,775
9,800
7,908
38
459
8,460
4,267
38,468
L
Achilles
5,977
1,942
0
3,300
12,244
8,845
0
1,847
10,351
0
21,112
W
2,198
460
0
2,563
5,756
4,350
258
620
5,078
18,756
0
L
734
197
962
508
7,739
2,918
0
1,499
6,169
10,288
0
L
Apollo
2,502
1,570
0
1,544
6,093
1,538
0
1,247
4,771
0
22,470
W
6,733
1,152
0
1,929
7,379
2,291
52
2,481
4,687
51,207
0
W
2,303
990
0
3,830
7,229
2,346
0
715
6,444
0
48,092
W
Izanami
人间留客
Izanami
9,678
7,732
0
1,372
6,186
1,861
3,186
1,488
4,578
0
47,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,979
Gold Earned
36,854
261
Minions Killed
395
0
Camps Cleared
0
1,066,025
Distance Traveled
1,238,207
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,690
641
88
7
0
268,487
3
L
Scylla
6,516
543
70
6
0
239,127
3
W
King Arthur
7,490
624
77
6
0
249,286
2
L
Achilles
5,745
479
37
3
0
209,731
0
W
Khepri
7,001
583
33
3
0
249,645
6
L
Khepri
5,250
438
13
1
0
206,594
8
L
Apollo
4,778
398
53
4
0
142,086
3
W
Nu Wa
7,465
622
93
8
0
219,955
7
W
Mercury
6,871
573
104
9
0
283,276
1
W
Izanami
8,027
669
88
7
0
236,045
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role