Player Matchup

Danzaburou
Danzaburou
DoctorMoisted
Danzaburou
Level 155
God Stats
3W - 2L
1,531 SR
Queue Stats
46W - 34L
1,622 Elo+
Party 3
Cliodhna
Cliodhna
Gnastyone
Cliodhna
Level 159
God Stats
10W - 1L
2,067 SR
Queue Stats
61W - 46L
1,637 Elo+
Party 3
He Bo
He Bo
Zebrahat03
He Bo
Level 106
God Stats
5W - 2L
1,664 SR
Queue Stats
98W - 81L
1,593 Elo+
Party 2
Cerberus
Cerberus
rubydeco
Cerberus
Level 146
God Stats
3W - 3L
1,650 SR
Queue Stats
33W - 18L
1,676 Elo+
Party 3
Bellona
Bellona
xXRoboUnicornXx
Bellona
Level 65
God Stats
22W - 18L
1,607 SR
Queue Stats
143W - 136L
1,553 Elo+
Party 2
Team Averages
Level 126
1,704 SR
1,616 Elo+

VS

Team Averages
Level 121
1,601 SR
1,530 Elo+
Neith
Neith
 
Neith
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
SUPERxBLACKxJEW
Mulan
Level 129
God Stats
32W - 26L
1,678 SR
Queue Stats
130W - 124L
1,575 Elo+
Solo
Hun Batz
Hun Batz
SenpaiSandy
Hun Batz
Level 159
God Stats
4W - 2L
1,776 SR
Queue Stats
457W - 438L
1,588 Elo+
Party 1
Geb
Geb
p0k3sm0t
Geb
Level 86
God Stats
12W - 16L
1,550 SR
Queue Stats
274W - 257L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DoctorMoisted
Danzaburou
12
2 / 1 / 2
7,324
563
3,025
6,449
1,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cliodhna
Gnastyone
Cliodhna
15
7 / 1 / 7
8,987
691
9,299
8,964
3,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

He Bo
13
5 / 2 / 7
8,212
632
8,956
8,184
2,528
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
rubydeco
Cerberus
10
1 / 2 / 6
6,138
472
4,175
8,956
6,611
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
5 / 2 / 3
8,429
648
11,016
9,882
7,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 4 / 1
6,759
520
4,294
8,404
2,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
 
Merlin
11
2 / 5 / 1
6,427
494
3,884
7,836
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 6 / 3
6,658
512
6,303
12,329
4,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hun Batz
SenpaiSandy
Hun Batz
12
2 / 3 / 1
7,323
563
5,628
12,862
6,767
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
0 / 2 / 2
6,091
469
3,037
7,772
3,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
20
Kills
8
8
Deaths
20
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
1
0.63
L
Merlin
 
Merlin
2
5
1
0.5
W
Danzaburou
DoctorMoisted
Danzaburou
2
1
2
3
W
Cliodhna
Gnastyone
Cliodhna
7
1
7
10.5
L
2
6
3
0.58
L
Hun Batz
SenpaiSandy
Hun Batz
2
3
1
0.83
W
He Bo
5
2
7
4.25
L
0
2
2
0.5
W
Cerberus
rubydeco
Cerberus
1
2
6
2
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,471
Damage
23,146
42,435
Taken
49,203
22,010
Mitigated
19,397
19,600
Healing
13,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,294
1,195
0
2,669
8,404
2,295
0
3,063
5,341
0
38,822
L
Merlin
 
Merlin
3,884
154
0
1,091
7,836
2,390
0
4,163
3,673
23,147
0
W
Danzaburou
DoctorMoisted
Danzaburou
3,025
859
0
2,424
6,449
1,965
2,548
1,181
5,268
0
46,426
W
Cliodhna
Gnastyone
Cliodhna
9,299
2,596
0
7,167
8,964
3,276
1,150
310
8,614
0
62,429
L
6,303
1,052
0
3,832
12,329
4,945
0
2,835
9,494
0
37,477
L
Hun Batz
SenpaiSandy
Hun Batz
5,628
1,821
0
3,914
12,862
6,767
296
1,695
11,167
0
38,314
W
He Bo
8,956
546
88
4,447
8,184
2,528
1,423
2,999
4,779
42,436
0
L
3,037
605
1,011
989
7,772
3,000
0
1,375
6,397
12,541
0
W
Cerberus
rubydeco
Cerberus
4,175
264
0
2,196
8,956
6,611
299
1,108
7,804
12,965
0
W
11,016
5,084
0
3,278
9,882
7,630
138
777
9,049
0
48,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,090
Gold Earned
33,258
415
Minions Killed
310
0
Camps Cleared
0
1,275,418
Distance Traveled
1,229,587
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,759
520
85
7
0
228,622
5
L
Merlin
6,427
494
53
4
0
228,881
2
W
Danzaburou
7,324
563
101
8
0
224,018
6
W
Cliodhna
8,987
691
112
9
0
304,892
5
L
Mulan
6,658
512
65
5
0
265,767
2
L
Hun Batz
7,323
563
86
7
0
254,920
4
W
He Bo
8,212
632
77
6
0
216,415
2
L
Geb
6,091
469
21
2
0
251,397
4
W
Cerberus
6,138
472
18
1
0
243,440
3
W
Bellona
8,429
648
107
8
0
286,653
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role