Player Matchup

King Arthur
King Arthur
AncientTracker
King Arthur
Level 16
God Stats
0W - 2L
1,476 SR
Queue Stats
0W - 2L
1,205 Elo+
Party 1
Ares
Ares
BorosOPM
Ares
Level 9
God Stats
0W - 1L
1,371 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Janus
Janus
DaddySynchro
Janus
Level 18
God Stats
0W - 1L
1,366 SR
Queue Stats
1W - 2L
1,461 Elo+
Party 1
Team Averages
Level 14
1,404 SR
1,388 Elo+

VS

Team Averages
Level 31
1,630 SR
1,412 Elo+
Kukulkan
Kukulkan
Payzza
Kukulkan
Level 8
God Stats
3W - 5L
1,889 SR
Queue Stats
11W - 11L
1,500 Elo+
Party 2
Fenrir
Fenrir
Toughcan
Fenrir
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 103L
1,477 Elo+
Party 2
Artio
Artio
小美丽多多
Artio
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AncientTracker
King Arthur
11
1 / 8 / 1
9,033
531
7,916
18,836
14,883
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ares
12
1 / 3 / 0
9,705
571
6,396
19,461
22,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 6 / 2
9,403
553
11,021
13,328
6,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Payzza
Kukulkan
13
1 / 2 / 11
10,063
592
14,344
8,728
3,762
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Toughcan
Fenrir
17
12 / 1 / 5
12,039
708
22,489
18,005
12,945
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
4 / 0 / 12
10,660
627
9,777
13,504
17,457
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
2
Kills
17
17
Deaths
3
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AncientTracker
King Arthur
1
8
1
0.19
L
Ares
1
3
0
0.33
L
0
6
2
0.17
W
Kukulkan
Payzza
Kukulkan
1
2
11
3.25
W
Fenrir
Toughcan
Fenrir
12
1
5
14.5
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,333
Damage
46,610
51,625
Taken
40,237
44,149
Mitigated
34,164
4,024
Healing
16,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AncientTracker
King Arthur
7,916
1,450
0
692
18,836
14,883
0
9,519
9,317
5,800
14,224
L
Ares
6,396
946
0
1,255
19,461
22,815
0
9,901
9,560
13,123
0
L
11,021
793
572
1,505
13,328
6,451
0
4,863
8,465
51,390
0
W
Kukulkan
Payzza
Kukulkan
14,344
1,379
521
537
8,728
3,762
264
4,206
4,522
53,296
0
W
Fenrir
Toughcan
Fenrir
22,489
7,984
0
6,562
18,005
12,945
623
9,399
8,606
0
58,475
W
9,777
830
2,467
6,048
13,504
17,457
298
6,576
6,928
26,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,141
Gold Earned
32,762
152
Minions Killed
188
2
Camps Cleared
11
836,454
Distance Traveled
892,873
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,033
531
20
1
0
270,655
0
L
Ares
9,705
571
12
1
2
299,705
1
L
Janus
9,403
553
120
7
0
266,094
5
W
Kukulkan
10,063
592
79
5
5
281,751
2
W
Fenrir
12,039
708
83
5
6
317,535
3
W
Artio
10,660
627
26
2
0
293,587
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role