Player Matchup

Thoth
Thoth
Gold I
CoinPainter4420
Thoth
Gold I
Level 44
God Stats
12W - 3L
1,909 SR
Queue Stats
19W - 12L
1,880 MMR
Party 1
Ares
Ares
Gold III
DaddyyDarkk1
Ares
Gold III
Level 77
God Stats
3W - 2L
1,629 SR
Queue Stats
95W - 77L
1,608 MMR
Party 1
Chaac
Chaac
Gold IV
King_Slayer1830
Chaac
Gold IV
Level 120
God Stats
2W - 2L
1,303 SR
Queue Stats
97W - 75L
1,538 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 80
1,614 SR
1,676 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 146
1,529 SR
1,614 MMR
Discordia
Discordia
Gold II
 
Discordia
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Platinum III
FridayNights
Xing Tian
Platinum III
Level 133
God Stats
19W - 17L
1,484 SR
Queue Stats
456W - 507L
1,871 MMR
Solo
Medusa
Medusa
Gold IV
Goobermayn
Medusa
Gold IV
Level 145
God Stats
77W - 66L
1,602 SR
Queue Stats
232W - 263L
1,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 10
7,516
752
10,835
4,548
1,905
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
5 / 0 / 8
8,249
825
5,586
12,222
12,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
6 / 2 / 5
7,627
763
6,163
11,093
10,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
PersephoneGebGilgameshCabrakanSol

VS

Bans
AthenaOdinAchillesHou YiArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
0 / 4 / 0
5,968
597
6,566
7,616
2,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
FridayNights
Xing Tian
10
1 / 3 / 0
6,196
620
3,016
8,284
6,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Goobermayn
Medusa
9
1 / 7 / 1
6,583
658
9,159
9,882
3,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
14
Kills
2
2
Deaths
14
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
4
0
0
W
3
0
10
8
W
5
0
8
9
L
Xing Tian
FridayNights
Xing Tian
1
3
0
0.33
L
Medusa
Goobermayn
Medusa
1
7
1
0.21
W
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,584
Damage
18,741
27,863
Taken
25,782
25,048
Mitigated
12,438
8,218
Healing
4,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,566
118
0
2,279
7,616
2,370
0
5,491
2,045
26,545
0
W
10,835
503
0
1,339
4,548
1,905
498
2,159
2,139
37,359
0
W
5,586
225
0
4,336
12,222
12,823
83
4,156
7,698
11,830
0
L
Xing Tian
FridayNights
Xing Tian
3,016
164
0
481
8,284
6,990
0
3,739
4,245
11,809
0
L
Medusa
Goobermayn
Medusa
9,159
3,070
307
1,610
9,882
3,078
0
7,532
2,062
0
16,478
W
6,163
843
0
2,543
11,093
10,320
0
2,890
7,910
0
18,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,392
Gold Earned
18,747
119
Minions Killed
104
5
Camps Cleared
4
579,918
Distance Traveled
527,277
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
5,968
597
55
6
2
179,378
4
W
Thoth
7,516
752
69
7
3
195,402
4
W
Ares
8,249
825
11
1
2
190,546
2
L
Xing Tian
6,196
620
23
2
1
186,759
2
L
Medusa
6,583
658
26
3
1
161,140
2
W
Chaac
7,627
763
39
4
0
193,970
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role