Player Matchup

Fenrir
Fenrir
DeialmoOnSpotify
Fenrir
Level 29
God Stats
4W - 4L
1,481 SR
Queue Stats
149W - 75L
1,675 Elo+
Solo
Nu Wa
Nu Wa
HolyEonsQuis
Nu Wa
Level 24
God Stats
15W - 19L
1,594 SR
Queue Stats
161W - 190L
1,606 Elo+
Solo
Artemis
Artemis
TooManySpots
Artemis
Level 26
God Stats
0W - 2L
1,325 SR
Queue Stats
41W - 49L
1,547 Elo+
Solo
Chang'e
Chang'e
dshade637
Chang'e
Level 29
God Stats
20W - 18L
1,636 SR
Queue Stats
195W - 225L
1,542 Elo+
Solo
Hercules
Hercules
iLoveGaming YAY
Hercules
Level 20
God Stats
0W - 2L
1,302 SR
Queue Stats
46W - 25L
1,678 Elo+
Solo
Team Averages
Level 26
1,468 SR
1,610 Elo+

VS

Team Averages
Level 20
1,485 SR
1,608 Elo+
Cupid
Cupid
Danhibiki37
Cupid
Level 29
God Stats
2W - 2L
1,375 SR
Queue Stats
166W - 119L
1,644 Elo+
Solo
Danzaburou
Danzaburou
DontBeToxic6071
Danzaburou
Level 7
God Stats
3W - 1L
1,833 SR
Queue Stats
59W - 45L
1,552 Elo+
Solo
The Morrigan
The Morrigan
ItzBulletKr
The Morrigan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 20L
1,686 Elo+
Solo
Cthulhu
Cthulhu
TuckFive
Cthulhu
Level 18
God Stats
3W - 5L
1,400 SR
Queue Stats
121W - 126L
1,647 Elo+
Solo
Yemoja
Yemoja
thomas12893
Yemoja
Level 29
God Stats
2W - 6L
1,318 SR
Queue Stats
121W - 128L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 1
8,143
543
8,054
12,810
5,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 4 / 2
6,868
458
6,232
10,080
6,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
TooManySpots
Artemis
11
0 / 7 / 0
6,283
419
3,543
10,055
3,329
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
dshade637
Chang'e
10
0 / 3 / 2
6,376
425
3,666
9,067
3,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
10
1 / 1 / 1
6,577
438
3,213
9,454
8,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 0
9,676
645
11,200
9,740
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
DontBeToxic6071
Danzaburou
14
6 / 2 / 3
9,338
623
8,425
11,518
3,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
ItzBulletKr
The Morrigan
15
3 / 1 / 4
8,754
584
10,642
7,793
2,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
TuckFive
Cthulhu
13
1 / 3 / 5
8,099
540
6,275
10,014
6,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
11
0 / 1 / 6
7,464
498
2,433
4,998
3,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
7
Kills
18
18
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
8
0
0
8
L
6
3
1
2.17
W
Danzaburou
DontBeToxic6071
Danzaburou
6
2
3
3.75
L
0
4
2
0.25
W
The Morrigan
ItzBulletKr
The Morrigan
3
1
4
5
L
Artemis
TooManySpots
Artemis
0
7
0
0
W
Cthulhu
TuckFive
Cthulhu
1
3
5
1.17
L
Chang'e
dshade637
Chang'e
0
3
2
0.33
L
Hercules
1
1
1
1.5
W
Yemoja
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,708
Damage
38,975
51,466
Taken
44,063
26,824
Mitigated
20,440
16,648
Healing
16,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,200
5,607
27
5,519
9,740
3,607
449
436
9,304
0
71,423
L
8,054
2,788
0
6,052
12,810
5,366
0
2,940
9,742
0
50,507
W
Danzaburou
DontBeToxic6071
Danzaburou
8,425
3,767
0
2,650
11,518
3,750
0
2,263
9,175
0
55,204
L
6,232
2,028
0
3,578
10,080
6,519
0
5,483
4,231
37,290
0
W
The Morrigan
ItzBulletKr
The Morrigan
10,642
1,666
0
3,192
7,793
2,693
0
2,674
4,809
69,683
3,163
L
Artemis
TooManySpots
Artemis
3,543
1,055
0
1,318
10,055
3,329
0
633
9,422
0
30,342
W
Cthulhu
TuckFive
Cthulhu
6,275
274
119
2,067
10,014
6,618
0
3,110
6,904
48,474
0
L
Chang'e
dshade637
Chang'e
3,666
50
567
2,408
9,067
3,116
0
5,012
4,035
39,550
0
L
Hercules
3,213
795
0
2,725
9,454
8,494
0
2,781
6,617
0
20,478
W
Yemoja
2,433
414
1,477
1,897
4,998
3,772
663
1,104
3,846
14,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,247
Gold Earned
43,331
356
Minions Killed
484
0
Camps Cleared
0
1,442,703
Distance Traveled
1,401,329
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,676
645
137
9
0
274,591
1
L
Fenrir
8,143
543
108
7
0
326,721
4
W
Danzaburou
9,338
623
90
6
0
287,911
4
L
Nu Wa
6,868
458
78
5
0
272,998
3
W
The Morrigan
8,754
584
123
8
0
280,771
2
L
Artemis
6,283
419
68
5
0
252,855
0
W
Cthulhu
8,099
540
109
7
0
259,263
1
L
Chang'e
6,376
425
74
5
0
291,417
3
L
Hercules
6,577
438
28
2
0
298,712
5
W
Yemoja
7,464
498
25
2
0
298,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role