Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
ViciousAnima
Yemoja
Level 117
God Stats
25W - 13L
1,609 SR
Queue Stats
186W - 128L
1,640 Elo+
Party 2
Team Averages
Level 125
1,536 SR
1,547 Elo+

VS

Team Averages
Level 13
1,495 SR
1,320 Elo+
Set
Set
AnkouBRONN
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,089 Elo+
Party 1
Geb
Geb
BigBaby050
Geb
Level 17
God Stats
0W - 1L
1,238 SR
Queue Stats
0W - 3L
1,210 Elo+
Party 1
Heimdallr
Heimdallr
KuroDaKing
Heimdallr
Level 5
God Stats
1W - 1L
1,748 SR
Queue Stats
1W - 1L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 1 / 10
9,209
837
2,846
7,007
2,665
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
 
Nu Wa
13
4 / 0 / 14
8,823
802
10,535
4,403
1,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
12
10 / 0 / 5
8,992
817
7,193
6,692
5,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 0
6,285
571
2,505
11,079
3,136
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 7 / 0
6,957
632
2,980
10,102
2,899
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
KuroDaKing
Heimdallr
10
0 / 5 / 1
6,817
620
3,074
7,313
2,105
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
21
Kills
1
1
Deaths
21
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
10
12
W
Nu Wa
 
Nu Wa
4
0
14
11
L
0
9
0
0
L
1
7
0
0.14
L
Heimdallr
KuroDaKing
Heimdallr
0
5
1
0.1
W
Yemoja
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,574
Damage
8,559
18,102
Taken
28,494
9,337
Mitigated
8,140
4,862
Healing
964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,846
445
0
1,657
7,007
2,665
674
1,803
5,067
0
18,345
W
Nu Wa
 
Nu Wa
10,535
3,152
45
2,498
4,403
1,349
1,687
620
3,783
42,892
0
L
2,505
507
0
350
11,079
3,136
0
5,817
4,792
0
14,550
L
2,980
324
0
151
10,102
2,899
0
5,295
4,332
9,717
0
L
Heimdallr
KuroDaKing
Heimdallr
3,074
522
23
440
7,313
2,105
0
5,276
1,642
0
18,463
W
Yemoja
7,193
613
486
176
6,692
5,323
603
2,018
4,674
15,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,024
Gold Earned
20,059
136
Minions Killed
70
8
Camps Cleared
2
684,545
Distance Traveled
502,312
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,209
837
31
3
3
233,999
3
W
Nu Wa
8,823
802
83
8
3
212,004
1
L
Set
6,285
571
26
2
1
163,215
0
L
Geb
6,957
632
10
1
0
192,563
0
L
Heimdallr
6,817
620
34
3
1
146,534
2
W
Yemoja
8,992
817
22
2
2
238,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role