Player Matchup

Kukulkan
Kukulkan
BAMBAMbi 17
Kukulkan
Level 101
God Stats
19W - 25L
1,558 SR
Queue Stats
373W - 377L
1,474 Elo+
Party 1
Geb
Geb
CEIFAD0R
Geb
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,207 Elo+
Solo
Thoth
Thoth
Darthbawls
Thoth
Level 140
God Stats
2W - 3L
1,564 SR
Queue Stats
166W - 164L
1,501 Elo+
Solo
Set
Set
LUCIFER6356
Set
Level 154
God Stats
2W - 6L
1,365 SR
Queue Stats
456W - 486L
1,425 Elo+
Party 1
Fafnir
Fafnir
Lord Shimushi
Fafnir
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 77L
1,468 Elo+
Party 1
Team Averages
Level 129
1,497 SR
1,415 Elo+

VS

Team Averages
Level 103
1,477 SR
1,461 Elo+
Eset
Eset
AlexPrataCT
Eset
Level 38
God Stats
2W - 5L
1,564 SR
Queue Stats
114W - 129L
1,516 Elo+
Solo
Ymir
Ymir
Szechaun
Ymir
Level 103
God Stats
1W - 0L
1,593 SR
Queue Stats
4W - 6L
1,169 Elo+
Solo
Pele
Pele
deffer
Pele
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 215L
1,534 Elo+
Solo
Ganesha
Ganesha
rockncrush
Ganesha
Level 132
God Stats
1W - 1L
1,295 SR
Queue Stats
69W - 60L
1,555 Elo+
Solo
Hera
Hera
staleblood17
Hera
Level 104
God Stats
2W - 2L
1,430 SR
Queue Stats
192W - 190L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BAMBAMbi 17
Kukulkan
14
2 / 4 / 2
8,204
746
7,725
6,554
2,992
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 3 / 7
7,836
712
4,757
12,681
15,638
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
13
0 / 5 / 6
7,578
689
8,021
6,666
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 3 / 3
8,745
795
10,561
20,076
16,531
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 3 / 5
7,921
720
7,200
17,378
11,096
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 11
9,385
853
10,000
5,913
3,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
17
6 / 2 / 10
10,527
957
11,075
16,489
19,868
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Pele
deffer
Pele
16
5 / 2 / 10
9,560
869
12,980
10,675
5,617
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
rockncrush
Ganesha
16
0 / 3 / 15
8,739
794
9,057
10,019
7,226
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 3 / 11
9,144
831
14,963
9,263
3,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
75
9
Kills
18
18
Deaths
10
23
Assists
57
Player
Kills
Deaths
Assists
KDA
W
4
0
11
9.5
L
Kukulkan
BAMBAMbi 17
Kukulkan
2
4
2
0.75
L
0
3
7
1.17
L
Thoth
0
5
6
0.6
L
5
3
3
2.17
L
2
3
5
1.5
W
Ymir
6
2
10
5.5
W
Pele
deffer
Pele
5
2
10
5
W
Ganesha
rockncrush
Ganesha
0
3
15
2.5
W
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,264
Damage
58,075
63,355
Taken
52,359
48,837
Mitigated
39,598
24,663
Healing
25,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,000
696
2,893
2,026
5,913
3,040
1,004
3,306
2,461
20,572
0
L
Kukulkan
BAMBAMbi 17
Kukulkan
7,725
217
1,292
619
6,554
2,992
0
4,874
1,572
25,700
0
L
4,757
473
1,560
3,281
12,681
15,638
0
9,167
3,343
15,712
0
L
Thoth
8,021
598
196
271
6,666
2,580
0
4,939
1,663
18,634
0
L
10,561
4,147
1,419
8,601
20,076
16,531
0
12,478
7,243
0
19,402
L
7,200
2,382
647
6,777
17,378
11,096
0
12,692
4,439
11,784
0
W
Ymir
11,075
2,469
2,326
4,721
16,489
19,868
493
8,717
7,212
18,857
0
W
Pele
deffer
Pele
12,980
3,310
2,317
2,714
10,675
5,617
1,174
4,632
5,877
0
26,174
W
Ganesha
rockncrush
Ganesha
9,057
502
2,871
1,532
10,019
7,226
769
5,758
4,131
16,367
0
W
14,963
5,013
1,803
2,031
9,263
3,847
1,355
5,290
3,718
27,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,284
Gold Earned
47,355
104
Minions Killed
121
0
Camps Cleared
0
1,050,477
Distance Traveled
1,112,563
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,385
853
26
2
0
245,132
1
L
Kukulkan
8,204
746
42
4
0
230,037
1
L
Geb
7,836
712
15
1
0
226,411
0
L
Thoth
7,578
689
24
2
0
162,597
0
L
Set
8,745
795
17
2
0
231,011
2
L
Fafnir
7,921
720
6
1
0
200,421
1
W
Ymir
10,527
957
20
2
0
196,407
0
W
Pele
9,560
869
33
3
0
213,910
2
W
Ganesha
8,739
794
0
0
0
240,776
0
W
Hera
9,144
831
42
4
0
216,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role