Player Matchup

Susano
Susano
BLMforLife
Susano
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 36L
1,413 Elo+
Solo
Ra
Ra
TheBrooklin
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,223 Elo+
Solo
Cthulhu
Cthulhu
iamherb6
Cthulhu
Level 16
God Stats
6W - 7L
1,347 SR
Queue Stats
43W - 51L
1,357 Elo+
Party 2
Bellona
Bellona
praduhgee
Bellona
Level 28
God Stats
6W - 10L
1,324 SR
Queue Stats
125W - 137L
1,418 Elo+
Solo
Artemis
Artemis
pwnagegiver19
Artemis
Level 14
God Stats
4W - 2L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 2
Team Averages
Level 16
1,434 SR
1,382 Elo+

VS

Team Averages
Level 20
1,440 SR
1,411 Elo+
Danzaburou
Danzaburou
JOPE101
Danzaburou
Level 23
God Stats
14W - 18L
1,422 SR
Queue Stats
74W - 60L
1,452 Elo+
Party 1
Fenrir
Fenrir
LhitSord
Fenrir
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
74W - 109L
1,312 Elo+
Solo
Gilgamesh
Gilgamesh
OIKAN
Gilgamesh
Level 17
God Stats
7W - 5L
1,127 SR
Queue Stats
15W - 8L
1,480 Elo+
Party 1
Ymir
Ymir
Riandih
Ymir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,331 Elo+
Solo
Chang'e
Chang'e
marloncalderon21
Chang'e
Level 29
God Stats
7W - 3L
1,653 SR
Queue Stats
101W - 92L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BLMforLife
Susano
17
9 / 7 / 5
11,336
540
14,878
18,756
7,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
0 / 7 / 0
6,287
299
2,317
6,192
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
iamherb6
Cthulhu
16
4 / 5 / 8
10,298
490
12,681
17,012
11,641
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
praduhgee
Bellona
16
7 / 5 / 3
10,321
491
12,414
16,929
13,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
16
4 / 8 / 3
9,470
451
9,591
12,516
4,379
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JOPE101
Danzaburou
18
7 / 5 / 9
12,079
575
11,545
15,705
6,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
LhitSord
Fenrir
15
3 / 7 / 4
9,823
468
7,899
14,977
10,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
OIKAN
Gilgamesh
17
3 / 4 / 4
10,756
512
4,111
13,272
10,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
Riandih
Ymir
15
4 / 4 / 6
10,716
510
7,644
16,739
18,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
15 / 4 / 4
13,112
624
20,424
17,097
7,675
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
59
24
Kills
32
32
Deaths
24
19
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Susano
BLMforLife
Susano
9
7
5
1.64
W
Danzaburou
JOPE101
Danzaburou
7
5
9
2.3
W
Fenrir
LhitSord
Fenrir
3
7
4
0.71
W
Gilgamesh
OIKAN
Gilgamesh
3
4
4
1.25
W
Ymir
Riandih
Ymir
4
4
6
1.75
L
0
7
0
0
L
Cthulhu
iamherb6
Cthulhu
4
5
8
1.6
W
15
4
4
4.25
L
Bellona
praduhgee
Bellona
7
5
3
1.7
L
Artemis
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,881
Damage
51,623
71,405
Taken
77,790
38,637
Mitigated
53,040
14,124
Healing
21,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
BLMforLife
Susano
14,878
4,091
0
5,245
18,756
7,620
0
6,171
12,585
0
67,430
W
Danzaburou
JOPE101
Danzaburou
11,545
4,745
0
2,975
15,705
6,366
3,277
3,000
12,705
0
66,262
W
Fenrir
LhitSord
Fenrir
7,899
2,697
0
2,967
14,977
10,317
212
3,268
11,685
0
53,108
W
Gilgamesh
OIKAN
Gilgamesh
4,111
823
0
2,248
13,272
10,190
2,928
995
12,277
0
44,168
W
Ymir
Riandih
Ymir
7,644
1,414
0
1,792
16,739
18,492
136
3,578
13,161
41,251
0
L
2,317
1,132
28
524
6,192
1,784
0
3,400
2,792
8,923
0
L
Cthulhu
iamherb6
Cthulhu
12,681
1,661
236
3,362
17,012
11,641
234
8,668
8,344
46,198
0
W
20,424
2,332
3,929
8,079
17,097
7,675
1,733
4,045
12,908
89,652
0
L
Bellona
praduhgee
Bellona
12,414
5,217
0
3,366
16,929
13,213
1,292
4,804
12,125
0
42,155
L
Artemis
9,591
6,000
621
742
12,516
4,379
566
5,025
7,491
0
57,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,712
Gold Earned
56,486
370
Minions Killed
489
0
Camps Cleared
0
1,726,518
Distance Traveled
1,993,393
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
11,336
540
112
5
0
384,590
0
W
Danzaburou
12,079
575
99
5
0
390,878
2
W
Fenrir
9,823
468
77
4
0
411,770
0
W
Gilgamesh
10,756
512
86
4
0
386,319
0
W
Ymir
10,716
510
80
4
0
382,143
2
L
Ra
6,287
299
12
1
0
170,672
0
L
Cthulhu
10,298
490
80
4
0
399,478
3
W
Chang'e
13,112
624
147
7
0
422,283
4
L
Bellona
10,321
491
71
3
0
443,193
0
L
Artemis
9,470
451
95
5
0
328,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role