Player Matchup

Agni
Agni
DrSoysaucee
Agni
Level 121
God Stats
3W - 2L
1,252 SR
Queue Stats
224W - 210L
1,444 Elo+
Party 3
Kali
Kali
GoodniteMa
Kali
Level 29
God Stats
19W - 9L
1,613 SR
Queue Stats
108W - 108L
1,545 Elo+
Party 3
Jing Wei
Jing Wei
MaXaTriLLi0n
Jing Wei
Level 143
God Stats
5W - 9L
1,324 SR
Queue Stats
290W - 248L
1,450 Elo+
Party 3
Horus
Horus
MomoMochi__
Horus
Level 89
God Stats
8W - 9L
1,550 SR
Queue Stats
163W - 169L
1,421 Elo+
Party 1
Gilgamesh
Gilgamesh
YuNgMaEstRo-_-
Gilgamesh
Level 88
God Stats
3W - 2L
1,465 SR
Queue Stats
330W - 358L
1,401 Elo+
Party 1
Team Averages
Level 94
1,441 SR
1,452 Elo+

VS

Team Averages
Level 56
1,421 SR
1,402 Elo+
Bacchus
Bacchus
HerpesHawkv2
Bacchus
Level 107
God Stats
9W - 8L
1,635 SR
Queue Stats
281W - 290L
1,429 Elo+
Solo
Anubis
Anubis
LALO HALO 12
Anubis
Level 28
God Stats
8W - 11L
1,309 SR
Queue Stats
165W - 180L
1,430 Elo+
Party 2
Mulan
Mulan
Likelyz5774
Mulan
Level 69
God Stats
9W - 13L
1,465 SR
Queue Stats
131W - 144L
1,447 Elo+
Party 2
Danzaburou
Danzaburou
harukaewe
Danzaburou
Level 8
God Stats
1W - 7L
1,207 SR
Queue Stats
2W - 7L
1,298 Elo+
Party 2
Bellona
Bellona
xXKevinXx7280
Bellona
Level 68
God Stats
65W - 57L
1,488 SR
Queue Stats
258W - 274L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 4
11,393
570
10,511
8,547
2,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
8 / 3 / 4
11,479
574
12,456
19,462
8,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
MaXaTriLLi0n
Jing Wei
18
6 / 1 / 7
11,320
566
11,509
10,104
3,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
4 / 2 / 11
9,889
494
5,972
15,834
12,928
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
YuNgMaEstRo-_-
Gilgamesh
16
3 / 5 / 4
10,467
523
11,473
19,391
13,255
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HerpesHawkv2
Bacchus
12
1 / 2 / 5
8,208
410
6,329
12,728
13,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
13
3 / 5 / 4
8,436
422
7,955
13,781
5,968
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
7 / 6 / 3
10,557
528
16,566
21,084
9,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
harukaewe
Danzaburou
11
0 / 8 / 1
7,385
369
3,688
10,360
2,352
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
15
2 / 6 / 4
9,405
470
10,114
19,773
11,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
24
Kills
13
13
Deaths
27
30
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
W
8
3
4
3.33
L
Bacchus
HerpesHawkv2
Bacchus
1
2
5
1.75
L
Anubis
3
5
4
1
L
7
6
3
1.42
W
Jing Wei
MaXaTriLLi0n
Jing Wei
6
1
7
9.5
W
4
2
11
4.75
W
Gilgamesh
YuNgMaEstRo-_-
Gilgamesh
3
5
4
1
L
Danzaburou
harukaewe
Danzaburou
0
8
1
0.06
L
Bellona
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,921
Damage
44,652
73,338
Taken
77,726
40,845
Mitigated
42,734
27,536
Healing
21,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,511
991
325
2,767
8,547
2,733
956
4,787
3,760
76,869
0
W
12,456
5,827
0
8,018
19,462
8,160
765
4,165
15,297
0
90,852
L
Bacchus
HerpesHawkv2
Bacchus
6,329
367
0
2,750
12,728
13,556
0
2,655
10,073
24,504
0
L
Anubis
7,955
91
42
3,803
13,781
5,968
0
5,221
8,560
34,891
0
L
16,566
3,678
0
7,760
21,084
9,543
334
4,711
16,373
0
76,313
W
Jing Wei
MaXaTriLLi0n
Jing Wei
11,509
6,813
0
2,693
10,104
3,769
3,327
1,709
8,395
0
82,774
W
5,972
2,233
4,349
7,497
15,834
12,928
1,363
3,235
12,599
0
22,887
W
Gilgamesh
YuNgMaEstRo-_-
Gilgamesh
11,473
2,050
79
1,808
19,391
13,255
671
2,605
16,786
7,878
38,797
L
Danzaburou
harukaewe
Danzaburou
3,688
1,297
0
1,769
10,360
2,352
0
2,005
8,355
0
30,881
L
Bellona
10,114
3,934
175
4,963
19,773
11,315
0
4,477
15,296
0
77,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,548
Gold Earned
43,991
498
Minions Killed
360
0
Camps Cleared
0
1,917,003
Distance Traveled
1,818,563
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,393
570
129
6
0
369,631
4
W
Kali
11,479
574
110
6
0
390,607
1
L
Bacchus
8,208
410
38
2
0
421,241
5
L
Anubis
8,436
422
56
3
0
333,138
0
L
Mulan
10,557
528
97
5
0
375,816
2
W
Jing Wei
11,320
566
147
7
0
390,219
2
W
Horus
9,889
494
39
2
0
382,839
12
W
Gilgamesh
10,467
523
73
4
0
383,707
1
L
Danzaburou
7,385
369
60
3
0
293,568
0
L
Bellona
9,405
470
109
5
0
394,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role