Player Matchup

Cthulhu
Cthulhu
B_UGGY
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 17L
1,583 Elo+
Solo
Charybdis
Charybdis
BoLDxHavoc
Charybdis
Level 29
God Stats
15W - 17L
1,656 SR
Queue Stats
83W - 84L
1,503 Elo+
Solo
King Arthur
King Arthur
ThirstyReject
King Arthur
Level 18
God Stats
10W - 10L
1,707 SR
Queue Stats
28W - 32L
1,533 Elo+
Party 1
Eset
Eset
ThunderPK0
Eset
Level 89
God Stats
6W - 3L
1,652 SR
Queue Stats
430W - 410L
1,565 Elo+
Party 1
Fenrir
Fenrir
musclemanfn
Fenrir
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,526 Elo+
Party 1
Team Averages
Level 34
1,603 SR
1,542 Elo+

VS

Team Averages
Level 36
1,552 SR
1,445 Elo+
Poseidon
Poseidon
Drplow
Poseidon
Level 86
God Stats
6W - 4L
1,699 SR
Queue Stats
9W - 14L
1,462 Elo+
Party 2
Hel
Hel
Irie707
Hel
Level 25
God Stats
4W - 5L
1,400 SR
Queue Stats
6W - 9L
1,443 Elo+
Party 2
Cernunnos
Cernunnos
Stonedraptor92
Cernunnos
Level 26
God Stats
3W - 4L
1,590 SR
Queue Stats
26W - 35L
1,441 Elo+
Party 2
Set
Set
Tixx018
Set
Level 22
God Stats
8W - 9L
1,479 SR
Queue Stats
21W - 24L
1,452 Elo+
Party 2
Chaac
Chaac
ginger93152
Chaac
Level 19
God Stats
5W - 6L
1,594 SR
Queue Stats
12W - 16L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B_UGGY
Cthulhu
17
4 / 4 / 24
11,971
520
16,780
23,197
21,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
BoLDxHavoc
Charybdis
20
11 / 5 / 10
13,123
571
19,850
19,082
7,615
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
ThirstyReject
King Arthur
16
3 / 10 / 17
11,487
499
10,891
20,751
19,188
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
18 / 7 / 9
13,451
585
24,617
16,766
6,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
17
9 / 5 / 9
12,212
531
8,102
16,272
9,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Drplow
Poseidon
14
5 / 10 / 10
9,848
428
14,405
14,453
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hel
12
0 / 7 / 12
8,121
353
4,500
12,849
7,697
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Stonedraptor92
Cernunnos
17
8 / 9 / 14
11,073
481
16,216
22,122
7,903
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
15
9 / 10 / 15
10,994
478
12,901
19,985
8,212
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 9 / 11
10,760
468
18,435
29,186
30,489
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
93
45
Kills
31
31
Deaths
45
69
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
B_UGGY
Cthulhu
4
4
24
4
W
Charybdis
BoLDxHavoc
Charybdis
11
5
10
3.2
L
Poseidon
Drplow
Poseidon
5
10
10
1
L
Hel
0
7
12
0.86
L
Cernunnos
Stonedraptor92
Cernunnos
8
9
14
1.67
W
King Arthur
ThirstyReject
King Arthur
3
10
17
1.15
W
18
7
9
3.21
L
Set
9
10
15
1.65
L
9
9
11
1.61
W
Fenrir
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,240
Damage
66,457
96,068
Taken
98,595
64,225
Mitigated
58,979
20,161
Healing
31,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
B_UGGY
Cthulhu
16,780
607
433
4,794
23,197
21,357
186
5,050
17,919
55,566
0
W
Charybdis
BoLDxHavoc
Charybdis
19,850
7,308
971
6,981
19,082
7,615
6,096
3,528
15,398
0
113,266
L
Poseidon
Drplow
Poseidon
14,405
1,891
1,062
1,484
14,453
4,678
620
7,686
6,345
45,249
0
L
Hel
4,500
815
4,984
4,043
12,849
7,697
555
6,256
5,938
18,886
0
L
Cernunnos
Stonedraptor92
Cernunnos
16,216
7,836
23
3,699
22,122
7,903
1,234
10,798
10,696
0
63,549
W
King Arthur
ThirstyReject
King Arthur
10,891
2,346
0
30
20,751
19,188
401
2,642
17,885
0
43,368
W
24,617
2,814
527
3,460
16,766
6,230
20
5,383
10,946
70,726
0
L
Set
12,901
6,337
0
2,594
19,985
8,212
870
6,980
12,581
0
52,038
L
18,435
4,032
1,266
11,882
29,186
30,489
926
6,926
21,638
361
56,955
W
Fenrir
8,102
2,596
0
2,965
16,272
9,835
0
1,526
14,654
0
58,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,244
Gold Earned
50,796
494
Minions Killed
368
0
Camps Cleared
0
2,133,235
Distance Traveled
2,061,881
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,971
520
77
3
0
439,249
4
W
Charybdis
13,123
571
166
7
0
416,767
1
L
Poseidon
9,848
428
76
3
0
404,463
5
L
Hel
8,121
353
31
1
0
424,920
0
L
Cernunnos
11,073
481
99
4
0
383,214
2
W
King Arthur
11,487
499
86
4
0
442,816
3
W
Eset
13,451
585
86
4
0
368,348
3
L
Set
10,994
478
83
4
0
430,405
3
L
Chaac
10,760
468
79
3
0
418,879
1
W
Fenrir
12,212
531
79
3
0
466,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role