Player Matchup

Thoth
Thoth
Gold V
CoinPainter4420
Thoth
Gold V
Level 44
God Stats
12W - 3L
1,885 SR
Queue Stats
19W - 12L
1,800 MMR
Party 2
Odin
Odin
Gold III
DaddyyDarkk1
Odin
Gold III
Level 77
God Stats
6W - 2L
1,879 SR
Queue Stats
95W - 77L
1,528 MMR
Party 2
Ymir
Ymir
Gold IV
King_Slayer1830
Ymir
Gold IV
Level 120
God Stats
2W - 2L
1,543 SR
Queue Stats
97W - 75L
1,458 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 80
1,769 SR
1,595 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,663 SR
1,394 MMR
Medusa
Medusa
Gold IV
Goobermayn
Medusa
Gold IV
Level 145
God Stats
77W - 66L
1,609 SR
Queue Stats
232W - 263L
1,491 MMR
Party 1
Sol
Sol
Silver I
KINGBUDDHA__
Sol
Silver I
Level 154
God Stats
6W - 5L
1,739 SR
Queue Stats
301W - 331L
1,159 MMR
Solo
Cabrakan
Cabrakan
Gold II
Truu-N
Cabrakan
Gold II
Level 106
God Stats
43W - 21L
1,641 SR
Queue Stats
151W - 149L
1,533 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 2 / 3
12,674
792
23,701
7,639
2,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 4 / 14
10,753
672
13,904
14,099
14,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 14
11,197
700
8,990
17,525
19,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
PersephoneGebGilgameshAnhurAphrodite

VS

Bans
Morgan Le FayFenrirSylvanusPoseidonArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Goobermayn
Medusa
12
4 / 8 / 5
9,841
615
11,841
18,342
8,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 5 / 5
10,265
642
12,632
13,533
5,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Truu-N
Cabrakan
12
2 / 5 / 6
9,889
618
8,184
23,675
33,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
26
18
Kills
10
10
Deaths
18
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
13
2
3
7.25
W
3
4
14
2.5
L
Medusa
Goobermayn
Medusa
4
8
5
0.81
L
4
5
5
1.3
W
2
4
14
2.25
L
Cabrakan
Truu-N
Cabrakan
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,595
Damage
32,657
39,263
Taken
55,550
36,329
Mitigated
48,048
8,308
Healing
12,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,701
958
0
2,185
7,639
2,677
2,025
3,856
3,627
64,079
0
W
13,904
2,040
0
3,847
14,099
14,400
427
7,818
5,850
6,014
23,379
L
Medusa
Goobermayn
Medusa
11,841
4,119
738
2,430
18,342
8,988
300
12,591
5,210
0
30,787
L
12,632
2,835
0
3,640
13,533
5,227
158
8,304
4,899
38,927
0
W
8,990
1,043
0
2,276
17,525
19,252
365
8,273
8,784
27,811
0
L
Cabrakan
Truu-N
Cabrakan
8,184
1,232
896
4,717
23,675
33,833
26
14,921
7,710
20,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,624
Gold Earned
29,995
158
Minions Killed
141
8
Camps Cleared
4
870,175
Distance Traveled
792,257
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,674
792
92
6
3
285,886
5
W
Odin
10,753
672
33
2
3
288,156
3
L
Medusa
9,841
615
50
3
0
271,965
2
L
Sol
10,265
642
72
5
4
278,821
4
W
Ymir
11,197
700
33
2
2
296,133
6
L
Cabrakan
9,889
618
19
1
0
241,471
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role